Player Matchup

Chronos
Chronos
JayS133per
Chronos
Level 159
God Stats
8W - 8L
1,586 SR
Queue Stats
618W - 662L
1,449 Elo+
Party 1
Anubis
Anubis
TFL Vanilla
Anubis
Level 117
God Stats
1W - 1L
1,551 SR
Queue Stats
9W - 13L
1,247 Elo+
Solo
Nemesis
Nemesis
Zever20
Nemesis
Level 104
God Stats
8W - 9L
1,369 SR
Queue Stats
92W - 90L
1,461 Elo+
Solo
Neith
Neith
li_spitfire_il
Neith
Level 122
God Stats
5W - 4L
1,615 SR
Queue Stats
77W - 74L
1,417 Elo+
Solo
Merlin
Merlin
manheim o
Merlin
Level 148
God Stats
15W - 14L
1,427 SR
Queue Stats
487W - 539L
1,337 Elo+
Party 1
Team Averages
Level 130
1,510 SR
1,382 Elo+

VS

Team Averages
Level 94
1,485 SR
1,411 Elo+
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
AshHole42
Ares
Level 47
God Stats
2W - 2L
1,612 SR
Queue Stats
2W - 4L
1,355 Elo+
Solo
Skadi
Skadi
BastingBunion10
Skadi
Level 67
God Stats
9W - 7L
1,494 SR
Queue Stats
105W - 122L
1,370 Elo+
Solo
Ra
Ra
CorkscrewAce97
Ra
Level 123
God Stats
7W - 10L
1,529 SR
Queue Stats
202W - 249L
1,446 Elo+
Party 2
Ratatoskr
Ratatoskr
Ethan522011
Ratatoskr
Level 109
God Stats
0W - 2L
1,288 SR
Queue Stats
425W - 506L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JayS133per
Chronos
9
2 / 2 / 2
5,561
556
4,698
6,594
4,588
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
10
2 / 1 / 0
5,546
555
1,877
4,012
1,906
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
Zever20
Nemesis
9
2 / 0 / 0
5,557
556
2,266
7,187
2,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 0 / 3
5,855
586
6,163
6,014
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
manheim o
Merlin
10
0 / 0 / 0
5,870
587
4,501
3,725
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 0 / 0
5,436
544
1,976
7,600
5,526
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
8
1 / 0 / 0
4,924
492
2,041
7,660
5,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 4 / 1
4,297
430
3,870
6,396
1,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 0
5,618
562
2,175
3,807
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ratatoskr
Ethan522011
Ratatoskr
9
1 / 1 / 1
5,104
510
2,974
7,064
2,773
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
3
3
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
0
0
L
Ares
1
0
0
1
L
0
4
1
0.13
L
1
2
0
0.5
L
Ratatoskr
Ethan522011
Ratatoskr
1
1
1
1.5
W
Chronos
JayS133per
Chronos
2
2
2
1.5
W
Anubis
2
1
0
2
W
Nemesis
Zever20
Nemesis
2
0
0
2
W
1
0
3
2.5
W
Merlin
manheim o
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,505
Damage
13,036
27,532
Taken
32,527
11,726
Mitigated
16,926
8,270
Healing
6,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,976
145
0
1,600
7,600
5,526
0
4,501
3,099
0
37,663
L
Ares
2,041
188
90
2,042
7,660
5,370
0
1,394
6,266
19,826
0
L
3,870
1,509
0
1,344
6,396
1,879
0
1,146
5,250
0
18,333
L
2,175
212
287
744
3,807
1,378
32
2,130
1,677
37,958
0
L
Ratatoskr
Ethan522011
Ratatoskr
2,974
396
0
320
7,064
2,773
0
1,905
5,159
0
28,398
W
Chronos
JayS133per
Chronos
4,698
1,755
108
979
6,594
4,588
0
1,603
4,991
21,127
0
W
Anubis
1,877
40
142
246
4,012
1,906
145
1,128
2,884
32,901
0
W
Nemesis
Zever20
Nemesis
2,266
986
0
982
7,187
2,231
0
525
6,662
0
38,480
W
6,163
3,749
0
4,356
6,014
1,783
376
960
5,054
0
39,137
W
Merlin
manheim o
Merlin
4,501
299
0
1,457
3,725
1,218
0
0
3,725
41,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,389
Gold Earned
25,379
310
Minions Killed
258
0
Camps Cleared
0
889,038
Distance Traveled
879,864
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,436
544
67
7
0
185,018
3
L
Ares
4,924
492
22
2
0
186,974
3
L
Skadi
4,297
430
32
3
0
116,187
0
L
Ra
5,618
562
75
8
0
171,012
0
L
Ratatoskr
5,104
510
62
6
0
220,673
0
W
Chronos
5,561
556
33
3
0
178,064
3
W
Anubis
5,546
555
55
6
0
145,468
0
W
Nemesis
5,557
556
76
8
0
230,698
3
W
Neith
5,855
586
71
7
0
171,955
1
W
Merlin
5,870
587
75
8
0
162,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role