Player Matchup

Izanami
Izanami
ManlyxXxGamer
Izanami
Level 89
God Stats
7W - 1L
1,816 SR
Queue Stats
14W - 12L
1,515 Elo+
Solo
Ra
Ra
Nanodesu__17
Ra
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
294W - 297L
1,456 Elo+
Solo
Achilles
Achilles
Only Star4367
Achilles
Level 84
God Stats
4W - 2L
1,343 SR
Queue Stats
429W - 399L
1,461 Elo+
Solo
Terra
Terra
SinbadSanada
Terra
Level 136
God Stats
24W - 23L
1,425 SR
Queue Stats
104W - 107L
1,454 Elo+
Solo
Nemesis
Nemesis
eugene-sexy
Nemesis
Level 100
God Stats
29W - 31L
1,485 SR
Queue Stats
660W - 668L
1,493 Elo+
Solo
Team Averages
Level 99
1,514 SR
1,476 Elo+

VS

Team Averages
Level 101
1,494 SR
1,484 Elo+
Neith
Neith
AAenforcer716
Neith
Level 158
God Stats
461W - 438L
1,486 SR
Queue Stats
1,347W - 1,363L
1,475 Elo+
Solo
Cthulhu
Cthulhu
MyLeakingSack
Cthulhu
Level 122
God Stats
4W - 1L
1,441 SR
Queue Stats
157W - 162L
1,475 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Scorpio542
Cu Chulainn
Level 89
God Stats
2W - 4L
1,608 SR
Queue Stats
144W - 144L
1,454 Elo+
Solo
Hera
Hera
XxeshopUKxX
Hera
Level 69
God Stats
5W - 6L
1,400 SR
Queue Stats
208W - 208L
1,525 Elo+
Party 1
Fenrir
Fenrir
lXxWRATHxX1
Fenrir
Level 67
God Stats
5W - 6L
1,535 SR
Queue Stats
139W - 128L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
19
2 / 0 / 7
13,063
594
9,277
11,395
5,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
7 / 1 / 5
12,581
572
12,216
15,369
7,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
Only Star4367
Achilles
16
0 / 6 / 5
11,465
521
7,155
20,177
20,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
4 / 2 / 8
12,344
561
6,850
20,837
20,729
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nemesis
eugene-sexy
Nemesis
20
4 / 2 / 6
13,503
614
7,654
20,223
10,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
8,085
368
4,753
7,363
3,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
14
3 / 7 / 2
9,448
429
9,648
18,737
8,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
Scorpio542
Cu Chulainn
17
5 / 5 / 1
10,882
495
15,661
23,160
24,515
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 4 / 3
9,550
434
11,422
9,750
3,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
1
0 / 0 / 0
5,745
261
0
8
2
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
17
Kills
9
11
Deaths
17
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Izanami
2
0
7
5.5
L
Cthulhu
3
7
2
0.57
W
7
1
5
9.5
W
Achilles
Only Star4367
Achilles
0
6
5
0.42
L
Cu Chulainn
Scorpio542
Cu Chulainn
5
5
1
1.1
W
4
2
8
4
L
1
4
3
0.63
W
Nemesis
eugene-sexy
Nemesis
4
2
6
3.5
L
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,152
Damage
41,484
88,001
Taken
59,018
64,822
Mitigated
40,001
27,972
Healing
9,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,753
1,990
0
3,369
7,363
3,056
370
1,773
5,590
0
47,101
W
Izanami
9,277
6,470
0
3,048
11,395
5,037
7,819
2,194
9,119
0
120,460
L
Cthulhu
9,648
650
460
448
18,737
8,752
0
6,170
12,336
57,803
0
W
12,216
1,867
2,645
6,257
15,369
7,493
1,754
7,741
7,326
98,595
0
W
Achilles
Only Star4367
Achilles
7,155
1,367
0
2,659
20,177
20,940
280
2,116
18,060
0
64,552
L
Cu Chulainn
Scorpio542
Cu Chulainn
15,661
2,994
0
3,739
23,160
24,515
0
5,237
17,072
958
81,901
W
6,850
726
4,012
4,768
20,837
20,729
1,091
9,271
11,336
57,635
9,781
L
11,422
2,464
0
1,107
9,750
3,676
150
5,146
4,604
61,148
0
W
Nemesis
eugene-sexy
Nemesis
7,654
4,337
0
4,583
20,223
10,623
9,787
2,674
17,230
0
128,336
L
Fenrir
0
0
0
0
8
2
0
0
8
0
343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,956
Gold Earned
43,710
678
Minions Killed
432
0
Camps Cleared
0
2,213,387
Distance Traveled
1,240,619
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,085
368
69
3
0
194,654
1
W
Izanami
13,063
594
170
8
0
437,962
2
L
Cthulhu
9,448
429
103
5
0
314,276
2
W
Ra
12,581
572
119
5
0
426,327
8
W
Achilles
11,465
521
111
5
0
415,969
0
L
Cu Chulainn
10,882
495
130
6
0
372,376
0
W
Terra
12,344
561
91
4
0
445,566
6
L
Hera
9,550
434
126
6
0
343,769
7
W
Nemesis
13,503
614
187
9
0
487,563
2
L
Fenrir
5,745
261
4
0
0
15,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role