Player Matchup

Sun Wukong
Sun Wukong
Gold V
Bonesmohr
Sun Wukong
Gold V
Level 118
God Stats
89W - 80L
1,632 SR
Queue Stats
137W - 142L
1,259 MMR
Solo
Discordia
Discordia
Gold III
FiercePotato11
Discordia
Gold III
Level 122
God Stats
1W - 2L
1,649 SR
Queue Stats
132W - 135L
1,482 MMR
Party 2
Atlas
Atlas
Silver I
JayJ_Here
Atlas
Silver I
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 73L
1,253 MMR
Solo
Ullr
Ullr
Silver II
NUKEM-DOWN
Ullr
Silver II
Level 123
God Stats
5W - 6L
1,535 SR
Queue Stats
163W - 176L
991 MMR
Party 2
Mercury
Mercury
Gold V
SSGSS Boruto
Mercury
Gold V
Level 117
God Stats
0W - 1L
1,663 SR
Queue Stats
206W - 214L
1,308 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,596 SR
1,259 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,565 SR
1,258 MMR
Baron Samedi
Baron Samedi
Gold V
Cern3x4
Baron Samedi
Gold V
Level 118
God Stats
3W - 1L
1,561 SR
Queue Stats
95W - 98L
1,302 MMR
Solo
Guan Yu
Guan Yu
Gold V
DarkCowboyLee
Guan Yu
Gold V
Level 67
God Stats
6W - 2L
1,561 SR
Queue Stats
111W - 113L
1,268 MMR
Solo
Cernunnos
Cernunnos
Silver I
LoneXWolfLegend
Cernunnos
Silver I
Level 145
God Stats
44W - 24L
1,635 SR
Queue Stats
434W - 445L
1,254 MMR
Party 1
Bastet
Bastet
Silver I
SAndiii7380
Bastet
Silver I
Level 124
God Stats
1W - 1L
1,548 SR
Queue Stats
31W - 38L
1,253 MMR
Solo
Ganesha
Ganesha
Silver I
iambaileynycole
Ganesha
Silver I
Level 143
God Stats
23W - 22L
1,521 SR
Queue Stats
396W - 410L
1,211 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bonesmohr
Sun Wukong
19
8 / 4 / 3
13,714
508
30,636
30,968
17,313
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
FiercePotato11
Discordia
20
6 / 3 / 8
13,379
496
30,010
13,376
4,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
JayJ_Here
Atlas
17
4 / 3 / 14
12,727
471
17,478
27,637
37,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
5 / 6 / 11
13,111
486
15,763
24,625
8,859
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
SSGSS Boruto
Mercury
20
6 / 3 / 7
13,585
503
15,150
27,290
11,712
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
FenrirSusanoKaliKing Arthur

VS

Bans
CabrakanLancelotIshtarHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cern3x4
Baron Samedi
19
7 / 4 / 2
13,749
509
20,734
21,735
12,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
19
2 / 3 / 10
12,909
478
15,536
37,408
59,589
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
LoneXWolfLegend
Cernunnos
20
6 / 6 / 8
14,733
546
21,116
27,290
13,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
20
3 / 11 / 10
13,589
503
17,489
31,692
13,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

18
0 / 5 / 16
12,817
475
10,527
35,519
49,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
64
29
Kills
18
19
Deaths
29
43
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bonesmohr
Sun Wukong
8
4
3
2.38
W
Baron Samedi
Cern3x4
Baron Samedi
7
4
2
2
W
Guan Yu
2
3
10
2.33
L
Discordia
FiercePotato11
Discordia
6
3
8
3.33
L
Atlas
JayJ_Here
Atlas
4
3
14
3.67
W
Cernunnos
LoneXWolfLegend
Cernunnos
6
6
8
1.67
L
5
6
11
1.75
W
Bastet
3
11
10
0.73
L
Mercury
SSGSS Boruto
Mercury
6
3
7
3.17
W
0
5
16
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,037
Damage
85,402
123,896
Taken
153,644
80,416
Mitigated
147,818
25,733
Healing
53,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bonesmohr
Sun Wukong
30,636
7,515
0
12,613
30,968
17,313
0
7,849
23,119
0
121,930
W
Baron Samedi
Cern3x4
Baron Samedi
20,734
944
4,200
5,880
21,735
12,303
2,861
8,670
13,065
98,865
0
W
Guan Yu
15,536
3,024
8,644
14,147
37,408
59,589
878
9,851
27,557
0
90,749
L
Discordia
FiercePotato11
Discordia
30,010
584
0
500
13,376
4,858
729
3,832
9,544
115,854
0
L
Atlas
JayJ_Here
Atlas
17,478
7,169
1,102
5,596
27,637
37,674
304
7,758
19,879
57,418
7,471
W
Cernunnos
LoneXWolfLegend
Cernunnos
21,116
10,616
0
6,436
27,290
13,123
5,155
8,887
18,403
0
162,120
L
15,763
7,132
0
1,641
24,625
8,859
1,320
6,771
17,854
0
103,674
W
Bastet
17,489
4,316
0
8,556
31,692
13,213
955
6,681
25,011
0
125,325
L
Mercury
SSGSS Boruto
Mercury
15,150
6,398
0
4,281
27,290
11,712
486
5,051
22,239
0
145,051
W
10,527
843
994
4,150
35,519
49,590
279
13,411
22,108
37,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,516
Gold Earned
67,797
705
Minions Killed
644
0
Camps Cleared
0
2,555,252
Distance Traveled
2,447,910
29
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,714
508
186
7
0
491,800
4
W
Baron Samedi
13,749
509
141
5
0
490,849
11
W
Guan Yu
12,909
478
160
6
0
517,391
4
L
Discordia
13,379
496
154
6
0
541,367
7
L
Atlas
12,727
471
79
3
0
503,179
13
W
Cernunnos
14,733
546
194
7
0
452,466
9
L
Ullr
13,111
486
125
5
0
444,621
4
W
Bastet
13,589
503
144
5
0
518,611
6
L
Mercury
13,585
503
161
6
0
574,285
1
W
Ganesha
12,817
475
5
0
0
468,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role