Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Kabuki_AC
Zhong Kui
Level 51
God Stats
5W - 11L
1,373 SR
Queue Stats
68W - 92L
1,394 Elo+
Solo
Cthulhu
Cthulhu
OGthot_slayer420
Cthulhu
Level 44
God Stats
3W - 0L
1,772 SR
Queue Stats
20W - 52L
1,212 Elo+
Party 2
Pele
Pele
Secretsocial
Pele
Level 41
God Stats
9W - 0L
1,636 SR
Queue Stats
104W - 119L
1,258 Elo+
Party 2
Xbalanque
Xbalanque
The_Bobadon
Xbalanque
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 85L
1,209 Elo+
Party 2
Team Averages
Level 46
1,556 SR
1,315 Elo+

VS

Team Averages
Level 65
1,582 SR
1,342 Elo+
Ymir
Ymir
Astro Silver
Ymir
Level 54
God Stats
8W - 6L
1,768 SR
Queue Stats
184W - 200L
1,409 Elo+
Party 1
Anhur
Anhur
Blankgalaxie
Anhur
Level 33
God Stats
0W - 3L
1,302 SR
Queue Stats
29W - 39L
1,231 Elo+
Solo
Janus
Janus
Great-hmod
Janus
Level 83
God Stats
5W - 4L
1,595 SR
Queue Stats
200W - 196L
1,308 Elo+
Solo
Lancelot
Lancelot
RPS_ZzROTIXzZ
Lancelot
Level 88
God Stats
18W - 15L
1,465 SR
Queue Stats
282W - 296L
1,381 Elo+
Party 1
Sun Wukong
Sun Wukong
xBEASTM0DEx23
Sun Wukong
Level 65
God Stats
4W - 4L
1,780 SR
Queue Stats
163W - 197L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
3 / 1 / 0
5,568
619
2,246
7,605
3,268
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
Kabuki_AC
Zhong Kui
9
2 / 0 / 0
5,286
587
2,717
2,494
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 3
4,452
495
3,236
6,106
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

8
0 / 2 / 1
4,540
504
2,159
7,717
3,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xbalanque
The_Bobadon
Xbalanque
7
1 / 2 / 0
4,728
525
3,456
5,236
1,498
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 3
4,493
499
2,674
4,575
3,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

7
2 / 2 / 1
4,312
479
2,939
6,121
1,440
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
6
0 / 0 / 0
4,207
467
756
762
190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
RPS_ZzROTIXzZ
Lancelot
8
3 / 2 / 0
5,191
577
3,775
7,524
2,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
xBEASTM0DEx23
Sun Wukong
9
1 / 3 / 1
5,575
619
4,824
8,649
4,555
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
6
Kills
6
6
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
0
3
L
0
0
3
1.5
L
2
2
1
1.25
L
Janus
0
0
0
0
W
Zhong Kui
Kabuki_AC
Zhong Kui
2
0
0
2
W
0
1
3
1.5
L
Lancelot
RPS_ZzROTIXzZ
Lancelot
3
2
0
1.5
W
0
2
1
0.25
W
Xbalanque
The_Bobadon
Xbalanque
1
2
0
0.5
L
Sun Wukong
xBEASTM0DEx23
Sun Wukong
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,814
Damage
14,968
29,158
Taken
27,631
12,115
Mitigated
11,877
8,581
Healing
8,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,246
487
0
2,512
7,605
3,268
0
0
7,605
0
28,184
L
2,674
764
0
1,705
4,575
3,091
0
1,029
3,301
13,802
0
L
2,939
1,508
0
1,349
6,121
1,440
0
1,128
4,738
0
13,942
L
Janus
756
0
0
0
762
190
0
292
398
14,094
0
W
Zhong Kui
Kabuki_AC
Zhong Kui
2,717
179
0
970
2,494
1,700
0
620
1,738
24,296
0
W
3,236
147
0
870
6,106
2,527
252
1,247
4,859
12,235
0
L
Lancelot
RPS_ZzROTIXzZ
Lancelot
3,775
1,163
0
2,263
7,524
2,601
0
1,645
5,723
0
28,616
W
2,159
998
0
2,519
7,717
3,122
132
0
7,717
0
29,729
W
Xbalanque
The_Bobadon
Xbalanque
3,456
1,306
0
1,710
5,236
1,498
392
1,427
3,809
0
22,264
L
Sun Wukong
xBEASTM0DEx23
Sun Wukong
4,824
1,121
36
3,117
8,649
4,555
0
1,039
7,518
0
34,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,574
Gold Earned
23,778
236
Minions Killed
176
0
Camps Cleared
0
889,154
Distance Traveled
806,162
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,568
619
60
7
0
162,943
1
L
Ymir
4,493
499
15
2
0
169,763
2
L
Anhur
4,312
479
18
2
0
158,174
0
L
Janus
4,207
467
25
3
0
93,728
2
W
Zhong Kui
5,286
587
58
6
0
192,468
2
W
Cthulhu
4,452
495
19
2
0
183,413
1
L
Lancelot
5,191
577
59
7
0
209,105
1
W
Pele
4,540
504
54
6
0
178,996
0
W
Xbalanque
4,728
525
45
5
0
171,334
2
L
Sun Wukong
5,575
619
59
7
0
175,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role