Player Matchup

Thanatos
Thanatos
Blackdude082
Thanatos
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 123L
1,411 Elo+
Solo
Persephone
Persephone
Heironomyia
Persephone
Level 31
God Stats
1W - 1L
1,269 SR
Queue Stats
24W - 39L
1,384 Elo+
Solo
Agni
Agni
Sisco-_-Montes
Agni
Level 89
God Stats
3W - 4L
1,380 SR
Queue Stats
272W - 256L
1,537 Elo+
Party 1
Sylvanus
Sylvanus
betiux15
Sylvanus
Level 145
God Stats
2W - 3L
1,403 SR
Queue Stats
226W - 200L
1,554 Elo+
Party 1
Sun Wukong
Sun Wukong
xGURTHLUPAx
Sun Wukong
Level 112
God Stats
4W - 2L
1,750 SR
Queue Stats
127W - 148L
1,390 Elo+
Solo
Team Averages
Level 101
1,460 SR
1,455 Elo+

VS

Team Averages
Level 142
1,523 SR
1,477 Elo+
Serqet
Serqet
 
Serqet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Elite_Delinquent
Susano
Level 148
God Stats
9W - 16L
1,405 SR
Queue Stats
502W - 523L
1,455 Elo+
Solo
Arachne
Arachne
S0UNDB0ARD
Arachne
Level 157
God Stats
30W - 33L
1,442 SR
Queue Stats
1,001W - 1,092L
1,426 Elo+
Solo
Sylvanus
Sylvanus
cologuy
Sylvanus
Level 126
God Stats
5W - 4L
1,756 SR
Queue Stats
215W - 237L
1,480 Elo+
Solo
Sobek
Sobek
hhugosan
Sobek
Level 153
God Stats
4W - 5L
1,513 SR
Queue Stats
329W - 362L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Blackdude082
Thanatos
20
7 / 5 / 18
13,047
687
23,295
20,946
10,815
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
Heironomyia
Persephone
20
4 / 2 / 18
13,504
711
28,868
14,076
7,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
8 / 4 / 16
13,199
695
31,517
15,505
7,409
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
betiux15
Sylvanus
20
4 / 2 / 21
14,236
749
21,348
31,688
42,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
xGURTHLUPAx
Sun Wukong
20
6 / 4 / 18
12,752
671
21,878
28,482
28,381
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
2 / 7 / 5
10,890
573
8,449
23,102
28,882
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 5 / 5
13,372
704
29,690
28,654
18,560
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
S0UNDB0ARD
Arachne
18
1 / 7 / 4
10,800
568
9,732
17,708
10,727
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
cologuy
Sylvanus
20
1 / 5 / 11
11,791
621
22,240
31,915
26,945
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
hhugosan
Sobek
20
5 / 5 / 8
12,788
673
15,798
42,241
53,585
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
50
29
Kills
17
17
Deaths
29
91
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
7
5
0.64
W
Thanatos
Blackdude082
Thanatos
7
5
18
3.2
L
8
5
5
2.1
W
Persephone
Heironomyia
Persephone
4
2
18
6.5
L
Arachne
S0UNDB0ARD
Arachne
1
7
4
0.43
W
8
4
16
4
W
Sylvanus
betiux15
Sylvanus
4
2
21
7.25
L
Sylvanus
cologuy
Sylvanus
1
5
11
1.3
L
Sobek
hhugosan
Sobek
5
5
8
1.8
W
Sun Wukong
xGURTHLUPAx
Sun Wukong
6
4
18
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,906
Damage
85,909
110,697
Taken
143,620
96,651
Mitigated
138,699
63,332
Healing
65,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
8,449
1,584
2,134
1,836
23,102
28,882
341
15,049
8,053
26
16,714
W
Thanatos
Blackdude082
Thanatos
23,295
2,373
3,729
13,095
20,946
10,815
1,855
9,028
11,918
0
31,916
L
29,690
6,204
2,610
10,414
28,654
18,560
287
16,984
11,670
512
56,035
W
Persephone
Heironomyia
Persephone
28,868
1,803
2,822
3,198
14,076
7,942
1,491
4,792
9,086
62,508
0
L
Arachne
S0UNDB0ARD
Arachne
9,732
6,661
1,185
2,253
17,708
10,727
3,852
9,862
7,846
22
22,422
W
31,517
2,432
1,390
851
15,505
7,409
2,148
5,426
10,079
62,432
0
W
Sylvanus
betiux15
Sylvanus
21,348
3,412
11,842
15,267
31,688
42,104
609
10,574
20,475
40,107
0
L
Sylvanus
cologuy
Sylvanus
22,240
4,305
11,177
14,900
31,915
26,945
709
17,671
14,244
34,656
0
L
Sobek
hhugosan
Sobek
15,798
887
1,646
17,585
42,241
53,585
676
22,167
20,074
33,405
0
W
Sun Wukong
xGURTHLUPAx
Sun Wukong
21,878
4,505
2,301
8,837
28,482
28,381
1,147
8,508
19,500
0
47,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,738
Gold Earned
59,641
239
Minions Killed
185
0
Camps Cleared
0
1,657,802
Distance Traveled
1,620,757
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,890
573
30
2
0
320,405
1
W
Thanatos
13,047
687
23
1
0
348,761
0
L
Susano
13,372
704
66
3
0
311,628
3
W
Persephone
13,504
711
82
4
0
336,854
0
L
Arachne
10,800
568
32
2
0
349,167
0
W
Agni
13,199
695
60
3
0
322,144
0
W
Sylvanus
14,236
749
29
2
0
310,687
0
L
Sylvanus
11,791
621
25
1
0
307,796
0
L
Sobek
12,788
673
32
2
0
331,761
1
W
Sun Wukong
12,752
671
45
2
0
339,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role