Player Matchup

Chronos
Chronos
Platinum I
Graphmo
Chronos
Platinum I
Level 124
God Stats
7W - 2L
1,694 SR
Queue Stats
59W - 40L
1,931 MMR
Party 1
Bacchus
Bacchus
Platinum IV
Solomonkk
Bacchus
Platinum IV
Level 124
God Stats
9W - 8L
1,533 SR
Queue Stats
70W - 68L
1,683 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
Tobiashi
Ah Muzen Cab
Platinum IV
Level 117
God Stats
1W - 5L
1,282 SR
Queue Stats
908W - 974L
1,693 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 122
1,503 SR
1,769 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,649 SR
1,793 MMR
Ymir
Ymir
Platinum IV
AMS_Fuzzy420
Ymir
Platinum IV
Level 59
God Stats
44W - 35L
1,552 SR
Queue Stats
60W - 54L
1,866 MMR
Solo
Shiva
Shiva
Platinum V
Inorum
Shiva
Platinum V
Level 155
God Stats
25W - 29L
1,594 SR
Queue Stats
281W - 333L
1,690 MMR
Solo
Chang'e
Chang'e
Platinum III
ll 2NiCE ll
Chang'e
Platinum III
Level 158
God Stats
10W - 6L
1,802 SR
Queue Stats
149W - 187L
1,824 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Graphmo
Chronos
19
3 / 6 / 1
14,716
640
25,767
26,400
24,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
Solomonkk
Bacchus
18
0 / 2 / 3
14,093
613
13,372
27,009
46,144
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Tobiashi
Ah Muzen Cab
17
3 / 12 / 1
14,092
613
20,245
23,776
10,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GebAresBaron SamediAtlasAchilles

VS

Bans
KhepriUllrGaneshaChironYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 12
16,150
702
18,811
30,129
42,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shiva
Inorum
Shiva
20
10 / 2 / 9
16,546
719
26,020
25,085
33,374
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
ll 2NiCE ll
Chang'e
20
5 / 2 / 11
15,951
694
24,585
28,492
19,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
6
Kills
20
20
Deaths
6
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
2
12
5.5
L
Chronos
Graphmo
Chronos
3
6
1
0.58
W
Shiva
Inorum
Shiva
10
2
9
7.25
L
Bacchus
Solomonkk
Bacchus
0
2
3
0.75
L
Ah Muzen Cab
Tobiashi
Ah Muzen Cab
3
12
1
0.29
W
Chang'e
ll 2NiCE ll
Chang'e
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,384
Damage
69,416
77,185
Taken
83,706
81,451
Mitigated
95,824
10,174
Healing
30,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,811
3,208
316
3,827
30,129
42,515
316
11,789
18,340
32,386
0
L
Chronos
Graphmo
Chronos
25,767
13,338
0
3,344
26,400
24,572
0
14,575
11,825
67,707
7,385
W
Shiva
Inorum
Shiva
26,020
3,648
952
1,503
25,085
33,374
927
9,711
15,374
114
66,976
L
Bacchus
Solomonkk
Bacchus
13,372
2,841
0
4,250
27,009
46,144
0
15,111
11,898
25,494
0
L
Ah Muzen Cab
Tobiashi
Ah Muzen Cab
20,245
6,902
0
2,580
23,776
10,735
0
14,219
9,557
0
67,107
W
Chang'e
ll 2NiCE ll
Chang'e
24,585
2,073
9,772
14,626
28,492
19,935
2,512
14,220
14,272
88,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,901
Gold Earned
48,647
207
Minions Killed
282
8
Camps Cleared
10
1,117,644
Distance Traveled
1,267,286
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
16,150
702
47
2
0
394,862
6
L
Chronos
14,716
640
92
4
5
359,932
1
W
Shiva
16,546
719
79
3
3
438,240
3
L
Bacchus
14,093
613
20
1
0
443,810
4
L
Ah Muzen Cab
14,092
613
95
4
3
313,902
7
W
Chang'e
15,951
694
156
7
7
434,184
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role