Player Matchup

Jing Wei
Jing Wei
DarkUmbra06-_-
Jing Wei
Level 65
God Stats
10W - 12L
1,519 SR
Queue Stats
134W - 125L
1,541 Elo+
Party 3
Baron Samedi
Baron Samedi
SirQuintt
Baron Samedi
Level 33
God Stats
25W - 21L
1,604 SR
Queue Stats
116W - 101L
1,532 Elo+
Party 3
Bacchus
Bacchus
Swimswithice
Bacchus
Level 27
God Stats
1W - 1L
1,566 SR
Queue Stats
3W - 4L
1,402 Elo+
Party 2
Eset
Eset
Yuck beans
Eset
Level 83
God Stats
4W - 2L
1,625 SR
Queue Stats
83W - 65L
1,405 Elo+
Party 2
Kali
Kali
ogkingkush
Kali
Level 102
God Stats
11W - 4L
1,812 SR
Queue Stats
170W - 134L
1,574 Elo+
Party 3
Team Averages
Level 62
1,625 SR
1,491 Elo+

VS

Team Averages
Level 70
1,518 SR
1,512 Elo+
Morgan Le Fay
Morgan Le Fay
Dr Haru MD
Morgan Le Fay
Level 125
God Stats
5W - 2L
1,780 SR
Queue Stats
39W - 26L
1,507 Elo+
Party 1
Rama
Rama
H2ODIO6023
Rama
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 81L
1,373 Elo+
Solo
Nu Wa
Nu Wa
One 234 fif6887
Nu Wa
Level 27
God Stats
0W - 2L
1,336 SR
Queue Stats
24W - 19L
1,587 Elo+
Party 1
Serqet
Serqet
Static Teddy
Serqet
Level 113
God Stats
6W - 3L
1,592 SR
Queue Stats
120W - 59L
1,618 Elo+
Party 1
Ao Kuang
Ao Kuang
cykopath1986
Ao Kuang
Level 46
God Stats
0W - 1L
1,383 SR
Queue Stats
97W - 99L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
1 / 3 / 3
9,840
447
9,339
17,701
7,494
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
SirQuintt
Baron Samedi
15
4 / 1 / 3
10,433
474
10,113
14,885
15,667
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bacchus
Swimswithice
Bacchus
16
0 / 4 / 0
9,872
449
1,739
14,166
13,575
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

17
2 / 2 / 5
11,069
503
12,790
13,233
6,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
8 / 1 / 2
12,990
590
20,652
22,321
10,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dr Haru MD
Morgan Le Fay
16
0 / 3 / 1
9,834
447
4,029
13,342
6,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 3 / 3
9,514
432
5,794
15,537
6,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 2 / 2
12,685
577
22,230
10,962
5,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
15
2 / 1 / 3
9,841
447
6,930
19,686
21,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
cykopath1986
Ao Kuang
17
5 / 6 / 2
11,028
501
13,741
22,654
11,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
15
Kills
11
11
Deaths
15
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
1
3
3
0.83
L
Morgan Le Fay
Dr Haru MD
Morgan Le Fay
0
3
1
0.17
L
1
3
3
0.83
L
3
2
2
2
W
Baron Samedi
SirQuintt
Baron Samedi
4
1
3
5.5
L
Serqet
2
1
3
3.5
W
Bacchus
Swimswithice
Bacchus
0
4
0
0
W
2
2
5
2.25
L
Ao Kuang
cykopath1986
Ao Kuang
5
6
2
1
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,633
Damage
52,724
82,306
Taken
82,181
52,782
Mitigated
51,955
33,724
Healing
23,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
9,339
7,762
0
8,082
17,701
7,494
396
4,004
13,030
0
84,591
L
Morgan Le Fay
Dr Haru MD
Morgan Le Fay
4,029
699
0
1,617
13,342
6,765
124
3,851
9,491
69,509
0
L
5,794
4,992
0
4,829
15,537
6,500
0
6,785
8,752
0
58,943
L
22,230
5,992
96
3,278
10,962
5,326
438
2,374
8,588
119,945
0
W
Baron Samedi
SirQuintt
Baron Samedi
10,113
1,296
1,332
5,133
14,885
15,667
197
7,188
7,555
36,994
0
L
Serqet
6,930
1,321
303
2,971
19,686
21,580
0
6,546
13,140
0
41,728
W
Bacchus
Swimswithice
Bacchus
1,739
112
0
1,120
14,166
13,575
1,038
9,484
4,315
70,579
0
W
12,790
1,434
0
3,795
13,233
6,008
481
9,097
3,938
96,950
0
L
Ao Kuang
cykopath1986
Ao Kuang
13,741
4,206
0
10,461
22,654
11,784
0
5,086
17,568
77,371
15,402
W
20,652
10,354
0
14,262
22,321
10,038
0
8,876
13,101
0
137,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,204
Gold Earned
52,902
604
Minions Killed
569
0
Camps Cleared
0
2,139,408
Distance Traveled
1,998,421
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,840
447
124
6
0
399,171
0
L
Morgan Le Fay
9,834
447
113
5
0
388,404
3
L
Rama
9,514
432
96
4
0
370,637
1
L
Nu Wa
12,685
577
193
9
0
392,028
11
W
Baron Samedi
10,433
474
28
1
0
414,910
3
L
Serqet
9,841
447
53
2
0
411,795
6
W
Bacchus
9,872
449
108
5
0
394,589
0
W
Eset
11,069
503
168
8
0
427,857
3
L
Ao Kuang
11,028
501
114
5
0
435,557
1
W
Kali
12,990
590
176
8
0
502,881
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role