Player Matchup

Janus
Janus
D1xDeej
Janus
Level 61
God Stats
3W - 3L
1,500 SR
Queue Stats
76W - 79L
1,373 Elo+
Party 1
King Arthur
King Arthur
ItzScook
King Arthur
Level 42
God Stats
5W - 5L
1,620 SR
Queue Stats
110W - 118L
1,508 Elo+
Party 3
Ymir
Ymir
MrBigOlMoose
Ymir
Level 46
God Stats
25W - 23L
1,484 SR
Queue Stats
61W - 70L
1,425 Elo+
Party 3
Susano
Susano
MrLilOlMoose
Susano
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 62L
1,325 Elo+
Party 3
Cernunnos
Cernunnos
MystCFusion
Cernunnos
Level 66
God Stats
3W - 4L
1,500 SR
Queue Stats
81W - 98L
1,384 Elo+
Party 1
Team Averages
Level 47
1,521 SR
1,403 Elo+

VS

Team Averages
Level 43
1,437 SR
1,304 Elo+
Ymir
Ymir
Ferip12
Ymir
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,303 Elo+
Party 2
Susano
Susano
Phaoryx
Susano
Level 17
God Stats
4W - 3L
1,302 SR
Queue Stats
4W - 3L
1,303 Elo+
Party 2
Neith
Neith
Tentakool
Neith
Level 87
God Stats
6W - 2L
1,562 SR
Queue Stats
123W - 129L
1,390 Elo+
Solo
King Arthur
King Arthur
TheMintyMike
King Arthur
Level 25
God Stats
2W - 1L
1,539 SR
Queue Stats
3W - 4L
1,261 Elo+
Party 2
Agni
Agni
lyfeofdrew
Agni
Level 21
God Stats
3W - 2L
1,282 SR
Queue Stats
4W - 4L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
D1xDeej
Janus
16
2 / 7 / 3
10,706
487
9,756
15,738
7,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
ItzScook
King Arthur
19
3 / 2 / 0
11,761
535
22,038
22,824
32,772
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 1 / 1
10,035
456
6,309
23,721
21,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
16
2 / 7 / 0
9,980
454
6,466
22,763
10,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
MystCFusion
Cernunnos
14
1 / 7 / 1
8,865
403
12,361
22,637
9,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ferip12
Ymir
17
3 / 1 / 7
11,316
514
9,848
17,268
22,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
Phaoryx
Susano
19
12 / 3 / 5
12,349
561
19,618
19,850
10,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Tentakool
Neith
17
6 / 2 / 7
10,763
489
26,416
17,287
8,829
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
TheMintyMike
King Arthur
19
3 / 1 / 2
11,596
527
10,867
21,967
25,448
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
0 / 1 / 8
10,307
469
9,202
7,577
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
8
Kills
24
24
Deaths
8
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Janus
D1xDeej
Janus
2
7
3
0.5
W
Ymir
Ferip12
Ymir
3
1
7
6.5
L
King Arthur
ItzScook
King Arthur
3
2
0
1.5
L
0
1
1
0.5
L
Susano
2
7
0
0.29
L
Cernunnos
MystCFusion
Cernunnos
1
7
1
0.21
W
Susano
Phaoryx
Susano
12
3
5
4.83
W
Neith
Tentakool
Neith
6
2
7
4.75
W
King Arthur
TheMintyMike
King Arthur
3
1
2
4
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,930
Damage
75,951
107,683
Taken
83,949
81,292
Mitigated
70,912
33,861
Healing
22,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
D1xDeej
Janus
9,756
736
64
1,614
15,738
7,004
494
2,945
12,793
64,357
0
W
Ymir
Ferip12
Ymir
9,848
947
0
3,686
17,268
22,266
412
6,134
10,987
32,495
10,117
L
King Arthur
ItzScook
King Arthur
22,038
2,135
0
3,048
22,824
32,772
0
2,341
20,483
460
107,885
L
6,309
243
4,835
9,507
23,721
21,653
0
5,105
18,616
52,418
0
L
Susano
6,466
1,415
0
7,562
22,763
10,648
0
2,532
20,231
29
76,933
L
Cernunnos
MystCFusion
Cernunnos
12,361
6,411
0
7,231
22,637
9,215
504
4,262
18,375
0
64,085
W
Susano
Phaoryx
Susano
19,618
4,172
0
6,262
19,850
10,863
1,593
2,470
17,286
0
103,510
W
Neith
Tentakool
Neith
26,416
13,357
0
6,954
17,287
8,829
972
6,433
10,649
0
98,806
W
King Arthur
TheMintyMike
King Arthur
10,867
1,188
0
4,140
21,967
25,448
195
625
21,313
0
86,528
W
9,202
992
0
1,696
7,577
3,506
2,130
1,249
6,262
67,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,347
Gold Earned
56,331
573
Minions Killed
600
0
Camps Cleared
0
2,032,044
Distance Traveled
2,153,765
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,706
487
114
5
0
367,053
1
W
Ymir
11,316
514
67
3
0
419,619
0
L
King Arthur
11,761
535
170
8
0
447,607
4
L
Ymir
10,035
456
97
4
0
414,625
1
L
Susano
9,980
454
117
5
0
433,726
1
L
Cernunnos
8,865
403
75
3
0
369,033
3
W
Susano
12,349
561
133
6
0
480,528
0
W
Neith
10,763
489
131
6
0
376,219
2
W
King Arthur
11,596
527
156
7
0
453,333
4
W
Agni
10,307
469
113
5
0
424,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role