Player Matchup

Medusa
Medusa
deatherage1
Medusa
Level 38
God Stats
7W - 3L
1,500 SR
Queue Stats
82W - 81L
1,527 Elo+
Party 1
Gilgamesh
Gilgamesh
resonic
Gilgamesh
Level 57
God Stats
2W - 0L
1,715 SR
Queue Stats
95W - 113L
1,503 Elo+
Party 1
Chang'e
Chang'e
shady6789
Chang'e
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 112L
1,500 Elo+
Party 1
Team Averages
Level 53
1,572 SR
1,510 Elo+

VS

Team Averages
Level 75
1,463 SR
1,394 Elo+
Tyr
Tyr
Nato4004
Tyr
Level 133
God Stats
1W - 4L
1,282 SR
Queue Stats
432W - 486L
1,460 Elo+
Party 2
Fenrir
Fenrir
WeepyWendy
Fenrir
Level 43
God Stats
3W - 8L
1,713 SR
Queue Stats
267W - 294L
1,445 Elo+
Party 2
Hades
Hades
iTheRapperMC
Hades
Level 49
God Stats
3W - 6L
1,396 SR
Queue Stats
88W - 187L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
8 / 4 / 5
12,993
764
23,889
17,642
8,449
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
resonic
Gilgamesh
17
3 / 3 / 9
12,220
719
14,805
23,804
19,424
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
shady6789
Chang'e
17
3 / 5 / 9
11,958
703
14,331
17,470
7,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 8
10,330
608
12,832
18,023
18,321
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
WeepyWendy
Fenrir
16
5 / 3 / 7
12,193
717
18,830
27,405
37,499
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 4 / 6
11,241
661
13,736
24,074
17,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
33
14
Kills
12
12
Deaths
14
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
7
8
0.86
L
Fenrir
WeepyWendy
Fenrir
5
3
7
2.83
W
Medusa
8
4
5
2.63
L
5
4
6
2
W
Gilgamesh
resonic
Gilgamesh
3
3
9
2.5
W
Chang'e
shady6789
Chang'e
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,025
Damage
45,398
58,916
Taken
69,502
35,442
Mitigated
73,394
20,121
Healing
16,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,832
1,396
0
1,200
18,023
18,321
41
4,464
13,559
0
38,216
L
Fenrir
WeepyWendy
Fenrir
18,830
2,861
568
7,061
27,405
37,499
134
6,744
20,661
337
41,483
W
Medusa
23,889
15,426
0
800
17,642
8,449
1,990
3,244
14,398
0
63,880
L
13,736
1,501
637
7,311
24,074
17,574
1,094
4,408
19,666
44,078
0
W
Gilgamesh
resonic
Gilgamesh
14,805
4,838
2,944
5,441
23,804
19,424
332
6,862
15,280
699
32,636
W
Chang'e
shady6789
Chang'e
14,331
2,330
4,870
6,066
17,470
7,569
540
4,078
13,392
35,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,171
Gold Earned
33,764
169
Minions Killed
158
7
Camps Cleared
7
856,296
Distance Traveled
902,704
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,330
608
44
3
3
297,699
4
L
Fenrir
12,193
717
41
2
4
335,775
1
W
Medusa
12,993
764
92
5
3
267,774
1
L
Hades
11,241
661
73
4
0
269,230
4
W
Gilgamesh
12,220
719
32
2
3
334,708
1
W
Chang'e
11,958
703
45
3
1
253,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role