Player Matchup

Anhur
Anhur
FasterCircle58
Anhur
Level 69
God Stats
1W - 1L
1,497 SR
Queue Stats
78W - 65L
1,544 Elo+
Party 1
Thanatos
Thanatos
JVdubs
Thanatos
Level 149
God Stats
29W - 13L
1,712 SR
Queue Stats
703W - 144L
1,644 Elo+
Party 1
Shiva
Shiva
Mysteryise100
Shiva
Level 125
God Stats
7W - 2L
1,568 SR
Queue Stats
88W - 52L
1,631 Elo+
Party 1
Kukulkan
Kukulkan
Norse Veins
Kukulkan
Level 160
God Stats
8W - 5L
1,565 SR
Queue Stats
73W - 25L
1,629 Elo+
Party 1
Baron Samedi
Baron Samedi
xKr0N1cKi11ax
Baron Samedi
Level 47
God Stats
124W - 118L
1,506 SR
Queue Stats
136W - 159L
1,469 Elo+
Party 1
Team Averages
Level 110
1,570 SR
1,583 Elo+

VS

Team Averages
Level 88
1,480 SR
1,536 Elo+
Medusa
Medusa
Arsanic25
Medusa
Level 127
God Stats
4W - 3L
1,486 SR
Queue Stats
116W - 116L
1,515 Elo+
Party 2
Guan Yu
Guan Yu
Sevinikus
Guan Yu
Level 158
God Stats
4W - 11L
1,341 SR
Queue Stats
86W - 75L
1,540 Elo+
Party 2
Nox
Nox
ShannonDream89
Nox
Level 45
God Stats
1W - 3L
1,355 SR
Queue Stats
193W - 194L
1,290 Elo+
Solo
Izanami
Izanami
VISO_BabaikaYT
Izanami
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,779 Elo+
Party 3
Terra
Terra
ojthegoatman
Terra
Level 88
God Stats
1W - 2L
1,716 SR
Queue Stats
22W - 12L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 14
11,471
1,147
11,991
10,856
5,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
JVdubs
Thanatos
17
13 / 1 / 7
11,986
1,199
19,639
10,778
4,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 0 / 21
11,028
1,103
26,813
19,027
23,709
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Norse Veins
Kukulkan
17
5 / 0 / 16
11,063
1,106
25,932
4,763
2,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
xKr0N1cKi11ax
Baron Samedi
17
3 / 0 / 15
10,730
1,073
14,074
6,890
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

302

VS

Team 2 Tickets

89

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arsanic25
Medusa
15
1 / 10 / 1
9,472
947
12,309
19,997
7,948
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Sevinikus
Guan Yu
15
1 / 3 / 2
10,293
1,029
10,165
21,330
24,204
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
0 / 2 / 1
8,995
900
6,559
18,594
8,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 7 / 1
9,457
946
9,331
20,985
7,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 6 / 2
10,245
1,025
8,675
22,733
23,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
10
28
Kills
3
3
Deaths
28
73
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
Arsanic25
Medusa
1
10
1
0.15
W
5
2
14
6
W
Thanatos
JVdubs
Thanatos
13
1
7
16.5
W
2
0
21
12.5
W
Kukulkan
Norse Veins
Kukulkan
5
0
16
13
L
Guan Yu
Sevinikus
Guan Yu
1
3
2
0.67
L
0
2
1
0.25
L
1
7
1
0.21
L
0
6
2
0.17
W
Baron Samedi
xKr0N1cKi11ax
Baron Samedi
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,449
Damage
47,039
52,314
Taken
103,639
40,521
Mitigated
71,480
21,988
Healing
11,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Arsanic25
Medusa
12,309
3,917
0
384
19,997
7,948
0
8,184
11,813
45
40,457
W
11,991
5,889
0
1,700
10,856
5,276
0
3,018
7,838
0
23,933
W
Thanatos
JVdubs
Thanatos
19,639
5,679
0
8,015
10,778
4,775
0
3,726
7,052
0
30,802
W
26,813
4,372
580
2,613
19,027
23,709
0
5,438
13,589
245
47,200
W
Kukulkan
Norse Veins
Kukulkan
25,932
1,045
0
714
4,763
2,725
0
754
4,009
58,854
0
L
Guan Yu
Sevinikus
Guan Yu
10,165
2,000
2,609
2,925
21,330
24,204
0
8,953
12,377
0
32,463
L
6,559
660
0
129
18,594
8,006
0
7,822
10,772
12,361
0
L
9,331
5,959
0
1,135
20,985
7,966
0
6,785
14,200
42
24,202
L
8,675
819
1,966
2,682
22,733
23,356
0
8,507
14,226
14,749
0
W
Baron Samedi
xKr0N1cKi11ax
Baron Samedi
14,074
210
3,551
4,815
6,890
4,036
0
2,385
4,505
26,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,278
Gold Earned
48,462
213
Minions Killed
172
9
Camps Cleared
4
1,004,044
Distance Traveled
970,552
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,472
947
66
7
3
174,714
0
W
Anhur
11,471
1,147
26
3
3
175,639
0
W
Thanatos
11,986
1,199
28
3
2
219,955
0
W
Shiva
11,028
1,103
48
5
3
212,575
0
W
Kukulkan
11,063
1,106
80
8
1
200,715
1
L
Guan Yu
10,293
1,029
39
4
0
216,267
0
L
Nox
8,995
900
23
2
1
209,665
0
L
Izanami
9,457
946
35
4
0
177,993
0
L
Terra
10,245
1,025
9
1
0
191,913
0
W
Baron Samedi
10,730
1,073
31
3
0
195,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role