Player Matchup

Baron Samedi
Baron Samedi
Rithrum
Baron Samedi
Level 160
God Stats
1W - 0L
1,643 SR
Queue Stats
15W - 9L
1,585 Elo+
Party 1
Erlang Shen
Erlang Shen
crág
Erlang Shen
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,989 Elo+
Party 1
Jing Wei
Jing Wei
iBoberson
Jing Wei
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,596 Elo+
Party 1
Team Averages
Level 107
1,548 SR
1,723 Elo+

VS

Team Averages
Level 73
1,338 SR
1,459 Elo+
Chronos
Chronos
Doogiies
Chronos
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,695 Elo+
Solo
Susano
Susano
WafflesDaddypon
Susano
Level 47
God Stats
1W - 1L
1,436 SR
Queue Stats
40W - 69L
1,343 Elo+
Party 2
King Arthur
King Arthur
xMEXIx
King Arthur
Level 26
God Stats
1W - 4L
1,077 SR
Queue Stats
71W - 89L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Rithrum
Baron Samedi
16
12 / 2 / 8
11,258
866
28,749
18,221
9,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
crág
Erlang Shen
15
3 / 1 / 16
10,014
770
11,598
13,673
12,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Jing Wei
iBoberson
Jing Wei
14
5 / 3 / 10
10,371
798
7,396
11,682
4,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Doogiies
Chronos
14
5 / 6 / 1
10,278
791
13,751
15,501
7,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 6 / 3
8,472
652
7,740
18,020
7,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
xMEXIx
King Arthur
12
0 / 8 / 3
7,638
588
8,608
20,705
14,599
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
20
Kills
6
6
Deaths
20
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chronos
Doogiies
Chronos
5
6
1
0.92
W
Baron Samedi
Rithrum
Baron Samedi
12
2
8
8
L
1
6
3
0.42
W
Erlang Shen
crág
Erlang Shen
3
1
16
11
W
Jing Wei
iBoberson
Jing Wei
5
3
10
3.33
L
King Arthur
xMEXIx
King Arthur
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,743
Damage
30,099
43,576
Taken
54,226
27,115
Mitigated
28,709
20,898
Healing
3,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Doogiies
Chronos
13,751
6,073
0
1,901
15,501
7,072
0
8,621
6,463
34,636
3,483
W
Baron Samedi
Rithrum
Baron Samedi
28,749
3,955
3,165
8,923
18,221
9,716
1,174
6,158
12,063
49,065
0
L
7,740
1,132
0
200
18,020
7,038
0
9,726
7,857
0
25,617
W
Erlang Shen
crág
Erlang Shen
11,598
5,227
0
4,750
13,673
12,504
630
2,701
10,972
575
24,051
W
Jing Wei
iBoberson
Jing Wei
7,396
6,721
0
4,060
11,682
4,895
924
3,831
7,851
0
45,486
L
King Arthur
xMEXIx
King Arthur
8,608
1,318
0
1,230
20,705
14,599
0
10,035
10,300
0
19,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,643
Gold Earned
26,388
145
Minions Killed
114
8
Camps Cleared
3
733,372
Distance Traveled
649,814
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,278
791
66
5
3
195,516
1
W
Baron Samedi
11,258
866
49
4
0
217,453
1
L
Susano
8,472
652
29
2
0
227,843
0
W
Erlang Shen
10,014
770
20
2
2
279,325
2
W
Jing Wei
10,371
798
76
6
6
236,594
3
L
King Arthur
7,638
588
19
1
0
226,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role