Player Matchup

Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AlyBloodshade
Bacchus
Level 47
God Stats
4W - 5L
1,313 SR
Queue Stats
27W - 36L
1,391 Elo+
Party 1
Team Averages
Level 86
1,463 SR
1,478 Elo+

VS

Team Averages
Level 63
1,603 SR
1,528 Elo+
Eset
Eset
IL0veCheese
Eset
Level 8
God Stats
1W - 0L
1,592 SR
Queue Stats
2W - 1L
1,532 Elo+
Party 2
Sylvanus
Sylvanus
ImMentallyInsane
Sylvanus
Level 13
God Stats
1W - 1L
1,892 SR
Queue Stats
4W - 1L
1,683 Elo+
Party 2
Thor
Thor
RaptureTUNA
Thor
Level 108
God Stats
4W - 3L
1,427 SR
Queue Stats
6W - 12L
1,361 Elo+
Party 2
Shiva
Shiva
Serten66
Shiva
Level 56
God Stats
7W - 12L
1,390 SR
Queue Stats
119W - 136L
1,449 Elo+
Solo
Ishtar
Ishtar
iWasOnCooldown
Ishtar
Level 129
God Stats
5W - 2L
1,717 SR
Queue Stats
230W - 191L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
5 / 4 / 3
10,658
484
13,946
18,584
8,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
 
Medusa
15
6 / 5 / 3
10,218
464
23,776
22,311
8,931
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bellona
 
Bellona
15
1 / 7 / 2
9,971
453
10,639
25,165
30,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sol
 
Sol
14
2 / 10 / 3
9,209
419
12,313
20,804
8,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
14
2 / 8 / 4
9,741
443
8,948
27,334
22,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 18
12,393
563
23,827
18,775
10,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
4 / 2 / 19
11,896
541
12,421
25,942
29,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 5 / 9
11,248
511
7,748
20,375
9,981
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Shiva
Serten66
Shiva
16
4 / 1 / 12
11,179
508
11,897
26,887
31,702
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
12 / 3 / 12
12,953
589
32,627
23,574
12,729
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
104
16
Kills
34
34
Deaths
16
15
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
5
4
3
1.63
L
Medusa
 
Medusa
6
5
3
1.5
L
Bellona
 
Bellona
1
7
2
0.29
L
Sol
 
Sol
2
10
3
0.35
L
Bacchus
2
8
4
0.5
W
8
5
18
3.4
W
4
2
19
6.75
W
6
5
9
2.1
W
Shiva
Serten66
Shiva
4
1
12
10
W
12
3
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,622
Damage
88,520
114,198
Taken
115,553
78,475
Mitigated
94,921
23,723
Healing
43,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
13,946
5,774
0
322
18,584
8,306
0
3,900
14,684
0
102,027
L
Medusa
 
Medusa
23,776
8,563
0
2,843
22,311
8,931
1,023
7,531
14,780
0
79,421
L
Bellona
 
Bellona
10,639
4,166
636
8,998
25,165
30,273
466
6,378
18,787
0
67,519
L
Sol
 
Sol
12,313
4,272
0
5,554
20,804
8,274
1,554
7,690
13,114
63,566
7,091
L
Bacchus
8,948
1,318
159
5,211
27,334
22,691
636
11,008
16,326
28,591
0
W
23,827
1,141
3,412
4,288
18,775
10,843
2,860
5,400
13,375
103,096
1,183
W
12,421
4,790
10,906
8,339
25,942
29,666
933
6,295
19,647
40,974
2,220
W
7,748
769
0
1,971
20,375
9,981
350
2,695
17,680
0
65,838
W
Shiva
Serten66
Shiva
11,897
2,326
1,365
6,038
26,887
31,702
613
3,659
23,228
0
69,475
W
32,627
23,152
0
7,406
23,574
12,729
4,081
5,606
17,968
0
118,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,797
Gold Earned
59,669
502
Minions Killed
486
0
Camps Cleared
0
2,044,292
Distance Traveled
1,976,492
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,658
484
143
7
0
523,639
0
L
Medusa
10,218
464
106
5
0
391,572
0
L
Bellona
9,971
453
120
5
0
364,616
5
L
Sol
9,209
419
95
4
0
356,025
0
L
Bacchus
9,741
443
38
2
0
408,440
1
W
Eset
12,393
563
136
6
0
391,852
0
W
Sylvanus
11,896
541
47
2
0
375,323
5
W
Thor
11,248
511
92
4
0
415,971
0
W
Shiva
11,179
508
88
4
0
384,286
4
W
Ishtar
12,953
589
123
6
0
409,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role