Player Matchup

Gilgamesh
Gilgamesh
Dr Debilucho
Gilgamesh
Level 100
God Stats
3W - 3L
1,450 SR
Queue Stats
125W - 98L
1,533 Elo+
Party 4
Scylla
Scylla
Dr KQQN
Scylla
Level 109
God Stats
2W - 3L
1,532 SR
Queue Stats
134W - 103L
1,531 Elo+
Party 4
Bacchus
Bacchus
Evaniko
Bacchus
Level 68
God Stats
3W - 1L
1,607 SR
Queue Stats
72W - 82L
1,463 Elo+
Party 1
Ravana
Ravana
Littlezim
Ravana
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 79L
1,581 Elo+
Party 1
Da Ji
Da Ji
Shaanne
Da Ji
Level 67
God Stats
3W - 1L
1,448 SR
Queue Stats
33W - 48L
1,418 Elo+
Party 1
Team Averages
Level 90
1,507 SR
1,506 Elo+

VS

Team Averages
Level 102
1,476 SR
1,485 Elo+
Cerberus
Cerberus
Chancellor Meat
Cerberus
Level 139
God Stats
7W - 3L
1,693 SR
Queue Stats
575W - 589L
1,523 Elo+
Party 3
Sun Wukong
Sun Wukong
ElectroPig
Sun Wukong
Level 109
God Stats
1W - 2L
1,635 SR
Queue Stats
109W - 108L
1,494 Elo+
Party 2
He Bo
He Bo
Golinie258
He Bo
Level 81
God Stats
0W - 2L
1,304 SR
Queue Stats
14W - 15L
1,460 Elo+
Solo
Chaac
Chaac
giorgioqg
Chaac
Level 124
God Stats
3W - 2L
1,615 SR
Queue Stats
141W - 151L
1,468 Elo+
Party 2
Lancelot
Lancelot
mavtis
Lancelot
Level 58
God Stats
1W - 3L
1,135 SR
Queue Stats
130W - 135L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dr Debilucho
Gilgamesh
17
4 / 2 / 22
10,847
834
14,887
14,587
13,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Dr KQQN
Scylla
18
2 / 2 / 19
10,768
828
15,570
7,687
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Evaniko
Bacchus
16
3 / 4 / 23
10,440
803
10,415
16,972
24,992
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Littlezim
Ravana
19
12 / 4 / 12
11,456
881
32,527
19,897
12,768
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Da Ji
Shaanne
Da Ji
17
8 / 6 / 15
10,925
840
19,181
15,822
9,440
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
1 / 3 / 10
9,023
694
9,084
17,818
12,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
ElectroPig
Sun Wukong
16
3 / 4 / 7
9,223
709
8,877
25,118
18,038
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

He Bo
15
6 / 9 / 5
9,618
740
9,933
14,914
6,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
giorgioqg
Chaac
15
1 / 6 / 5
8,814
678
9,277
26,598
24,282
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
mavtis
Lancelot
17
5 / 7 / 7
10,132
779
10,962
16,923
7,948
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
50
29
Kills
16
18
Deaths
29
91
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
3
10
2
W
Gilgamesh
Dr Debilucho
Gilgamesh
4
2
22
7.5
W
Scylla
Dr KQQN
Scylla
2
2
19
5.75
L
Sun Wukong
ElectroPig
Sun Wukong
3
4
7
1.63
W
Bacchus
Evaniko
Bacchus
3
4
23
3.63
L
He Bo
6
9
5
0.94
W
Ravana
Littlezim
Ravana
12
4
12
4.5
W
Da Ji
Shaanne
Da Ji
8
6
15
2.58
L
Chaac
giorgioqg
Chaac
1
6
5
0.58
L
Lancelot
mavtis
Lancelot
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,580
Damage
48,133
74,965
Taken
101,371
63,978
Mitigated
68,997
22,688
Healing
36,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
9,084
606
785
7,939
17,818
12,674
0
3,881
13,937
31,644
0
W
Gilgamesh
Dr Debilucho
Gilgamesh
14,887
2,983
2,750
4,371
14,587
13,433
1,461
2,673
11,914
0
22,956
W
Scylla
Dr KQQN
Scylla
15,570
2,780
272
523
7,687
3,345
2,205
4,314
3,373
45,843
0
L
Sun Wukong
ElectroPig
Sun Wukong
8,877
1,276
1,077
9,478
25,118
18,038
0
7,865
17,253
0
13,481
W
Bacchus
Evaniko
Bacchus
10,415
2,091
620
1,974
16,972
24,992
887
4,380
12,592
16,192
0
L
He Bo
9,933
477
1,370
1,177
14,914
6,055
0
2,934
11,980
13,134
0
W
Ravana
Littlezim
Ravana
32,527
12,883
2,217
6,584
19,897
12,768
2,117
5,037
14,860
33
45,504
W
Da Ji
Shaanne
Da Ji
19,181
4,247
1,819
1,558
15,822
9,440
2,255
2,613
13,209
0
30,979
L
Chaac
giorgioqg
Chaac
9,277
769
1,921
10,761
26,598
24,282
0
7,579
19,019
0
28,536
L
Lancelot
mavtis
Lancelot
10,962
2,138
447
1,371
16,923
7,948
0
3,759
13,164
0
16,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,436
Gold Earned
46,810
134
Minions Killed
165
0
Camps Cleared
0
1,217,582
Distance Traveled
1,087,416
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,023
694
95
7
0
167,717
2
W
Gilgamesh
10,847
834
20
2
0
265,176
0
W
Scylla
10,768
828
63
5
0
246,969
1
L
Sun Wukong
9,223
709
13
1
0
252,809
0
W
Bacchus
10,440
803
15
1
0
238,079
1
L
He Bo
9,618
740
12
1
0
210,571
1
W
Ravana
11,456
881
17
1
0
236,450
4
W
Da Ji
10,925
840
19
1
0
230,908
0
L
Chaac
8,814
678
26
2
0
248,765
0
L
Lancelot
10,132
779
19
1
0
207,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role