Player Matchup

Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Mystyafro309
Da Ji
Level 159
God Stats
16W - 7L
1,633 SR
Queue Stats
162W - 163L
1,508 Elo+
Party 2
Sobek
Sobek
TerminalDaMorte
Sobek
Level 135
God Stats
9W - 3L
1,582 SR
Queue Stats
328W - 285L
1,531 Elo+
Party 2
Amaterasu
Amaterasu
oxiTomoNoKu
Amaterasu
Level 125
God Stats
9W - 5L
1,688 SR
Queue Stats
597W - 400L
1,576 Elo+
Party 2
Team Averages
Level 146
1,581 SR
1,523 Elo+

VS

Team Averages
Level 103
1,637 SR
1,462 Elo+
Janus
Janus
 
Janus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Brepips
Horus
Level 67
God Stats
0W - 2L
1,703 SR
Queue Stats
1W - 4L
1,430 Elo+
Party 1
Ishtar
Ishtar
ChundaMann
Ishtar
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 57L
1,425 Elo+
Party 1
Loki
Loki
SoldadoLuan
Loki
Level 27
God Stats
3W - 1L
1,836 SR
Queue Stats
28W - 34L
1,432 Elo+
Party 1
Mulan
Mulan
adriano_2015arth
Mulan
Level 157
God Stats
28W - 15L
1,649 SR
Queue Stats
338W - 314L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 3 / 6
8,864
521
9,167
7,594
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
 
Skadi
14
0 / 4 / 2
8,813
518
6,389
10,347
3,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

16
14 / 2 / 4
10,822
637
15,952
12,072
7,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 10
9,485
558
4,937
12,334
14,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amaterasu
oxiTomoNoKu
Amaterasu
15
4 / 1 / 4
9,822
578
8,172
12,014
12,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 6 / 3
7,526
443
4,034
10,961
4,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Brepips
Horus
10
2 / 5 / 2
7,203
424
7,081
13,154
14,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
ChundaMann
Ishtar
14
5 / 3 / 3
8,823
519
10,376
13,732
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 4 / 3
7,912
465
2,822
12,903
4,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 6 / 3
6,958
409
7,178
12,404
6,549
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
24
Kills
11
11
Deaths
24
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
3
6
2
W
Skadi
 
Skadi
0
4
2
0.25
L
Janus
 
Janus
0
6
3
0.25
L
Horus
Brepips
Horus
2
5
2
0.6
L
Ishtar
ChundaMann
Ishtar
5
3
3
2.17
W
14
2
4
8
L
4
4
3
1.38
W
3
1
10
8
L
0
6
3
0.25
W
Amaterasu
oxiTomoNoKu
Amaterasu
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,617
Damage
31,491
54,361
Taken
63,154
40,392
Mitigated
35,952
13,751
Healing
14,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,167
690
0
758
7,594
3,046
0
1,235
6,181
68,911
0
W
Skadi
 
Skadi
6,389
3,220
0
1,340
10,347
3,763
411
426
9,899
0
72,202
L
Janus
 
Janus
4,034
0
0
1,333
10,961
4,617
0
4,468
6,493
54,353
0
L
Horus
Brepips
Horus
7,081
2,375
903
3,135
13,154
14,152
0
4,665
8,489
0
22,861
L
Ishtar
ChundaMann
Ishtar
10,376
6,794
0
4,929
13,732
5,732
0
1,556
12,176
0
70,358
W
15,952
5,627
0
4,014
12,072
7,029
1,014
488
11,510
0
67,410
L
2,822
1,269
0
2,114
12,903
4,902
0
2,547
10,356
0
37,053
W
4,937
450
0
4,890
12,334
14,123
0
1,699
10,473
26,075
2,366
L
7,178
1,870
0
2,024
12,404
6,549
146
628
11,776
0
39,364
W
Amaterasu
oxiTomoNoKu
Amaterasu
8,172
3,915
0
2,749
12,014
12,431
0
271
11,689
0
60,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,806
Gold Earned
38,422
439
Minions Killed
380
0
Camps Cleared
0
1,614,059
Distance Traveled
1,576,364
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,864
521
108
6
0
322,130
5
W
Skadi
8,813
518
119
7
0
282,680
2
L
Janus
7,526
443
109
6
0
310,457
2
L
Horus
7,203
424
20
1
0
319,354
1
L
Ishtar
8,823
519
121
7
0
300,429
4
W
Da Ji
10,822
637
81
5
0
369,244
1
L
Loki
7,912
465
61
4
0
376,105
1
W
Sobek
9,485
558
32
2
0
362,328
3
L
Mulan
6,958
409
69
4
0
270,019
4
W
Amaterasu
9,822
578
99
6
0
277,677
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role