Player Matchup

Bacchus
Bacchus
Silver III
 
Bacchus
Silver III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Silver IV
Animalia99
Lancelot
Silver IV
Level 146
God Stats
0W - 1L
1,294 SR
Queue Stats
244W - 425L
1,039 MMR
Solo
Chang'e
Chang'e
Bronze III
memeoctm
Chang'e
Bronze III
Level 121
God Stats
0W - 1L
1,648 SR
Queue Stats
0W - 2L
1,418 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 117
1,481 SR
1,319 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,497 SR
1,153 MMR
Fenrir
Fenrir
Silver I
Dizzy059
Fenrir
Silver I
Level 47
God Stats
15W - 14L
1,536 SR
Queue Stats
108W - 155L
1,147 MMR
Solo
Scylla
Scylla
Silver III
GommiTedy
Scylla
Silver III
Level 149
God Stats
8W - 3L
1,534 SR
Queue Stats
160W - 251L
880 MMR
Solo
Atlas
Atlas
Gold IV
PEREZ462
Atlas
Gold IV
Level 156
God Stats
1W - 0L
1,421 SR
Queue Stats
57W - 91L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 0
8,347
642
8,060
8,772
8,767
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
Animalia99
Lancelot
12
0 / 5 / 1
8,103
623
6,215
14,743
7,642
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
memeoctm
Chang'e
13
0 / 3 / 1
8,035
618
9,212
12,130
4,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AnubisBaron SamediAh Muzen CabAchillesShiva

VS

Bans
ThothHou YiVamanaIshtarCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dizzy059
Fenrir
14
4 / 1 / 4
10,229
787
11,296
13,653
14,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
GommiTedy
Scylla
14
2 / 0 / 5
9,391
722
7,428
7,054
2,983
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Atlas
PEREZ462
Atlas
14
2 / 0 / 4
9,740
749
10,947
15,979
13,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
8
8
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
0
0
1
L
Lancelot
Animalia99
Lancelot
0
5
1
0.1
W
Fenrir
Dizzy059
Fenrir
4
1
4
6
W
Scylla
GommiTedy
Scylla
2
0
5
4.5
W
Atlas
PEREZ462
Atlas
2
0
4
4
L
Chang'e
memeoctm
Chang'e
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,487
Damage
29,671
35,645
Taken
36,686
21,024
Mitigated
30,445
6,654
Healing
11,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,060
1,851
0
1,570
8,772
8,767
0
4,761
4,011
14,299
0
L
Lancelot
Animalia99
Lancelot
6,215
1,089
0
263
14,743
7,642
0
7,168
7,575
0
27,205
W
Fenrir
Dizzy059
Fenrir
11,296
1,856
0
5,814
13,653
14,401
774
7,580
6,073
0
30,753
W
Scylla
GommiTedy
Scylla
7,428
452
0
466
7,054
2,983
1,414
3,392
3,662
51,093
0
W
Atlas
PEREZ462
Atlas
10,947
4,657
0
4,967
15,979
13,061
697
6,949
9,030
32,996
0
L
Chang'e
memeoctm
Chang'e
9,212
249
1,616
3,205
12,130
4,615
0
6,825
5,305
33,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,485
Gold Earned
29,360
127
Minions Killed
152
6
Camps Cleared
6
694,993
Distance Traveled
753,473
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,347
642
11
1
1
209,554
5
L
Lancelot
8,103
623
60
5
3
245,328
5
W
Fenrir
10,229
787
38
3
4
265,963
0
W
Scylla
9,391
722
77
6
2
244,051
1
W
Atlas
9,740
749
37
3
0
243,459
4
L
Chang'e
8,035
618
56
4
2
240,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role