Player Matchup

Kuzenbo
Kuzenbo
Gold V
ArcZid
Kuzenbo
Gold V
Level 126
God Stats
3W - 3L
1,636 SR
Queue Stats
106W - 112L
1,264 MMR
Party 2
Hun Batz
Hun Batz
Gold V
Ashah0713
Hun Batz
Gold V
Level 124
God Stats
2W - 0L
1,755 SR
Queue Stats
170W - 176L
1,388 MMR
Party 2
Jing Wei
Jing Wei
Silver III
Breaker159
Jing Wei
Silver III
Level 160
God Stats
1W - 0L
1,885 SR
Queue Stats
21W - 18L
1,347 MMR
Party 4
Yu Huang
Yu Huang
Bronze III
Shintokis
Yu Huang
Bronze III
Level 129
God Stats
5W - 4L
1,445 SR
Queue Stats
14W - 12L
1,460 MMR
Party 4
Hercules
Hercules
Bronze III
giuang78
Hercules
Bronze III
Level 155
God Stats
1W - 1L
1,211 SR
Queue Stats
12W - 11L
1,318 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,586 SR
1,355 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,495 SR
1,358 MMR
Sun Wukong
Sun Wukong
Silver II
BolasPoulpe
Sun Wukong
Silver II
Level 93
God Stats
0W - 1L
1,508 SR
Queue Stats
14W - 22L
1,376 MMR
Party 3
Chernobog
Chernobog
Gold V
SoHeartless
Chernobog
Gold V
Level 160
God Stats
10W - 20L
1,415 SR
Queue Stats
578W - 598L
1,336 MMR
Party 1
Baba Yaga
Baba Yaga
Bronze III
T-4-C-O-S_GAMING
Baba Yaga
Bronze III
Level 53
God Stats
0W - 1L
1,457 SR
Queue Stats
0W - 6L
1,309 MMR
Party 3
Susano
Susano
Gold III
YouRocKancelThat
Susano
Gold III
Level 105
God Stats
69W - 73L
1,571 SR
Queue Stats
435W - 429L
1,466 MMR
Party 1
Geb
Geb
Bronze IV
iGUXXIGANGi
Geb
Bronze IV
Level 89
God Stats
1W - 2L
1,524 SR
Queue Stats
25W - 26L
1,303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ArcZid
Kuzenbo
17
2 / 3 / 13
14,098
470
9,737
27,568
44,672
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Ashah0713
Hun Batz
20
11 / 7 / 5
17,442
581
25,645
30,437
16,623
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Breaker159
Jing Wei
20
3 / 0 / 9
15,947
532
19,609
22,002
11,512
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Shintokis
Yu Huang
20
5 / 0 / 11
16,047
535
30,388
20,447
12,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
giuang78
Hercules
20
4 / 0 / 8
16,517
551
25,538
42,916
63,395
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
King ArthurHadesLancelot

VS

Bans
AwilixRavanaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BolasPoulpe
Sun Wukong
20
1 / 4 / 1
14,673
489
26,029
35,849
44,867
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
SoHeartless
Chernobog
20
1 / 5 / 5
13,846
462
15,207
23,545
11,455
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
19
2 / 8 / 4
12,946
432
15,865
31,811
18,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
6 / 3 / 1
14,995
500
20,496
25,302
12,461
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
0 / 5 / 8
11,851
395
11,269
34,863
44,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
25
Kills
10
10
Deaths
25
46
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ArcZid
Kuzenbo
2
3
13
2.83
W
Hun Batz
Ashah0713
Hun Batz
11
7
5
1.93
L
Sun Wukong
BolasPoulpe
Sun Wukong
1
4
1
0.38
W
Jing Wei
Breaker159
Jing Wei
3
0
9
7.5
W
Yu Huang
Shintokis
Yu Huang
5
0
11
10.5
L
Chernobog
SoHeartless
Chernobog
1
5
5
0.7
L
Baba Yaga
2
8
4
0.5
L
6
3
1
2.17
W
Hercules
giuang78
Hercules
4
0
8
8
L
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,917
Damage
88,866
143,370
Taken
151,370
148,351
Mitigated
131,682
59,876
Healing
37,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ArcZid
Kuzenbo
9,737
3,891
0
7,657
27,568
44,672
830
10,834
16,470
26,817
1,889
W
Hun Batz
Ashah0713
Hun Batz
25,645
9,139
0
7,824
30,437
16,623
3,465
4,807
25,630
0
146,041
L
Sun Wukong
BolasPoulpe
Sun Wukong
26,029
6,348
0
11,662
35,849
44,867
0
5,097
28,752
0
143,007
W
Jing Wei
Breaker159
Jing Wei
19,609
13,789
0
9,676
22,002
11,512
10,293
3,682
18,320
0
168,501
W
Yu Huang
Shintokis
Yu Huang
30,388
2,178
291
9,486
20,447
12,149
3,857
6,448
13,999
158,831
0
L
Chernobog
SoHeartless
Chernobog
15,207
8,170
0
3,659
23,545
11,455
7,405
5,492
17,995
0
147,432
L
Baba Yaga
15,865
1,308
14
9,561
31,811
18,198
392
13,197
18,387
125,148
0
L
20,496
2,527
0
9,678
25,302
12,461
0
5,397
19,745
0
137,419
W
Hercules
giuang78
Hercules
25,538
8,400
0
24,942
42,916
63,395
1,867
4,494
38,422
581
131,435
L
11,269
1,299
0
2,535
34,863
44,701
225
11,362
23,133
41,725
3,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,051
Gold Earned
68,311
839
Minions Killed
799
0
Camps Cleared
0
3,026,509
Distance Traveled
2,912,111
11
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
14,098
470
36
1
0
592,715
0
W
Hun Batz
17,442
581
171
6
0
598,320
1
L
Sun Wukong
14,673
489
222
7
0
578,600
4
W
Jing Wei
15,947
532
217
7
0
617,788
3
W
Yu Huang
16,047
535
210
7
0
601,368
6
L
Chernobog
13,846
462
210
7
0
571,234
6
L
Baba Yaga
12,946
432
144
5
0
505,799
3
L
Susano
14,995
500
186
6
0
679,283
3
W
Hercules
16,517
551
205
7
0
616,318
1
L
Geb
11,851
395
37
1
0
577,195
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role