Player Matchup

Merlin
Merlin
A Moose Herd
Merlin
Level 99
God Stats
8W - 9L
1,364 SR
Queue Stats
326W - 306L
1,501 Elo+
Solo
Kuzenbo
Kuzenbo
Curve Nightmare
Kuzenbo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 64L
1,424 Elo+
Party 4
Chang'e
Chang'e
Dragonic_101
Chang'e
Level 58
God Stats
0W - 1L
1,329 SR
Queue Stats
2W - 2L
1,576 Elo+
Party 4
Odin
Odin
RexPeterman
Odin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,295 Elo+
Party 1
Da Ji
Da Ji
Smooth Jazzz
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,176 Elo+
Party 1
Team Averages
Level 96
1,439 SR
1,394 Elo+

VS

Team Averages
Level 121
1,573 SR
1,516 Elo+
Horus
Horus
 
Horus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Danny beans2
He Bo
Level 111
God Stats
3W - 2L
1,735 SR
Queue Stats
246W - 248L
1,524 Elo+
Solo
Tiamat
Tiamat
DeadlyDolphin
Tiamat
Level 128
God Stats
6W - 4L
1,669 SR
Queue Stats
129W - 147L
1,532 Elo+
Party 3
Bellona
Bellona
KARAKURA REISER
Bellona
Level 138
God Stats
3W - 2L
1,274 SR
Queue Stats
108W - 108L
1,484 Elo+
Party 2
Freya
Freya
confuseddogs
Freya
Level 128
God Stats
5W - 2L
1,688 SR
Queue Stats
155W - 157L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 5 / 4
8,062
806
12,681
10,330
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 4 / 4
6,922
692
4,980
14,369
15,184
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Dragonic_101
Chang'e
12
0 / 3 / 5
6,946
695
11,058
14,556
7,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
1 / 3 / 3
7,234
723
8,183
12,079
9,739
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 6 / 2
8,031
803
12,321
12,557
6,692
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 1 / 13
7,883
788
4,187
14,294
10,472
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
7 / 1 / 12
9,155
916
12,439
10,704
3,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 1 / 17
8,504
850
11,419
9,418
6,979
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
5 / 2 / 13
9,596
960
18,454
19,725
13,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
7 / 2 / 12
9,407
941
10,443
9,915
4,613
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
88
5
Kills
21
21
Deaths
7
18
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
13
7.5
L
Merlin
1
5
4
0.6
L
0
4
4
0.5
W
7
1
12
13
W
1
1
17
9.5
L
Chang'e
Dragonic_101
Chang'e
0
3
5
0.83
W
5
2
13
5.75
L
1
3
3
0.83
L
3
6
2
0.67
W
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,223
Damage
56,942
63,891
Taken
64,056
44,517
Mitigated
39,871
20,368
Healing
39,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,187
2,042
6,555
7,959
14,294
10,472
399
6,614
7,680
0
7,157
L
Merlin
12,681
541
1,041
467
10,330
5,460
0
3,145
7,185
30,790
0
L
4,980
1,788
1,413
1,186
14,369
15,184
0
9,110
5,259
10,703
519
W
12,439
823
2,117
2,525
10,704
3,861
847
3,105
7,599
26,021
0
W
11,419
986
774
3,099
9,418
6,979
502
4,194
5,224
23,568
0
L
Chang'e
Dragonic_101
Chang'e
11,058
1,078
7,700
4,854
14,556
7,442
0
7,807
6,749
20,656
0
W
18,454
2,678
2,942
7,963
19,725
13,946
1,146
9,775
9,950
0
26,951
L
8,183
1,779
815
1,984
12,079
9,739
0
6,144
5,935
0
11,214
L
12,321
1,772
413
495
12,557
6,692
0
8,095
4,462
0
16,250
W
10,443
2,881
916
4,466
9,915
4,613
1,143
4,664
5,251
20,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,195
Gold Earned
44,545
97
Minions Killed
107
0
Camps Cleared
0
858,521
Distance Traveled
1,042,757
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,883
788
3
0
0
224,028
1
L
Merlin
8,062
806
49
5
0
167,592
2
L
Kuzenbo
6,922
692
5
1
0
152,471
0
W
He Bo
9,155
916
32
3
0
215,308
1
W
Tiamat
8,504
850
28
3
0
202,938
2
L
Chang'e
6,946
695
17
2
0
183,535
3
W
Bellona
9,596
960
11
1
0
205,129
0
L
Odin
7,234
723
13
1
0
189,554
0
L
Da Ji
8,031
803
13
1
0
165,369
0
W
Freya
9,407
941
33
3
0
195,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role