Player Matchup

Horus
Horus
BackHurtz2much
Horus
Level 158
God Stats
21W - 14L
1,647 SR
Queue Stats
465W - 330L
1,597 Elo+
Party 2
Ah Puch
Ah Puch
CaptainGuest
Ah Puch
Level 128
God Stats
6W - 1L
1,736 SR
Queue Stats
33W - 24L
1,545 Elo+
Party 2
Fenrir
Fenrir
JabelNick
Fenrir
Level 109
God Stats
6W - 5L
1,442 SR
Queue Stats
235W - 172L
1,574 Elo+
Party 2
Team Averages
Level 132
1,608 SR
1,572 Elo+

VS

Team Averages
Level 115
1,625 SR
1,523 Elo+
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Steele-Fist
Nox
Level 109
God Stats
10W - 1L
1,917 SR
Queue Stats
50W - 43L
1,545 Elo+
Party 1
Ishtar
Ishtar
WattsonOnlyFlans
Ishtar
Level 108
God Stats
5W - 5L
1,460 SR
Queue Stats
41W - 37L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 2
8,283
690
5,746
8,519
8,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
CaptainGuest
Ah Puch
14
2 / 0 / 2
8,441
703
9,318
4,491
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
JabelNick
Fenrir
13
0 / 1 / 4
7,705
642
6,858
11,406
7,972
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 1 / 1
7,110
593
5,596
11,635
11,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
0 / 3 / 0
7,196
600
2,637
7,155
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 0 / 0
7,467
622
8,752
6,308
2,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
4
Kills
1
1
Deaths
4
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
1
0.5
W
2
0
2
3
W
Ah Puch
CaptainGuest
Ah Puch
2
0
2
3
W
Fenrir
JabelNick
Fenrir
0
1
4
2
L
0
3
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,922
Damage
16,985
24,416
Taken
25,098
19,005
Mitigated
16,793
13,337
Healing
3,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,596
2,339
0
1,680
11,635
11,406
0
3,547
7,827
0
15,855
W
5,746
3,254
3,965
5,260
8,519
8,823
0
813
7,706
0
16,645
W
Ah Puch
CaptainGuest
Ah Puch
9,318
529
0
2,277
4,491
2,210
30
739
3,752
43,699
0
W
Fenrir
JabelNick
Fenrir
6,858
1,445
0
1,835
11,406
7,972
77
1,644
9,762
0
26,451
L
2,637
140
0
674
7,155
2,898
0
2,211
4,754
19,532
0
L
8,752
3,904
0
868
6,308
2,489
0
3,193
2,937
0
28,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,429
Gold Earned
21,773
167
Minions Killed
143
10
Camps Cleared
2
743,164
Distance Traveled
659,243
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,110
593
24
2
0
228,060
3
W
Horus
8,283
690
27
2
3
261,868
4
W
Ah Puch
8,441
703
95
8
5
219,680
3
W
Fenrir
7,705
642
45
4
2
261,616
3
L
Nox
7,196
600
51
4
0
206,688
1
L
Ishtar
7,467
622
68
6
2
224,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role