Player Matchup

Hel
Hel
IssaGuts
Hel
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,140 Elo+
Party 1
Chaac
Chaac
JaySlaeyz
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,081 Elo+
Party 1
Medusa
Medusa
KyLighter6499
Medusa
Level 2
God Stats
0W - 5L
1,276 SR
Queue Stats
1W - 10L
1,081 Elo+
Party 1
Team Averages
Level 32
1,425 SR
1,101 Elo+

VS

Team Averages
Level 51
1,518 SR
1,408 Elo+
Bacchus
Bacchus
GODZUKI59
Bacchus
Level 73
God Stats
6W - 4L
1,586 SR
Queue Stats
67W - 126L
1,375 Elo+
Party 2
Ullr
Ullr
ReV Truth
Ullr
Level 78
God Stats
3W - 3L
1,469 SR
Queue Stats
42W - 37L
1,350 Elo+
Solo
Susano
Susano
SevernSlight
Susano
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 20L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 6
16,363
744
23,527
27,898
14,208
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
JaySlaeyz
Chaac
20
7 / 9 / 5
16,000
727
22,445
39,199
36,960
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 9 / 4
11,755
534
3,343
14,781
5,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GODZUKI59
Bacchus
20
5 / 3 / 19
16,875
767
24,930
23,994
33,399
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
20
8 / 3 / 12
16,126
733
20,192
21,307
9,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Susano
19
11 / 9 / 12
15,848
720
20,849
20,623
9,282
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
67
15
Kills
24
24
Deaths
15
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Bacchus
GODZUKI59
Bacchus
5
3
19
4.83
L
8
6
6
1.83
L
Chaac
JaySlaeyz
Chaac
7
9
5
1.06
L
0
9
4
0.22
W
Ullr
8
3
12
4.67
W
Susano
11
9
12
1.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,315
Damage
65,971
81,878
Taken
65,924
56,322
Mitigated
52,178
24,036
Healing
9,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
GODZUKI59
Bacchus
24,930
2,736
1,497
5,816
23,994
33,399
263
7,555
16,439
46,766
0
L
23,527
2,139
5,129
10,508
27,898
14,208
1,387
8,687
19,211
87,422
0
L
Chaac
JaySlaeyz
Chaac
22,445
4,234
101
8,115
39,199
36,960
1,001
12,364
26,835
0
52,622
L
3,343
1,341
0
183
14,781
5,154
315
4,197
10,584
0
9,243
W
Ullr
20,192
8,268
0
1,502
21,307
9,497
2,673
9,433
11,874
0
98,977
W
Susano
20,849
6,297
0
250
20,623
9,282
876
7,864
12,759
0
47,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,118
Gold Earned
48,849
158
Minions Killed
228
3
Camps Cleared
14
1,029,385
Distance Traveled
1,074,709
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
16,875
767
28
1
1
396,368
3
L
Hel
16,363
744
110
5
3
356,782
3
L
Chaac
16,000
727
44
2
0
361,232
0
L
Medusa
11,755
534
4
0
0
311,371
0
W
Ullr
16,126
733
157
7
8
347,152
0
W
Susano
15,848
720
43
2
5
331,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role