Player Matchup

Ne Zha
Ne Zha
ASoggySandal
Ne Zha
Level 140
God Stats
14W - 5L
1,622 SR
Queue Stats
309W - 176L
1,740 Elo+
Party 1
Chang'e
Chang'e
Bahyesta
Chang'e
Level 160
God Stats
1W - 0L
1,672 SR
Queue Stats
89W - 51L
1,724 Elo+
Party 1
Atlas
Atlas
DoomerSkulltag
Atlas
Level 122
God Stats
18W - 12L
1,659 SR
Queue Stats
318W - 346L
1,505 Elo+
Party 3
Izanami
Izanami
MadeMistake
Izanami
Level 160
God Stats
5W - 2L
1,792 SR
Queue Stats
326W - 256L
1,587 Elo+
Solo
Cu Chulainn
Cu Chulainn
PabLOBE10
Cu Chulainn
Level 129
God Stats
1W - 4L
1,117 SR
Queue Stats
355W - 373L
1,544 Elo+
Party 3
Team Averages
Level 142
1,572 SR
1,620 Elo+

VS

Team Averages
Level 62
1,466 SR
1,449 Elo+
Ymir
Ymir
ClaudeXof
Ymir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,467 Elo+
Party 2
Charybdis
Charybdis
DominusMortum
Charybdis
Level 68
God Stats
0W - 2L
1,158 SR
Queue Stats
12W - 11L
1,473 Elo+
Party 2
Pele
Pele
Falsträ
Pele
Level 46
God Stats
1W - 2L
1,502 SR
Queue Stats
7W - 8L
1,420 Elo+
Party 2
Zhong Kui
Zhong Kui
MrSoftee
Zhong Kui
Level 142
God Stats
0W - 5L
1,670 SR
Queue Stats
38W - 40L
1,614 Elo+
Solo
Kukulkan
Kukulkan
lebladeur
Kukulkan
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
4 / 0 / 6
8,027
573
6,157
8,921
3,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Bahyesta
Chang'e
15
11 / 1 / 3
9,078
648
12,727
10,615
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 1 / 10
7,776
555
4,734
9,274
8,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
MadeMistake
Izanami
15
5 / 1 / 2
8,795
628
10,199
9,277
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
PabLOBE10
Cu Chulainn
13
2 / 3 / 1
8,234
588
10,934
12,881
11,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 3 / 2
5,549
396
1,163
9,088
5,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
DominusMortum
Charybdis
10
0 / 3 / 1
6,057
433
2,736
6,749
1,463
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
9
2 / 7 / 3
6,427
459
5,322
13,645
4,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
MrSoftee
Zhong Kui
13
2 / 3 / 1
8,047
575
7,652
16,520
11,570
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
lebladeur
Kukulkan
9
1 / 8 / 0
5,594
400
4,521
9,528
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
24
Kills
5
6
Deaths
24
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
0
6
7
W
Chang'e
Bahyesta
Chang'e
11
1
3
12.5
L
Ymir
0
3
2
0.33
L
Charybdis
DominusMortum
Charybdis
0
3
1
0.17
W
2
1
10
7
L
Pele
2
7
3
0.5
W
Izanami
MadeMistake
Izanami
5
1
2
6
L
Zhong Kui
MrSoftee
Zhong Kui
2
3
1
0.83
W
Cu Chulainn
PabLOBE10
Cu Chulainn
2
3
1
0.83
L
Kukulkan
lebladeur
Kukulkan
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,751
Damage
21,394
50,968
Taken
55,530
32,239
Mitigated
27,247
19,195
Healing
10,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
6,157
1,584
0
1,556
8,921
3,661
0
1,049
7,872
0
72,033
W
Chang'e
Bahyesta
Chang'e
12,727
2,878
2,122
5,342
10,615
4,699
122
4,160
6,455
76,378
0
L
Ymir
1,163
307
0
1,052
9,088
5,888
0
2,415
6,673
10,393
0
L
Charybdis
DominusMortum
Charybdis
2,736
1,552
0
1,822
6,749
1,463
0
951
5,798
0
39,724
W
4,734
1,395
0
1,661
9,274
8,837
105
2,289
6,985
14,392
7,334
L
Pele
5,322
1,393
0
834
13,645
4,594
0
6,076
7,569
0
28,978
W
Izanami
MadeMistake
Izanami
10,199
7,222
0
4,541
9,277
3,447
61
330
8,947
0
94,260
L
Zhong Kui
MrSoftee
Zhong Kui
7,652
1,673
0
6,507
16,520
11,570
0
2,317
12,988
55,910
0
W
Cu Chulainn
PabLOBE10
Cu Chulainn
10,934
1,726
0
3,973
12,881
11,595
0
6,036
6,845
92
60,366
L
Kukulkan
lebladeur
Kukulkan
4,521
1,154
0
366
9,528
3,732
0
5,335
4,193
28,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,910
Gold Earned
31,674
525
Minions Killed
291
0
Camps Cleared
0
1,375,012
Distance Traveled
1,243,508
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,027
573
113
8
0
325,238
5
W
Chang'e
9,078
648
124
9
0
260,532
2
L
Ymir
5,549
396
15
1
0
247,804
1
L
Charybdis
6,057
433
80
6
0
244,890
1
W
Atlas
7,776
555
33
2
0
276,082
0
L
Pele
6,427
459
46
3
0
299,389
2
W
Izanami
8,795
628
154
11
0
233,542
2
L
Zhong Kui
8,047
575
117
8
0
227,784
4
W
Cu Chulainn
8,234
588
101
7
0
279,618
2
L
Kukulkan
5,594
400
33
2
0
223,641
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role