Player Matchup

Sol
Sol
ADumbGrape
Sol
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 40L
1,551 Elo+
Party 1
Mercury
Mercury
Adeuuu-
Mercury
Level 44
God Stats
3W - 3L
1,500 SR
Queue Stats
54W - 60L
1,435 Elo+
Party 1
Khepri
Khepri
Ericd_04
Khepri
Level 37
God Stats
3W - 4L
1,205 SR
Queue Stats
39W - 59L
1,371 Elo+
Solo
Heimdallr
Heimdallr
Why Hurj
Heimdallr
Level 44
God Stats
5W - 5L
1,693 SR
Queue Stats
205W - 234L
1,389 Elo+
Solo
Izanami
Izanami
dajango
Izanami
Level 108
God Stats
46W - 40L
1,559 SR
Queue Stats
292W - 284L
1,437 Elo+
Solo
Team Averages
Level 68
1,491 SR
1,437 Elo+

VS

Team Averages
Level 52
1,564 SR
1,449 Elo+
Fenrir
Fenrir
GalaxyHype56
Fenrir
Level 18
God Stats
2W - 2L
1,758 SR
Queue Stats
31W - 27L
1,516 Elo+
Party 2
Chronos
Chronos
Kaedeso
Chronos
Level 127
God Stats
2W - 1L
1,775 SR
Queue Stats
131W - 86L
1,688 Elo+
Party 2
Cthulhu
Cthulhu
Nihilus098
Cthulhu
Level 24
God Stats
19W - 15L
1,543 SR
Queue Stats
35W - 35L
1,471 Elo+
Party 2
Amaterasu
Amaterasu
Stin_scorpion
Amaterasu
Level 49
God Stats
3W - 3L
1,246 SR
Queue Stats
40W - 61L
1,325 Elo+
Solo
Charybdis
Charybdis
xX Mr Mystic Xx
Charybdis
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 161L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
8,751
486
10,004
13,957
6,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Adeuuu-
Mercury
16
4 / 3 / 3
9,850
547
5,253
15,094
7,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
Ericd_04
Khepri
7
0 / 2 / 1
6,035
335
1,848
5,356
2,594
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
Why Hurj
Heimdallr
14
3 / 3 / 1
8,797
489
12,433
14,179
6,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
dajango
Izanami
16
3 / 2 / 0
10,035
558
15,543
11,398
9,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 3 / 8
9,924
551
6,204
13,018
5,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
Kaedeso
Chronos
19
10 / 0 / 3
11,568
643
14,712
13,796
6,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Nihilus098
Cthulhu
13
2 / 3 / 6
8,815
490
4,991
17,595
12,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
Stin_scorpion
Amaterasu
15
0 / 2 / 1
9,480
527
6,375
19,837
23,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
xX Mr Mystic Xx
Charybdis
14
1 / 4 / 3
8,915
495
5,882
10,972
4,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
12
Kills
17
17
Deaths
12
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
L
Mercury
Adeuuu-
Mercury
4
3
3
1.83
L
Khepri
Ericd_04
Khepri
0
2
1
0.25
W
Fenrir
4
3
8
2.67
W
Chronos
Kaedeso
Chronos
10
0
3
11.5
W
Cthulhu
Nihilus098
Cthulhu
2
3
6
1.67
W
Amaterasu
Stin_scorpion
Amaterasu
0
2
1
0.25
L
Heimdallr
Why Hurj
Heimdallr
3
3
1
1.17
L
Izanami
dajango
Izanami
3
2
0
1.5
W
Charybdis
xX Mr Mystic Xx
Charybdis
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,081
Damage
38,164
59,984
Taken
75,218
32,726
Mitigated
53,137
12,033
Healing
25,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,004
2,580
0
2,818
13,957
6,546
0
9,387
4,570
57,175
0
L
Mercury
Adeuuu-
Mercury
5,253
2,335
0
330
15,094
7,132
0
5,102
9,992
0
89,605
L
Khepri
Ericd_04
Khepri
1,848
154
403
532
5,356
2,594
24
625
4,731
10,797
0
W
Fenrir
6,204
1,034
0
1,316
13,018
5,688
0
1,857
11,027
0
63,041
W
Chronos
Kaedeso
Chronos
14,712
7,327
0
9,548
13,796
6,193
2,694
3,695
9,753
102,549
0
W
Cthulhu
Nihilus098
Cthulhu
4,991
634
2,603
2,788
17,595
12,971
0
5,596
11,730
25,403
0
W
Amaterasu
Stin_scorpion
Amaterasu
6,375
1,293
0
7,154
19,837
23,737
173
0
19,837
0
70,329
L
Heimdallr
Why Hurj
Heimdallr
12,433
5,573
0
4,093
14,179
6,739
924
4,230
9,949
0
73,578
L
Izanami
dajango
Izanami
15,543
9,832
0
3,857
11,398
9,715
0
359
11,039
0
95,152
W
Charybdis
xX Mr Mystic Xx
Charybdis
5,882
4,021
0
1,797
10,972
4,548
1,494
703
10,266
0
57,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,468
Gold Earned
48,702
513
Minions Killed
514
0
Camps Cleared
0
1,428,332
Distance Traveled
1,836,332
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,751
486
102
6
0
289,824
1
L
Mercury
9,850
547
135
8
0
420,056
0
L
Khepri
6,035
335
9
1
0
170,268
0
W
Fenrir
9,924
551
99
6
0
365,025
0
W
Chronos
11,568
643
154
9
0
382,039
0
W
Cthulhu
8,815
490
33
2
0
357,123
1
W
Amaterasu
9,480
527
124
7
0
380,511
1
L
Heimdallr
8,797
489
109
6
0
297,713
2
L
Izanami
10,035
558
158
9
0
250,471
0
W
Charybdis
8,915
495
104
6
0
351,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role