Player Matchup

Gilgamesh
Gilgamesh
Alphaohmegaa
Gilgamesh
Level 72
God Stats
3W - 6L
1,257 SR
Queue Stats
95W - 115L
1,413 Elo+
Party 1
Janus
Janus
Lar-On
Janus
Level 159
God Stats
1W - 6L
1,364 SR
Queue Stats
96W - 131L
1,395 Elo+
Party 1
Cerberus
Cerberus
Vampiresin666
Cerberus
Level 109
God Stats
4W - 3L
1,403 SR
Queue Stats
75W - 109L
1,288 Elo+
Party 1
Team Averages
Level 113
1,341 SR
1,366 Elo+

VS

Team Averages
Level 49
1,379 SR
1,185 Elo+
Cernunnos
Cernunnos
Hunter1849
Cernunnos
Level 47
God Stats
2W - 6L
1,205 SR
Queue Stats
5W - 21L
1,136 Elo+
Party 2
Discordia
Discordia
Joza blind
Discordia
Level 94
God Stats
25W - 34L
1,433 SR
Queue Stats
620W - 860L
1,322 Elo+
Solo
Ymir
Ymir
NorthEvE
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,096 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alphaohmegaa
Gilgamesh
16
14 / 1 / 12
11,937
853
14,327
15,794
12,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Lar-On
Janus
16
10 / 0 / 15
11,411
815
19,053
9,717
4,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Vampiresin666
Cerberus
15
3 / 2 / 21
11,260
804
14,607
18,427
16,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Hunter1849
Cernunnos
12
1 / 9 / 1
8,390
599
10,754
16,981
7,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Joza blind
Discordia
14
1 / 6 / 1
8,938
638
13,497
12,255
4,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
11
1 / 12 / 0
8,762
626
5,089
26,865
16,379
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
5
27
Kills
3
3
Deaths
27
48
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Alphaohmegaa
Gilgamesh
14
1
12
20
L
Cernunnos
Hunter1849
Cernunnos
1
9
1
0.17
L
Discordia
Joza blind
Discordia
1
6
1
0.25
W
Janus
Lar-On
Janus
10
0
15
17.5
L
Ymir
1
12
0
0.08
W
Cerberus
Vampiresin666
Cerberus
3
2
21
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,987
Damage
29,340
43,938
Taken
56,101
32,668
Mitigated
28,864
11,264
Healing
2,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Alphaohmegaa
Gilgamesh
14,327
5,353
0
2,539
15,794
12,314
1,513
5,327
10,213
0
32,880
L
Cernunnos
Hunter1849
Cernunnos
10,754
4,481
410
587
16,981
7,659
296
10,509
6,112
0
26,999
L
Discordia
Joza blind
Discordia
13,497
780
0
0
12,255
4,826
0
6,298
5,641
43,878
0
W
Janus
Lar-On
Janus
19,053
1,090
294
1,677
9,717
4,336
881
5,631
3,660
60,058
0
L
Ymir
5,089
2,373
0
1,435
26,865
16,379
0
15,977
10,446
10,761
0
W
Cerberus
Vampiresin666
Cerberus
14,607
1,350
568
6,186
18,427
16,018
678
7,227
10,844
35,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,608
Gold Earned
26,090
197
Minions Killed
112
10
Camps Cleared
1
744,063
Distance Traveled
557,777
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,937
853
37
3
3
244,808
1
L
Cernunnos
8,390
599
34
2
0
184,804
0
L
Discordia
8,938
638
67
5
1
210,883
3
W
Janus
11,411
815
105
8
6
264,883
1
L
Ymir
8,762
626
11
1
0
162,090
1
W
Cerberus
11,260
804
55
4
1
234,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role