Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
MoneymauroX
Guan Yu
Level 125
God Stats
6W - 8L
1,276 SR
Queue Stats
430W - 440L
1,410 Elo+
Party 2
Poseidon
Poseidon
SNIPER x ELI7E
Poseidon
Level 96
God Stats
2W - 1L
1,639 SR
Queue Stats
55W - 39L
1,514 Elo+
Solo
Izanami
Izanami
crazyluke2014
Izanami
Level 129
God Stats
30W - 18L
1,591 SR
Queue Stats
656W - 670L
1,464 Elo+
Party 2
Shiva
Shiva
outsideenemy22
Shiva
Level 95
God Stats
3W - 0L
1,589 SR
Queue Stats
64W - 54L
1,509 Elo+
Solo
Team Averages
Level 118
1,519 SR
1,479 Elo+

VS

Team Averages
Level 127
1,540 SR
1,464 Elo+
Thor
Thor
 
Thor
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BHD GrImEy
Nu Wa
Level 118
God Stats
8W - 5L
1,565 SR
Queue Stats
31W - 40L
1,372 Elo+
Solo
Cthulhu
Cthulhu
MysticalFiber27
Cthulhu
Level 127
God Stats
2W - 3L
1,514 SR
Queue Stats
325W - 345L
1,473 Elo+
Party 1
Bellona
Bellona
TaVazquez99
Bellona
Level 126
God Stats
2W - 3L
1,619 SR
Queue Stats
185W - 200L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
5 / 1 / 2
9,139
609
8,582
13,979
8,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
MoneymauroX
Guan Yu
12
0 / 0 / 6
7,031
469
4,559
11,231
7,647
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Poseidon
17
5 / 0 / 2
9,766
651
7,435
11,282
4,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
14
1 / 1 / 4
8,562
571
7,721
11,382
4,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 0 / 4
9,462
631
10,765
12,130
6,756
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
1 / 1 / 1
7,165
478
7,168
11,160
4,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
 
Izanami
11
0 / 4 / 1
6,552
437
6,451
11,523
3,632
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
12
1 / 4 / 0
7,224
482
9,824
9,396
3,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
6,382
425
5,699
12,857
8,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
TaVazquez99
Bellona
12
0 / 3 / 0
6,917
461
4,556
11,885
10,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
14
Kills
2
2
Deaths
14
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
1
2
6
L
Thor
 
Thor
1
1
1
1.5
L
Izanami
 
Izanami
0
4
1
0.13
L
Nu Wa
1
4
0
0.25
W
Guan Yu
MoneymauroX
Guan Yu
0
0
6
3
L
0
2
0
0
W
Poseidon
5
0
2
6
L
Bellona
TaVazquez99
Bellona
0
3
0
0
W
Izanami
1
1
4
3
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,062
Damage
33,698
60,004
Taken
56,821
30,974
Mitigated
30,709
31,690
Healing
14,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,582
2,367
410
6,380
13,979
8,020
714
5,192
8,175
56,646
14,263
L
Thor
 
Thor
7,168
1,944
0
4,198
11,160
4,305
0
3,200
7,960
0
55,874
L
Izanami
 
Izanami
6,451
3,949
0
2,447
11,523
3,632
1,095
2,308
9,215
0
57,025
L
Nu Wa
9,824
1,401
0
1,580
9,396
3,331
0
6,377
3,019
53,262
0
W
Guan Yu
MoneymauroX
Guan Yu
4,559
1,041
934
4,232
11,231
7,647
0
3,174
7,933
0
29,501
L
5,699
1,021
135
1,821
12,857
8,952
0
2,428
10,429
27,513
0
W
Poseidon
7,435
2,195
0
8,818
11,282
4,140
292
1,935
9,179
90,876
2,981
L
Bellona
TaVazquez99
Bellona
4,556
2,352
0
3,876
11,885
10,489
0
596
11,289
0
47,841
W
Izanami
7,721
4,988
0
5,139
11,382
4,411
4,062
3,689
7,617
0
76,039
W
10,765
2,386
0
5,777
12,130
6,756
392
460
11,577
0
62,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,960
Gold Earned
34,240
560
Minions Killed
412
0
Camps Cleared
0
1,559,184
Distance Traveled
1,495,122
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,139
609
120
8
0
277,119
8
L
Thor
7,165
478
93
6
0
319,432
2
L
Izanami
6,552
437
100
7
0
283,850
2
L
Nu Wa
7,224
482
101
7
0
280,422
4
W
Guan Yu
7,031
469
36
2
0
345,394
1
L
Cthulhu
6,382
425
34
2
0
314,132
1
W
Poseidon
9,766
651
149
10
0
331,196
3
L
Bellona
6,917
461
84
6
0
297,286
1
W
Izanami
8,562
571
136
9
0
285,575
1
W
Shiva
9,462
631
119
8
0
319,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role