Player Matchup

Nu Wa
Nu Wa
Jetski965192
Nu Wa
Level 65
God Stats
1W - 2L
1,440 SR
Queue Stats
167W - 162L
1,470 Elo+
Party 2
Guan Yu
Guan Yu
Mercredipishpy
Guan Yu
Level 60
God Stats
24W - 23L
1,755 SR
Queue Stats
126W - 127L
1,428 Elo+
Party 2
Hun Batz
Hun Batz
NB DANI1025
Hun Batz
Level 48
God Stats
2W - 5L
1,114 SR
Queue Stats
115W - 142L
1,462 Elo+
Solo
Sol
Sol
VanillaChips340
Sol
Level 45
God Stats
5W - 2L
1,546 SR
Queue Stats
80W - 72L
1,479 Elo+
Party 2
Baron Samedi
Baron Samedi
khalibreensauce
Baron Samedi
Level 136
God Stats
2W - 5L
1,295 SR
Queue Stats
370W - 328L
1,487 Elo+
Party 2
Team Averages
Level 71
1,430 SR
1,465 Elo+

VS

Team Averages
Level 37
1,518 SR
1,503 Elo+
Guan Yu
Guan Yu
Philly_Finessst
Guan Yu
Level 30
God Stats
1W - 7L
1,110 SR
Queue Stats
62W - 90L
1,359 Elo+
Solo
Heimdallr
Heimdallr
SuburbanWhiteBoy
Heimdallr
Level 5
God Stats
3W - 6L
1,500 SR
Queue Stats
241W - 191L
1,685 Elo+
Party 1
Geb
Geb
Trekker227
Geb
Level 84
God Stats
25W - 31L
1,471 SR
Queue Stats
354W - 300L
1,534 Elo+
Party 1
Chang'e
Chang'e
chrisbalkin12
Chang'e
Level 26
God Stats
34W - 23L
1,719 SR
Queue Stats
258W - 204L
1,525 Elo+
Party 1
Pele
Pele
pedrolgarcia7
Pele
Level 40
God Stats
4W - 6L
1,788 SR
Queue Stats
92W - 102L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,737
449
7,324
10,538
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 1 / 3
7,016
468
4,511
15,256
9,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
NB DANI1025
Hun Batz
14
2 / 3 / 1
8,227
548
4,485
13,613
5,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 1 / 1
7,974
532
12,611
8,575
3,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
khalibreensauce
Baron Samedi
16
4 / 1 / 1
9,437
629
14,503
8,861
4,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,994
466
3,565
14,325
12,064
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
11
0 / 3 / 5
6,247
416
6,086
9,152
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 6
7,534
502
4,961
13,318
11,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
14
7 / 1 / 2
8,770
585
11,138
12,501
5,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 2 / 3
7,676
512
6,475
14,540
6,484
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
10
Kills
10
10
Deaths
10
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
4
1
0.13
W
0
1
3
1.5
W
Hun Batz
NB DANI1025
Hun Batz
2
3
1
0.83
L
0
4
1
0.13
L
Heimdallr
0
3
5
0.83
L
0
0
6
3
W
4
1
1
4.5
L
Chang'e
7
1
2
8
W
Baron Samedi
khalibreensauce
Baron Samedi
4
1
1
4.5
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,434
Damage
32,225
56,843
Taken
63,836
26,507
Mitigated
38,896
27,584
Healing
24,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,324
2,567
85
2,361
10,538
3,500
0
3,644
6,894
43,797
0
W
4,511
548
3,233
6,192
15,256
9,510
105
5,743
9,513
0
24,135
W
Hun Batz
NB DANI1025
Hun Batz
4,485
1,000
0
6,644
13,613
5,478
0
2,521
11,092
0
60,303
L
3,565
775
175
2,500
14,325
12,064
0
11,080
3,245
0
40,012
L
Heimdallr
6,086
3,187
0
2,082
9,152
3,505
1,195
4,993
4,159
0
38,958
L
4,961
1,108
0
4,035
13,318
11,298
189
6,745
6,573
19,088
0
W
12,611
5,401
0
4,511
8,575
3,494
0
1,677
6,898
50,208
9,561
L
Chang'e
11,138
680
4,148
6,961
12,501
5,545
0
4,798
7,703
61,554
0
W
Baron Samedi
khalibreensauce
Baron Samedi
14,503
2,560
940
3,618
8,861
4,525
1,073
2,514
6,347
86,506
0
L
6,475
1,055
0
4,746
14,540
6,484
0
4,542
9,998
0
61,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,391
Gold Earned
37,221
437
Minions Killed
354
0
Camps Cleared
0
1,445,227
Distance Traveled
1,438,390
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,737
449
52
3
0
240,442
2
W
Guan Yu
7,016
468
24
2
0
347,113
2
W
Hun Batz
8,227
548
115
8
0
327,766
1
L
Guan Yu
6,994
466
85
6
0
264,245
1
L
Heimdallr
6,247
416
52
3
0
276,482
3
L
Geb
7,534
502
18
1
0
305,464
7
W
Sol
7,974
532
95
6
0
278,399
1
L
Chang'e
8,770
585
95
6
0
305,617
4
W
Baron Samedi
9,437
629
151
10
0
251,507
5
L
Pele
7,676
512
104
7
0
286,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role