Player Matchup

Da Ji
Da Ji
PhizBang
Da Ji
Level 154
God Stats
10W - 5L
1,809 SR
Queue Stats
560W - 463L
1,697 Elo+
Party 1
Thoth
Thoth
TeC Fear
Thoth
Level 117
God Stats
19W - 16L
1,484 SR
Queue Stats
212W - 161L
1,673 Elo+
Party 1
Sylvanus
Sylvanus
zzSleepster
Sylvanus
Level 55
God Stats
1W - 0L
1,326 SR
Queue Stats
29W - 24L
1,649 Elo+
Solo
Team Averages
Level 109
1,540 SR
1,673 Elo+

VS

Team Averages
Level 134
1,580 SR
1,657 Elo+
Ymir
Ymir
Alphakicker
Ymir
Level 101
God Stats
5W - 5L
1,591 SR
Queue Stats
203W - 147L
1,665 Elo+
Party 2
Zeus
Zeus
Arkkat
Zeus
Level 160
God Stats
3W - 2L
1,588 SR
Queue Stats
427W - 326L
1,717 Elo+
Party 2
Anhur
Anhur
GianMarcoZ
Anhur
Level 140
God Stats
13W - 19L
1,562 SR
Queue Stats
187W - 179L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
PhizBang
Da Ji
13
12 / 1 / 6
8,984
898
18,789
8,534
4,292
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
TeC Fear
Thoth
13
6 / 2 / 10
8,356
836
6,564
6,909
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
zzSleepster
Sylvanus
13
1 / 1 / 15
8,202
820
4,321
9,428
9,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 3
6,710
671
2,668
17,099
11,858
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
Arkkat
Zeus
11
2 / 8 / 0
7,631
763
8,425
11,928
3,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
12
2 / 4 / 2
7,755
776
4,929
8,422
2,677
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
19
Kills
4
4
Deaths
20
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
L
Zeus
Arkkat
Zeus
2
8
0
0.25
L
Anhur
2
4
2
0.75
W
Da Ji
PhizBang
Da Ji
12
1
6
15
W
Thoth
TeC Fear
Thoth
6
2
10
5.5
W
Sylvanus
zzSleepster
Sylvanus
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,674
Damage
16,022
24,871
Taken
37,449
17,337
Mitigated
17,743
9,431
Healing
3,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,668
628
72
538
17,099
11,858
0
4,113
12,986
7,587
0
L
Zeus
Arkkat
Zeus
8,425
3,449
0
1,710
11,928
3,208
812
3,601
8,327
21,935
0
L
Anhur
4,929
997
0
778
8,422
2,677
440
3,490
4,932
0
22,657
W
Da Ji
PhizBang
Da Ji
18,789
7,756
0
2,300
8,534
4,292
620
3,803
4,731
0
32,027
W
Thoth
TeC Fear
Thoth
6,564
572
0
1,117
6,909
3,372
1,334
3,399
3,510
22,760
0
W
Sylvanus
zzSleepster
Sylvanus
4,321
1,350
2,038
3,976
9,428
9,673
436
4,056
5,372
14,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,542
Gold Earned
22,096
93
Minions Killed
89
4
Camps Cleared
4
498,487
Distance Traveled
485,761
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,710
671
8
1
0
156,364
3
L
Zeus
7,631
763
38
4
2
146,726
1
L
Anhur
7,755
776
43
4
2
182,671
1
W
Da Ji
8,984
898
34
3
2
183,708
4
W
Thoth
8,356
836
41
4
2
152,317
2
W
Sylvanus
8,202
820
18
2
0
162,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role