Player Matchup

Thoth
Thoth
Diamond II
Royal Gucc
Thoth
Diamond II
Level 129
God Stats
3W - 2L
1,747 SR
Queue Stats
163W - 91L
2,272 MMR
Party 1
Guan Yu
Guan Yu
Diamond II
Ryan Woodman
Guan Yu
Diamond II
Level 145
God Stats
6W - 2L
1,777 SR
Queue Stats
163W - 91L
2,272 MMR
Party 1
Vamana
Vamana
Diamond II
TheLocalBM
Vamana
Diamond II
Level 83
God Stats
8W - 5L
1,749 SR
Queue Stats
139W - 86L
2,272 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 119
1,757 SR
2,272 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,422 SR
1,604 MMR
Nox
Nox
Gold II
NoxHandzSwitch
Nox
Gold II
Level 143
God Stats
5W - 6L
1,526 SR
Queue Stats
16W - 16L
1,711 MMR
Party 2
Achilles
Achilles
Gold II
Rival Razer
Achilles
Gold II
Level 102
God Stats
4W - 3L
1,430 SR
Queue Stats
16W - 16L
1,643 MMR
Party 2
Bacchus
Bacchus
Gold V
zPricee
Bacchus
Gold V
Level 107
God Stats
0W - 1L
1,311 SR
Queue Stats
4W - 6L
1,457 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
18
0 / 2 / 5
12,077
636
19,280
12,003
5,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Ryan Woodman
Guan Yu
17
1 / 2 / 4
13,179
694
13,599
25,727
40,851
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vamana
TheLocalBM
Vamana
19
5 / 3 / 1
14,311
753
19,798
22,545
21,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
Ah Muzen CabAtlasHorusAresYu Huang

VS

Bans
ShivaSobekChaacOdinArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 6
11,848
624
12,190
14,867
7,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Achilles
Rival Razer
Achilles
16
6 / 4 / 1
11,961
630
22,157
24,309
29,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bacchus
zPricee
Bacchus
16
0 / 0 / 7
12,068
635
13,004
20,944
33,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
6
Kills
7
7
Deaths
6
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
2
6
2
L
Achilles
Rival Razer
Achilles
6
4
1
1.63
W
Thoth
0
2
5
1.25
W
Guan Yu
Ryan Woodman
Guan Yu
1
2
4
1.5
W
Vamana
TheLocalBM
Vamana
5
3
1
1.83
L
Bacchus
zPricee
Bacchus
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,677
Damage
47,351
60,275
Taken
60,120
67,412
Mitigated
70,462
32,028
Healing
16,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,190
1,532
0
1,250
14,867
7,282
0
3,513
11,016
66,130
0
L
Achilles
Rival Razer
Achilles
22,157
6,831
102
8,699
24,309
29,403
0
7,443
16,144
0
45,385
W
Thoth
19,280
1,001
0
1,187
12,003
5,471
1,868
4,960
7,043
69,013
0
W
Guan Yu
Ryan Woodman
Guan Yu
13,599
3,237
8,036
14,009
25,727
40,851
127
11,904
13,823
0
25,037
W
Vamana
TheLocalBM
Vamana
19,798
9,885
2,711
6,085
22,545
21,090
626
8,726
13,819
0
54,496
L
Bacchus
zPricee
Bacchus
13,004
2,458
700
5,853
20,944
33,777
0
6,948
13,289
32,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,567
Gold Earned
35,877
238
Minions Killed
206
9
Camps Cleared
7
1,156,624
Distance Traveled
1,088,107
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,848
624
125
7
3
350,755
3
L
Achilles
11,961
630
38
2
2
366,833
3
W
Thoth
12,077
636
156
8
0
378,083
0
W
Guan Yu
13,179
694
29
2
3
381,305
3
W
Vamana
14,311
753
53
3
6
397,236
6
L
Bacchus
12,068
635
43
2
2
370,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role