Player Matchup

Cerberus
Cerberus
IamPastyG
Cerberus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,519 Elo+
Party 1
Tiamat
Tiamat
LordOsif
Tiamat
Level 64
God Stats
0W - 1L
1,564 SR
Queue Stats
2W - 3L
1,505 Elo+
Party 1
Ne Zha
Ne Zha
SMOK3YxDAxBE4R
Ne Zha
Level 153
God Stats
1W - 2L
1,646 SR
Queue Stats
99W - 121L
1,512 Elo+
Solo
Neith
Neith
TBail
Neith
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,581 Elo+
Party 1
Ullr
Ullr
YoSistaSnapsMe
Ullr
Level 143
God Stats
0W - 1L
1,513 SR
Queue Stats
10W - 4L
1,664 Elo+
Party 1
Team Averages
Level 115
1,545 SR
1,556 Elo+

VS

Team Averages
Level 94
1,601 SR
1,571 Elo+
Odin
Odin
Jcubs10
Odin
Level 126
God Stats
5W - 2L
1,510 SR
Queue Stats
260W - 166L
1,577 Elo+
Party 2
Neith
Neith
LucOH
Neith
Level 122
God Stats
5W - 3L
1,686 SR
Queue Stats
233W - 133L
1,599 Elo+
Party 2
Hades
Hades
StepBroGojo
Hades
Level 68
God Stats
1W - 0L
1,247 SR
Queue Stats
3W - 4L
1,520 Elo+
Solo
Cerberus
Cerberus
TheDemonicK9
Cerberus
Level 105
God Stats
4W - 2L
1,712 SR
Queue Stats
242W - 145L
1,603 Elo+
Party 2
Kukulkan
Kukulkan
TheHamBurgaler
Kukulkan
Level 47
God Stats
8W - 2L
1,852 SR
Queue Stats
185W - 105L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IamPastyG
Cerberus
15
2 / 7 / 5
8,155
741
5,438
20,338
23,275
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
LordOsif
Tiamat
16
4 / 7 / 3
8,618
783
9,912
12,867
8,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

1
0 / 0 / 0
2,704
246
0
0
0
Neith
TBail
Neith
15
1 / 3 / 7
7,584
689
10,180
10,052
4,427
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 4 / 6
7,591
690
13,533
10,632
4,839
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Jcubs10
Odin
15
5 / 2 / 11
9,710
883
6,273
15,262
14,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
LucOH
Neith
16
5 / 2 / 12
9,400
855
13,391
9,501
4,998
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 3 / 14
9,041
822
10,733
14,813
11,271
Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
TheDemonicK9
Cerberus
14
2 / 2 / 12
8,315
756
5,013
13,756
15,898
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Kukulkan
18
7 / 1 / 9
10,120
920
12,676
5,211
2,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
79
8
Kills
21
21
Deaths
10
21
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Cerberus
IamPastyG
Cerberus
2
7
5
0.64
W
Odin
Jcubs10
Odin
5
2
11
5.25
L
Tiamat
LordOsif
Tiamat
4
7
3
0.79
W
Neith
LucOH
Neith
5
2
12
5.5
L
0
0
0
0
W
2
3
14
3
L
Neith
TBail
Neith
1
3
7
1.5
W
Cerberus
TheDemonicK9
Cerberus
2
2
12
4
W
Kukulkan
7
1
9
11.5
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,063
Damage
48,086
53,889
Taken
58,543
40,726
Mitigated
49,762
14,979
Healing
23,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
IamPastyG
Cerberus
5,438
708
179
3,273
20,338
23,275
0
9,238
10,904
13,837
0
W
Odin
Jcubs10
Odin
6,273
1,409
3,207
3,782
15,262
14,944
184
2,731
12,355
160
8,910
L
Tiamat
LordOsif
Tiamat
9,912
279
143
1,455
12,867
8,185
0
6,945
5,756
21,789
0
W
Neith
LucOH
Neith
13,391
3,504
1,424
2,285
9,501
4,998
2,430
2,141
7,222
0
27,137
L
0
0
0
0
0
0
0
0
0
0
0
W
10,733
1,115
2,155
4,094
14,813
11,271
396
4,309
10,195
29,150
0
L
Neith
TBail
Neith
10,180
3,339
2,865
4,234
10,052
4,427
0
5,045
4,837
0
23,224
W
Cerberus
TheDemonicK9
Cerberus
5,013
366
764
1,846
13,756
15,898
538
3,851
9,661
9,954
0
W
Kukulkan
12,676
1,343
3,201
668
5,211
2,651
1,203
1,389
3,760
24,486
0
L
13,533
4,205
403
2,427
10,632
4,839
0
6,616
3,810
0
19,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,652
Gold Earned
46,586
105
Minions Killed
133
0
Camps Cleared
0
777,780
Distance Traveled
1,053,841
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,155
741
20
2
0
176,326
1
W
Odin
9,710
883
6
1
0
213,708
1
L
Tiamat
8,618
783
33
3
0
181,352
2
W
Neith
9,400
855
37
3
0
191,427
0
L
Ne Zha
2,704
246
0
0
0
0
0
W
Hades
9,041
822
42
4
0
213,979
1
L
Neith
7,584
689
28
3
0
224,572
0
W
Cerberus
8,315
756
14
1
0
213,789
0
W
Kukulkan
10,120
920
34
3
0
220,938
3
L
Ullr
7,591
690
24
2
0
195,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role