Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
ANDREWTateTopG19
King Arthur
Level 81
God Stats
2W - 4L
1,380 SR
Queue Stats
20W - 29L
1,272 Elo+
Party 1
Fenrir
Fenrir
HeIsinki
Fenrir
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 37L
1,201 Elo+
Solo
Team Averages
Level 85
1,460 SR
1,324 Elo+

VS

Team Averages
Level 65
1,486 SR
1,350 Elo+
Ah Puch
Ah Puch
Angel Of Paper2
Ah Puch
Level 77
God Stats
6W - 5L
1,381 SR
Queue Stats
74W - 98L
1,506 Elo+
Solo
Mercury
Mercury
DMND GHO5TEM
Mercury
Level 64
God Stats
5W - 4L
1,638 SR
Queue Stats
109W - 155L
1,282 Elo+
Solo
Geb
Geb
TimmbiT420oo
Geb
Level 53
God Stats
1W - 3L
1,439 SR
Queue Stats
10W - 17L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
1 / 0 / 7
7,260
726
6,680
7,726
3,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
ANDREWTateTopG19
King Arthur
12
4 / 2 / 4
7,719
772
8,453
12,096
7,755
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
HeIsinki
Fenrir
12
5 / 0 / 2
8,173
817
5,929
9,349
9,136
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
7,130
713
14,167
6,101
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
DMND GHO5TEM
Mercury
10
0 / 4 / 1
6,332
633
1,359
8,194
3,685
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 4 / 2
6,890
689
5,276
12,497
10,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
10
Kills
2
2
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
1
0
7
4.5
W
King Arthur
ANDREWTateTopG19
King Arthur
4
2
4
3
L
2
2
0
1
L
Mercury
DMND GHO5TEM
Mercury
0
4
1
0.13
W
Fenrir
HeIsinki
Fenrir
5
0
2
6
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,062
Damage
20,802
29,171
Taken
26,792
20,361
Mitigated
17,063
6,646
Healing
2,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
6,680
504
234
740
7,726
3,470
0
5,816
1,910
22,251
0
W
King Arthur
ANDREWTateTopG19
King Arthur
8,453
650
487
3,978
12,096
7,755
0
7,784
4,312
0
26,038
L
14,167
835
0
1,271
6,101
2,646
0
773
5,194
37,469
0
L
Mercury
DMND GHO5TEM
Mercury
1,359
786
186
144
8,194
3,685
0
2,417
5,545
0
12,847
W
Fenrir
HeIsinki
Fenrir
5,929
1,044
0
1,207
9,349
9,136
0
6,591
2,758
0
15,297
L
5,276
880
0
971
12,497
10,732
0
3,284
8,918
13,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,152
Gold Earned
20,352
126
Minions Killed
109
4
Camps Cleared
5
589,395
Distance Traveled
589,102
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,260
726
61
6
1
191,052
2
W
King Arthur
7,719
772
40
4
1
195,647
4
L
Ah Puch
7,130
713
68
7
0
183,883
2
L
Mercury
6,332
633
27
3
4
205,608
0
W
Fenrir
8,173
817
25
3
2
202,696
4
L
Geb
6,890
689
14
1
1
199,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role