Player Matchup

Hun Batz
Hun Batz
Malik97
Hun Batz
Level 134
God Stats
4W - 1L
1,641 SR
Queue Stats
60W - 40L
1,717 Elo+
Party 1
Sylvanus
Sylvanus
Mcracker
Sylvanus
Level 129
God Stats
1W - 0L
1,321 SR
Queue Stats
15W - 16L
1,615 Elo+
Party 1
Hou Yi
Hou Yi
Ninjaboytillman
Hou Yi
Level 152
God Stats
9W - 5L
1,538 SR
Queue Stats
117W - 75L
1,697 Elo+
Party 1
Team Averages
Level 138
1,500 SR
1,676 Elo+

VS

Team Averages
Level 122
1,673 SR
1,651 Elo+
Lancelot
Lancelot
 
Lancelot
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Nqrc
Shiva
Level 98
God Stats
1W - 1L
1,798 SR
Queue Stats
5W - 2L
1,872 Elo+
Solo
Da Ji
Da Ji
RatedDforDank
Da Ji
Level 123
God Stats
13W - 14L
1,721 SR
Queue Stats
337W - 342L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Malik97
Hun Batz
11
2 / 3 / 5
7,107
711
7,555
8,152
3,471
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
Mcracker
Sylvanus
12
1 / 1 / 6
7,714
771
4,532
8,436
6,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
4 / 0 / 3
7,783
778
7,997
8,519
4,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
2 / 4 / 1
6,465
647
7,600
12,273
8,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
Nqrc
Shiva
10
0 / 1 / 4
6,235
624
4,053
8,554
6,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 2
6,799
680
7,560
7,067
3,399
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
7
Kills
4
4
Deaths
7
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
4
1
0.63
W
Hun Batz
Malik97
Hun Batz
2
3
5
1.5
W
Sylvanus
Mcracker
Sylvanus
1
1
6
4
W
4
0
3
5.5
L
Shiva
Nqrc
Shiva
0
1
4
2
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,084
Damage
19,213
25,107
Taken
27,894
14,088
Mitigated
18,573
9,017
Healing
5,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,600
1,436
0
2,626
12,273
8,367
0
1,774
10,499
0
18,426
W
Hun Batz
Malik97
Hun Batz
7,555
2,268
0
749
8,152
3,471
136
262
7,688
0
13,403
W
Sylvanus
Mcracker
Sylvanus
4,532
956
2,890
4,123
8,436
6,046
331
74
8,012
13,366
0
W
7,997
4,316
0
1,255
8,519
4,571
1,017
219
8,134
0
34,451
L
Shiva
Nqrc
Shiva
4,053
1,446
163
979
8,554
6,807
0
1,459
7,095
74
13,355
L
7,560
977
0
1,236
7,067
3,399
0
1,524
5,543
0
21,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,604
Gold Earned
19,499
100
Minions Killed
81
6
Camps Cleared
2
516,258
Distance Traveled
552,222
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,465
647
27
3
2
206,595
2
W
Hun Batz
7,107
711
19
2
1
172,198
0
W
Sylvanus
7,714
771
19
2
1
167,342
2
W
Hou Yi
7,783
778
62
6
4
176,718
3
L
Shiva
6,235
624
12
1
0
166,090
1
L
Da Ji
6,799
680
42
4
0
179,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role