Player Matchup

Hel
Hel
B1ackPhan7om
Hel
Level 136
God Stats
1W - 0L
1,812 SR
Queue Stats
7W - 4L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
Fishmiester
Cthulhu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,502 Elo+
Party 1
Hades
Hades
KvngLotusNBA
Hades
Level 146
God Stats
1W - 0L
1,384 SR
Queue Stats
4W - 5L
1,364 Elo+
Party 1
Charybdis
Charybdis
PayPepper
Charybdis
Level 69
God Stats
31W - 23L
1,576 SR
Queue Stats
273W - 291L
1,501 Elo+
Solo
Thor
Thor
saysaywhat32
Thor
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,456 Elo+
Party 1
Team Averages
Level 98
1,555 SR
1,474 Elo+

VS

Team Averages
Level 55
1,457 SR
1,328 Elo+
Ao Kuang
Ao Kuang
Jetboyaxtreem64
Ao Kuang
Level 28
God Stats
6W - 9L
1,240 SR
Queue Stats
41W - 61L
1,301 Elo+
Party 2
Hades
Hades
Little Fire2856
Hades
Level 30
God Stats
3W - 1L
1,727 SR
Queue Stats
36W - 47L
1,300 Elo+
Party 2
Hera
Hera
St3althLord66
Hera
Level 14
God Stats
0W - 4L
1,500 SR
Queue Stats
9W - 24L
1,281 Elo+
Party 2
Kuzenbo
Kuzenbo
XiaoL1ng
Kuzenbo
Level 41
God Stats
3W - 6L
1,312 SR
Queue Stats
47W - 61L
1,328 Elo+
Party 2
Izanami
Izanami
eltotolpqtp
Izanami
Level 160
God Stats
17W - 15L
1,505 SR
Queue Stats
1,171W - 1,219L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 9
7,109
547
7,146
9,632
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Fishmiester
Cthulhu
10
0 / 2 / 6
6,382
491
6,077
13,271
10,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 0 / 1
7,199
554
6,063
9,417
4,293
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charybdis
PayPepper
Charybdis
12
5 / 1 / 0
6,941
534
4,692
8,643
2,762
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
7 / 1 / 6
7,693
592
10,049
11,293
4,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
10
4 / 3 / 0
6,714
516
6,186
8,566
3,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 1
6,483
499
5,738
11,278
6,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 9 / 3
5,557
427
5,107
8,983
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
XiaoL1ng
Kuzenbo
8
1 / 3 / 1
5,918
455
6,587
10,425
10,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
eltotolpqtp
Izanami
10
1 / 2 / 0
6,077
467
3,329
7,462
3,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
20
Kills
6
6
Deaths
20
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
W
Cthulhu
Fishmiester
Cthulhu
0
2
6
1.5
L
Ao Kuang
4
3
0
1.33
W
4
0
1
4.5
L
0
3
1
0.17
W
Charybdis
PayPepper
Charybdis
5
1
0
5
L
0
9
3
0.17
L
Kuzenbo
XiaoL1ng
Kuzenbo
1
3
1
0.5
L
Izanami
eltotolpqtp
Izanami
1
2
0
0.5
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,027
Damage
26,947
52,256
Taken
46,714
25,562
Mitigated
25,854
18,692
Healing
11,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,146
950
3,030
4,760
9,632
3,516
807
4,353
5,279
40,146
0
W
Cthulhu
Fishmiester
Cthulhu
6,077
1,193
0
1,644
13,271
10,663
135
5,725
7,546
24,412
0
L
Ao Kuang
6,186
2,023
0
2,191
8,566
3,247
0
3,068
5,498
26,076
0
W
6,063
1,119
62
4,267
9,417
4,293
887
4,471
4,946
45,037
0
L
5,738
729
15
4,521
11,278
6,009
819
6,663
4,615
43,902
0
W
Charybdis
PayPepper
Charybdis
4,692
2,240
0
3,913
8,643
2,762
1,311
3,054
5,589
0
46,543
L
5,107
1,750
0
200
8,983
3,518
465
3,293
5,690
26,048
0
L
Kuzenbo
XiaoL1ng
Kuzenbo
6,587
2,922
0
2,323
10,425
10,028
0
4,124
6,301
18,451
5,642
L
Izanami
eltotolpqtp
Izanami
3,329
1,774
0
2,386
7,462
3,052
0
2,138
5,324
0
47,891
W
10,049
3,818
0
1,016
11,293
4,328
658
4,343
6,950
0
48,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,324
Gold Earned
30,749
314
Minions Killed
260
0
Camps Cleared
0
1,166,883
Distance Traveled
1,114,168
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,109
547
61
5
0
230,858
1
W
Cthulhu
6,382
491
30
2
0
233,817
0
L
Ao Kuang
6,714
516
34
3
0
260,911
2
W
Hades
7,199
554
72
6
0
211,784
1
L
Hades
6,483
499
73
6
0
207,412
0
W
Charybdis
6,941
534
90
7
0
223,212
5
L
Hera
5,557
427
31
2
0
190,172
0
L
Kuzenbo
5,918
455
38
3
0
250,069
1
L
Izanami
6,077
467
84
6
0
205,604
3
W
Thor
7,693
592
61
5
0
267,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role