Player Matchup

Ra
Ra
Diocletian97
Ra
Level 89
God Stats
0W - 3L
1,259 SR
Queue Stats
152W - 126L
1,571 Elo+
Party 2
Shiva
Shiva
Goalkeeper58
Shiva
Level 96
God Stats
2W - 6L
1,445 SR
Queue Stats
254W - 221L
1,608 Elo+
Party 2
Pele
Pele
Ramontajada
Pele
Level 28
God Stats
4W - 8L
1,396 SR
Queue Stats
130W - 105L
1,616 Elo+
Party 2
Cupid
Cupid
SpeedyRoy1Boy
Cupid
Level 27
God Stats
1W - 3L
1,308 SR
Queue Stats
26W - 37L
1,441 Elo+
Party 4
Athena
Athena
kaand0r
Athena
Level 156
God Stats
6W - 9L
1,548 SR
Queue Stats
524W - 539L
1,516 Elo+
Party 4
Team Averages
Level 79
1,391 SR
1,550 Elo+

VS

Team Averages
Level 48
1,604 SR
1,540 Elo+
Sol
Sol
ChuchoH3ntai
Sol
Level 28
God Stats
6W - 1L
1,857 SR
Queue Stats
68W - 49L
1,577 Elo+
Party 1
Fenrir
Fenrir
Fashioon7
Fenrir
Level 68
God Stats
21W - 16L
1,627 SR
Queue Stats
263W - 297L
1,542 Elo+
Party 3
Sun Wukong
Sun Wukong
K1NGD1
Sun Wukong
Level 62
God Stats
4W - 2L
1,609 SR
Queue Stats
51W - 32L
1,608 Elo+
Party 1
Nu Wa
Nu Wa
doobertmooch
Nu Wa
Level 37
God Stats
4W - 4L
1,470 SR
Queue Stats
80W - 93L
1,404 Elo+
Solo
Cu Chulainn
Cu Chulainn
elpipazzo
Cu Chulainn
Level 43
God Stats
6W - 13L
1,458 SR
Queue Stats
185W - 200L
1,568 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 3
10,204
510
11,133
14,034
6,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
1 / 1 / 4
10,346
517
14,002
20,406
15,302
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 4 / 6
10,082
504
14,078
16,740
7,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
0 / 4 / 2
7,533
377
1,015
10,474
3,900
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
kaand0r
Athena
14
3 / 2 / 2
9,319
466
4,202
18,225
16,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
10,258
513
15,745
10,602
3,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Fashioon7
Fenrir
17
5 / 4 / 1
10,865
543
7,834
18,020
9,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
K1NGD1
Sun Wukong
15
1 / 3 / 7
9,681
484
12,249
14,776
10,801
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
4 / 2 / 2
10,463
523
9,319
10,863
4,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
elpipazzo
Cu Chulainn
17
2 / 3 / 3
10,930
547
13,331
19,252
20,518
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
32
13
Kills
16
16
Deaths
13
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
4
5
3
1.1
W
Fenrir
Fashioon7
Fenrir
5
4
1
1.38
L
1
1
4
3
W
Sun Wukong
K1NGD1
Sun Wukong
1
3
7
1.5
L
5
4
6
2
L
0
4
2
0.25
W
4
2
2
2.5
W
Cu Chulainn
elpipazzo
Cu Chulainn
2
3
3
1.17
L
Athena
kaand0r
Athena
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,430
Damage
58,478
79,879
Taken
73,513
49,867
Mitigated
48,273
20,776
Healing
22,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,745
6,870
0
6,730
10,602
3,879
1,836
2,247
8,355
76,751
0
L
11,133
1,438
982
3,240
14,034
6,742
0
3,215
10,819
102,228
0
W
Fenrir
Fashioon7
Fenrir
7,834
1,215
0
8,669
18,020
9,052
0
3,150
14,870
0
102,243
L
14,002
3,736
276
8,743
20,406
15,302
0
3,371
17,035
0
88,568
W
Sun Wukong
K1NGD1
Sun Wukong
12,249
3,540
0
1,477
14,776
10,801
499
4,108
10,668
10
72,703
L
14,078
4,079
0
2,322
16,740
7,590
0
5,197
11,543
0
92,331
L
1,015
440
458
1,329
10,474
3,900
517
5,317
5,157
0
41,856
W
9,319
1,563
201
1,875
10,863
4,023
567
4,654
6,209
72,942
0
W
Cu Chulainn
elpipazzo
Cu Chulainn
13,331
1,675
0
4,017
19,252
20,518
0
1,981
17,271
0
91,494
L
Athena
kaand0r
Athena
4,202
1,740
0
3,426
18,225
16,333
0
8,132
10,093
18,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,484
Gold Earned
52,197
568
Minions Killed
646
0
Camps Cleared
0
1,970,015
Distance Traveled
1,947,926
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,258
513
106
5
0
387,956
0
L
Ra
10,204
510
165
8
0
380,386
5
W
Fenrir
10,865
543
146
7
0
413,921
0
L
Shiva
10,346
517
174
9
0
370,432
5
W
Sun Wukong
9,681
484
101
5
0
395,442
2
L
Pele
10,082
504
123
6
0
420,897
3
L
Cupid
7,533
377
83
4
0
374,446
0
W
Nu Wa
10,463
523
128
6
0
365,391
3
W
Cu Chulainn
10,930
547
165
8
0
385,216
7
L
Athena
9,319
466
23
1
0
423,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role