Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BigDJ14
King Arthur
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
BxPilot53
Erlang Shen
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 185L
1,481 Elo+
Solo
Mulan
Mulan
HeyItsDrunk
Mulan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
SQS_Belga_Sniper
Anhur
Level 40
God Stats
1W - 3L
1,778 SR
Queue Stats
75W - 134L
1,380 Elo+
Solo
Team Averages
Level 57
1,556 SR
1,472 Elo+

VS

Team Averages
Level 51
1,593 SR
1,424 Elo+
Hera
Hera
 
Hera
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
ALIENDEVOURER
Ymir
Level 76
God Stats
2W - 1L
1,762 SR
Queue Stats
70W - 78L
1,420 Elo+
Party 3
Medusa
Medusa
SSJ0427
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 32L
1,324 Elo+
Party 1
Ra
Ra
bombardier443
Ra
Level 69
God Stats
3W - 0L
1,702 SR
Queue Stats
112W - 100L
1,431 Elo+
Party 1
Sun Wukong
Sun Wukong
knoxyouup
Sun Wukong
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 62L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
6 / 3 / 4
8,807
881
8,803
13,452
15,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
BigDJ14
King Arthur
13
1 / 7 / 3
7,338
734
3,930
13,563
9,763
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
BxPilot53
Erlang Shen
13
2 / 6 / 7
7,333
733
5,126
14,982
8,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 7 / 5
6,376
638
6,100
14,726
11,129
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 6 / 5
6,893
689
5,709
12,301
5,129
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
13 / 1 / 12
10,411
1,041
20,944
7,837
4,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
4 / 1 / 21
9,589
959
8,023
12,227
16,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
SSJ0427
Medusa
13
2 / 4 / 12
8,063
806
8,387
7,864
2,940
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 2 / 17
9,039
904
10,098
6,526
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
knoxyouup
Sun Wukong
15
7 / 3 / 20
9,447
945
14,191
13,016
10,486
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
111
11
Kills
29
29
Deaths
11
24
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
6
3
4
2.67
W
Hera
 
Hera
13
1
12
19
W
4
1
21
14.5
L
King Arthur
BigDJ14
King Arthur
1
7
3
0.36
L
Erlang Shen
BxPilot53
Erlang Shen
2
6
7
0.92
L
0
7
5
0.36
L
2
6
5
0.75
W
Medusa
SSJ0427
Medusa
2
4
12
2
W
3
2
17
5.75
W
Sun Wukong
knoxyouup
Sun Wukong
7
3
20
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,668
Damage
61,643
69,024
Taken
47,470
49,377
Mitigated
37,650
16,140
Healing
15,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
8,803
814
3,076
5,831
13,452
15,288
0
6,654
6,798
0
16,170
W
Hera
 
Hera
20,944
7,269
635
1,492
7,837
4,166
1,854
0
7,837
37,547
0
W
8,023
1,384
676
2,850
12,227
16,402
1,301
0
12,227
11,265
0
L
King Arthur
BigDJ14
King Arthur
3,930
462
0
0
13,563
9,763
0
7,737
5,826
0
13,919
L
Erlang Shen
BxPilot53
Erlang Shen
5,126
2,220
1,244
3,472
14,982
8,068
0
9,650
5,332
0
11,478
L
6,100
999
0
121
14,726
11,129
0
8,938
5,788
0
11,299
L
5,709
4,300
679
1,717
12,301
5,129
0
6,086
6,215
0
13,535
W
Medusa
SSJ0427
Medusa
8,387
4,838
94
1,058
7,864
2,940
593
0
7,864
0
12,553
W
10,098
1,103
4,281
1,427
6,526
3,656
1,750
0
6,526
28,125
0
W
Sun Wukong
knoxyouup
Sun Wukong
14,191
3,774
0
3,168
13,016
10,486
2,103
0
13,016
0
20,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,747
Gold Earned
46,549
62
Minions Killed
114
0
Camps Cleared
0
738,151
Distance Traveled
810,610
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,807
881
13
1
0
195,588
0
W
Hera
10,411
1,041
45
5
0
174,799
3
W
Ymir
9,589
959
11
1
0
153,440
0
L
King Arthur
7,338
734
18
2
0
127,909
0
L
Erlang Shen
7,333
733
7
1
0
154,761
0
L
Mulan
6,376
638
10
1
0
130,884
0
L
Anhur
6,893
689
14
1
0
129,009
0
W
Medusa
8,063
806
7
1
0
125,148
0
W
Ra
9,039
904
40
4
0
167,425
0
W
Sun Wukong
9,447
945
11
1
0
189,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role