Player Matchup

Thor
Thor
IntenseTANK
Thor
Level 128
God Stats
2W - 12L
1,382 SR
Queue Stats
65W - 77L
1,525 Elo+
Party 1
Sun Wukong
Sun Wukong
R0CK HARD CANDY
Sun Wukong
Level 88
God Stats
0W - 2L
1,242 SR
Queue Stats
87W - 100L
1,489 Elo+
Party 1
Ah Puch
Ah Puch
The Real BiIIy
Ah Puch
Level 102
God Stats
1W - 4L
1,805 SR
Queue Stats
79W - 132L
1,362 Elo+
Party 1
Team Averages
Level 106
1,476 SR
1,459 Elo+

VS

Team Averages
Level 85
1,498 SR
1,375 Elo+
Neith
Neith
Zeke101
Neith
Level 107
God Stats
25W - 32L
1,499 SR
Queue Stats
109W - 122L
1,490 Elo+
Solo
King Arthur
King Arthur
hownowcal1234
King Arthur
Level 121
God Stats
1W - 2L
1,497 SR
Queue Stats
6W - 13L
1,342 Elo+
Party 2
Merlin
Merlin
xMonkeyleox
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 3
13,281
664
18,813
18,121
8,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
R0CK HARD CANDY
Sun Wukong
17
4 / 5 / 5
12,550
628
17,741
26,161
24,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
0 / 4 / 7
12,025
601
11,699
15,222
6,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Zeke101
Neith
20
3 / 1 / 12
14,776
739
23,187
16,253
7,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
hownowcal1234
King Arthur
20
7 / 4 / 4
14,422
721
16,493
19,708
23,286
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
19
6 / 4 / 2
14,235
712
12,992
21,154
9,321
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
34
9
Kills
16
16
Deaths
9
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
5
7
3
0.93
L
Sun Wukong
R0CK HARD CANDY
Sun Wukong
4
5
5
1.3
L
0
4
7
0.88
W
Neith
Zeke101
Neith
3
1
12
9
W
King Arthur
hownowcal1234
King Arthur
7
4
4
2.25
W
Merlin
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,253
Damage
52,672
59,504
Taken
57,115
39,331
Mitigated
40,195
12,817
Healing
13,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,813
1,403
0
0
18,121
8,775
0
3,383
14,738
0
43,192
L
Sun Wukong
R0CK HARD CANDY
Sun Wukong
17,741
3,133
0
7,659
26,161
24,346
0
6,758
19,403
136
39,404
L
11,699
440
463
4,695
15,222
6,210
0
3,773
11,449
53,288
0
W
Neith
Zeke101
Neith
23,187
8,034
0
6,314
16,253
7,588
2,279
3,015
12,918
0
75,684
W
King Arthur
hownowcal1234
King Arthur
16,493
3,497
0
2,059
19,708
23,286
100
4,098
14,955
327
56,114
W
Merlin
12,992
1,190
0
4,806
21,154
9,321
0
5,667
15,162
72,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,856
Gold Earned
43,433
207
Minions Killed
338
7
Camps Cleared
11
970,390
Distance Traveled
1,042,445
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
13,281
664
64
3
2
291,474
6
L
Sun Wukong
12,550
628
49
2
3
336,471
5
L
Ah Puch
12,025
601
94
5
2
342,445
1
W
Neith
14,776
739
128
6
1
370,258
1
W
King Arthur
14,422
721
63
3
5
352,394
0
W
Merlin
14,235
712
147
7
5
319,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role