Player Matchup

King Arthur
King Arthur
Dobinschon
King Arthur
Level 87
God Stats
1W - 1L
1,157 SR
Queue Stats
20W - 14L
1,593 Elo+
Party 1
Anhur
Anhur
Mewk1205
Anhur
Level 128
God Stats
6W - 1L
1,605 SR
Queue Stats
316W - 203L
1,749 Elo+
Party 1
Ganesha
Ganesha
doomkight500
Ganesha
Level 101
God Stats
3W - 0L
1,672 SR
Queue Stats
178W - 119L
1,737 Elo+
Party 1
Team Averages
Level 105
1,478 SR
1,693 Elo+

VS

Team Averages
Level 87
1,491 SR
1,569 Elo+
Cthulhu
Cthulhu
AnonymousSF
Cthulhu
Level 128
God Stats
2W - 2L
1,493 SR
Queue Stats
63W - 63L
1,530 Elo+
Party 2
Izanami
Izanami
EXDGen
Izanami
Level 120
God Stats
3W - 2L
1,292 SR
Queue Stats
51W - 45L
1,575 Elo+
Party 2
Charybdis
Charybdis
SaltySneke
Charybdis
Level 14
God Stats
1W - 1L
1,689 SR
Queue Stats
12W - 5L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dobinschon
King Arthur
18
11 / 0 / 13
13,997
778
22,390
17,938
26,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
Mewk1205
Anhur
18
14 / 5 / 10
14,369
798
26,677
18,717
15,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
doomkight500
Ganesha
19
3 / 2 / 22
13,909
773
13,274
26,017
39,858
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnonymousSF
Cthulhu
15
3 / 10 / 4
12,232
680
12,866
29,818
30,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
EXDGen
Izanami
16
3 / 10 / 3
12,155
675
22,359
20,878
7,048
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charybdis
SaltySneke
Charybdis
15
1 / 8 / 6
10,990
611
13,726
15,712
5,567
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
20
28
Kills
7
7
Deaths
28
45
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AnonymousSF
Cthulhu
3
10
4
0.5
W
King Arthur
Dobinschon
King Arthur
11
0
13
17.5
L
Izanami
EXDGen
Izanami
3
10
3
0.45
W
Anhur
Mewk1205
Anhur
14
5
10
3.8
L
Charybdis
SaltySneke
Charybdis
1
8
6
0.5
W
Ganesha
doomkight500
Ganesha
3
2
22
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,341
Damage
48,951
62,672
Taken
66,408
82,128
Mitigated
42,650
11,782
Healing
6,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AnonymousSF
Cthulhu
12,866
976
309
3,264
29,818
30,035
0
6,770
22,104
28,361
0
W
King Arthur
Dobinschon
King Arthur
22,390
3,456
0
4,085
17,938
26,299
783
3,311
14,627
394
46,777
L
Izanami
EXDGen
Izanami
22,359
14,436
0
2,138
20,878
7,048
0
3,412
17,132
0
59,190
W
Anhur
Mewk1205
Anhur
26,677
12,029
0
2,623
18,717
15,971
1,453
5,196
13,521
0
73,297
L
Charybdis
SaltySneke
Charybdis
13,726
7,182
0
1,081
15,712
5,567
0
3,552
11,896
0
33,759
W
Ganesha
doomkight500
Ganesha
13,274
1,940
1,863
3,211
26,017
39,858
899
5,153
20,864
39,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,275
Gold Earned
35,377
187
Minions Killed
158
11
Camps Cleared
3
997,632
Distance Traveled
758,005
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,232
680
34
2
1
268,291
4
W
King Arthur
13,997
778
85
5
5
358,700
1
L
Izanami
12,155
675
88
5
1
229,816
0
W
Anhur
14,369
798
93
5
6
283,384
5
L
Charybdis
10,990
611
36
2
1
259,898
2
W
Ganesha
13,909
773
9
1
0
355,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role