Player Matchup

Ymir
Ymir
DrRichardEw
Ymir
Level 86
God Stats
21W - 22L
1,637 SR
Queue Stats
94W - 70L
1,610 Elo+
Party 3
Artemis
Artemis
SirBoredTurtle
Artemis
Level 119
God Stats
11W - 8L
1,612 SR
Queue Stats
190W - 165L
1,587 Elo+
Party 3
Scylla
Scylla
TheBruhThatBruhs
Scylla
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 144L
1,574 Elo+
Party 3
Mulan
Mulan
ZoidShock56
Mulan
Level 87
God Stats
4W - 4L
1,593 SR
Queue Stats
205W - 180L
1,545 Elo+
Party 3
Pele
Pele
Đoma
Pele
Level 46
God Stats
92W - 53L
1,733 SR
Queue Stats
103W - 59L
1,684 Elo+
Solo
Team Averages
Level 93
1,615 SR
1,600 Elo+

VS

Team Averages
Level 100
1,753 SR
1,729 Elo+
Mulan
Mulan
GetFarquaaded
Mulan
Level 147
God Stats
13W - 8L
1,653 SR
Queue Stats
226W - 199L
1,580 Elo+
Party 1
Anhur
Anhur
NotCure
Anhur
Level 28
God Stats
25W - 7L
1,947 SR
Queue Stats
249W - 65L
1,917 Elo+
Party 2
Sobek
Sobek
Ohms
Sobek
Level 156
God Stats
4W - 1L
1,769 SR
Queue Stats
194W - 47L
1,948 Elo+
Party 2
Discordia
Discordia
PokenTheFierce
Discordia
Level 144
God Stats
39W - 31L
1,654 SR
Queue Stats
192W - 161L
1,600 Elo+
Party 1
Arachne
Arachne
tooskittery4u
Arachne
Level 25
God Stats
9W - 4L
1,740 SR
Queue Stats
42W - 31L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
5,074
423
2,674
10,671
5,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

7
0 / 3 / 0
4,921
410
4,640
5,761
1,310
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 0
5,416
451
2,177
5,968
1,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 0
6,754
563
7,270
14,482
8,301
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pele
Đoma
Pele
9
2 / 3 / 0
5,961
497
4,278
6,491
2,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
8,028
669
8,673
13,198
7,086
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
NotCure
Anhur
13
7 / 0 / 0
7,473
623
10,840
7,086
2,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Ohms
Sobek
12
0 / 0 / 7
7,481
623
4,985
10,879
8,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
PokenTheFierce
Discordia
13
1 / 1 / 3
8,072
673
4,375
6,083
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
12
4 / 1 / 4
7,465
622
4,647
8,900
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
4
Kills
15
15
Deaths
4
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
2
1
1.75
W
Anhur
NotCure
Anhur
7
0
0
7
W
Sobek
Ohms
Sobek
0
0
7
3.5
W
Discordia
PokenTheFierce
Discordia
1
1
3
2.5
L
0
3
0
0
L
0
2
0
0
L
2
4
0
0.5
W
Arachne
4
1
4
6
L
Pele
Đoma
Pele
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,039
Damage
33,520
43,373
Taken
46,146
18,959
Mitigated
24,047
10,161
Healing
18,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,674
892
0
1,622
10,671
5,636
0
1,758
8,913
14,793
0
W
8,673
2,418
0
5,877
13,198
7,086
112
724
12,474
0
56,320
W
Anhur
NotCure
Anhur
10,840
6,799
0
742
7,086
2,818
2,637
1,242
5,844
0
59,131
W
Sobek
Ohms
Sobek
4,985
363
2,160
4,664
10,879
8,479
559
1,809
9,070
22,011
10,534
W
Discordia
PokenTheFierce
Discordia
4,375
611
0
912
6,083
1,815
520
632
5,451
59,660
0
L
4,640
2,442
0
875
5,761
1,310
0
1,437
4,324
0
26,967
L
2,177
491
0
2,252
5,968
1,257
0
818
5,150
30,195
0
L
7,270
800
0
4,695
14,482
8,301
0
774
13,708
0
46,808
W
Arachne
4,647
2,812
0
4,552
8,900
3,849
170
444
7,913
0
45,400
L
Pele
Đoma
Pele
4,278
1,186
0
717
6,491
2,455
0
3,208
3,283
0
37,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,126
Gold Earned
38,519
294
Minions Killed
440
0
Camps Cleared
0
1,062,140
Distance Traveled
1,232,761
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,074
423
9
1
0
227,894
4
W
Mulan
8,028
669
101
8
0
239,993
4
W
Anhur
7,473
623
98
8
0
203,349
4
W
Sobek
7,481
623
49
4
0
244,059
5
W
Discordia
8,072
673
120
10
0
242,130
7
L
Artemis
4,921
410
54
5
0
191,444
2
L
Scylla
5,416
451
56
5
0
242,800
4
L
Mulan
6,754
563
97
8
0
225,275
2
W
Arachne
7,465
622
72
6
0
303,230
7
L
Pele
5,961
497
78
7
0
174,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role