Player Matchup

Ravana
Ravana
 
Ravana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Flyqpy
Ishtar
Level 120
God Stats
2W - 1L
1,464 SR
Queue Stats
46W - 56L
1,557 Elo+
Party 2
Terra
Terra
Pyyrha
Terra
Level 120
God Stats
2W - 1L
1,845 SR
Queue Stats
53W - 46L
1,500 Elo+
Party 2
Set
Set
SammoDv
Set
Level 105
God Stats
22W - 30L
1,448 SR
Queue Stats
193W - 190L
1,366 Elo+
Solo
Anubis
Anubis
fabian1406
Anubis
Level 78
God Stats
2W - 1L
1,335 SR
Queue Stats
44W - 42L
1,446 Elo+
Solo
Team Averages
Level 106
1,518 SR
1,474 Elo+

VS

Team Averages
Level 81
1,482 SR
1,451 Elo+
Ishtar
Ishtar
AlexO8991
Ishtar
Level 85
God Stats
2W - 3L
1,528 SR
Queue Stats
99W - 91L
1,455 Elo+
Solo
Baron Samedi
Baron Samedi
GavinPlaysSR
Baron Samedi
Level 106
God Stats
14W - 17L
1,477 SR
Queue Stats
183W - 209L
1,441 Elo+
Solo
Guan Yu
Guan Yu
V8 D1gz
Guan Yu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 49L
1,414 Elo+
Party 1
Loki
Loki
YTShieldFAS
Loki
Level 82
God Stats
8W - 15L
1,407 SR
Queue Stats
57W - 75L
1,443 Elo+
Party 1
Cthulhu
Cthulhu
ttvLacunic
Cthulhu
Level 66
God Stats
8W - 7L
1,500 SR
Queue Stats
12W - 15L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
19
2 / 0 / 2
12,441
541
15,510
7,633
8,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ishtar
Flyqpy
Ishtar
19
8 / 0 / 2
12,459
542
20,938
16,074
7,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
Pyyrha
Terra
14
1 / 1 / 4
10,679
464
7,039
14,654
13,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Set
17
0 / 3 / 4
11,070
481
10,342
22,456
12,271
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
fabian1406
Anubis
18
4 / 3 / 1
12,064
525
15,411
16,442
10,349
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AlexO8991
Ishtar
13
0 / 7 / 2
8,551
372
9,312
17,595
6,781
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
GavinPlaysSR
Baron Samedi
17
3 / 2 / 1
9,882
430
14,370
16,717
8,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
V8 D1gz
Guan Yu
16
0 / 2 / 1
9,385
408
3,135
19,849
21,015
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

18
3 / 2 / 2
10,884
473
9,578
17,874
7,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cthulhu
ttvLacunic
Cthulhu
14
1 / 2 / 0
9,154
398
8,895
21,202
21,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
15
Kills
7
7
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
0
2
3
L
Ishtar
AlexO8991
Ishtar
0
7
2
0.14
W
Ishtar
Flyqpy
Ishtar
8
0
2
9
L
Baron Samedi
GavinPlaysSR
Baron Samedi
3
2
1
1.75
W
Terra
Pyyrha
Terra
1
1
4
3
W
Set
0
3
4
0.67
L
Guan Yu
V8 D1gz
Guan Yu
0
2
1
0.25
L
3
2
2
2
W
Anubis
fabian1406
Anubis
4
3
1
1.5
L
Cthulhu
ttvLacunic
Cthulhu
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,240
Damage
45,290
77,259
Taken
93,237
52,364
Mitigated
65,640
39,029
Healing
23,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
15,510
4,159
0
1,931
7,633
8,149
828
1,674
5,959
179
98,437
L
Ishtar
AlexO8991
Ishtar
9,312
5,725
0
2,815
17,595
6,781
0
1,442
16,153
0
55,184
W
Ishtar
Flyqpy
Ishtar
20,938
11,522
0
6,556
16,074
7,793
420
4,097
11,977
0
128,106
L
Baron Samedi
GavinPlaysSR
Baron Samedi
14,370
858
3,304
5,335
16,717
8,766
652
8,268
8,287
67,041
0
W
Terra
Pyyrha
Terra
7,039
476
7,951
5,531
14,654
13,802
0
5,984
8,670
36,469
10,580
W
Set
10,342
4,487
0
7,436
22,456
12,271
1,682
3,336
19,120
0
99,147
L
Guan Yu
V8 D1gz
Guan Yu
3,135
260
1,095
3,488
19,849
21,015
0
2,141
16,232
0
56,110
L
9,578
2,207
0
1,605
17,874
7,895
0
3,798
13,804
0
113,339
W
Anubis
fabian1406
Anubis
15,411
1,039
0
9,624
16,442
10,349
465
9,493
6,949
95,091
0
L
Cthulhu
ttvLacunic
Cthulhu
8,895
435
1,071
4,672
21,202
21,183
0
6,241
14,809
58,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,713
Gold Earned
47,856
702
Minions Killed
546
0
Camps Cleared
0
2,205,297
Distance Traveled
2,284,120
46
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
12,441
541
163
7
0
430,837
6
L
Ishtar
8,551
372
88
4
0
402,800
4
W
Ishtar
12,459
542
169
7
0
409,607
13
L
Baron Samedi
9,882
430
111
5
0
409,068
2
W
Terra
10,679
464
70
3
0
481,438
7
W
Set
11,070
481
150
7
0
481,885
1
L
Guan Yu
9,385
408
110
5
0
469,131
1
L
Loki
10,884
473
162
7
0
524,109
7
W
Anubis
12,064
525
150
7
0
401,530
19
L
Cthulhu
9,154
398
75
3
0
479,012
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role