Player Matchup

Izanami
Izanami
AnsleyBoBansley
Izanami
Level 6
God Stats
1W - 2L
1,275 SR
Queue Stats
2W - 3L
1,311 Elo+
Party 1
Sol
Sol
NihonDa
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,311 Elo+
Party 1
Cerberus
Cerberus
OnlyCupid3517
Cerberus
Level 143
God Stats
2W - 4L
1,638 SR
Queue Stats
64W - 34L
1,826 Elo+
Party 1
Team Averages
Level 59
1,471 SR
1,483 Elo+

VS

Team Averages
Level 74
1,463 SR
1,458 Elo+
Susano
Susano
Happy Nymphali
Susano
Level 144
God Stats
1W - 2L
1,388 SR
Queue Stats
124W - 116L
1,452 Elo+
Party 2
Nu Wa
Nu Wa
QC Senseii
Nu Wa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 188L
1,399 Elo+
Party 2
Osiris
Osiris
Tony4204916
Osiris
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 19
9,557
683
3,685
6,221
2,386
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sol
16
13 / 0 / 13
11,860
847
22,419
10,710
3,976
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cerberus
OnlyCupid3517
Cerberus
16
11 / 1 / 13
11,560
826
19,954
18,318
18,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 2
7,897
564
10,025
16,885
4,896
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
13
2 / 10 / 0
9,235
660
9,265
14,040
4,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
11
0 / 6 / 1
8,124
580
5,343
21,297
14,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
5
26
Kills
2
2
Deaths
26
45
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
19
11.5
L
0
10
2
0.1
W
Sol
13
0
13
19.5
W
Cerberus
OnlyCupid3517
Cerberus
11
1
13
17.5
L
Nu Wa
2
10
0
0.2
L
Osiris
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,058
Damage
24,633
35,249
Taken
52,222
24,852
Mitigated
23,976
9,800
Healing
3,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,685
2,334
0
192
6,221
2,386
476
1,909
4,312
0
17,424
L
10,025
1,753
0
214
16,885
4,896
0
12,755
3,607
0
25,001
W
Sol
22,419
10,177
0
4,208
10,710
3,976
1,729
3,298
7,412
55,220
0
W
Cerberus
OnlyCupid3517
Cerberus
19,954
1,126
610
4,790
18,318
18,490
44
4,361
13,957
45,383
0
L
Nu Wa
9,265
3,708
0
319
14,040
4,375
0
12,349
1,397
38,442
0
L
Osiris
5,343
753
1,378
1,506
21,297
14,705
0
16,368
4,356
0
17,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,977
Gold Earned
25,256
172
Minions Killed
121
7
Camps Cleared
4
708,876
Distance Traveled
629,622
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,557
683
23
2
2
213,610
0
L
Susano
7,897
564
37
3
1
197,675
1
W
Sol
11,860
847
83
6
2
242,190
0
W
Cerberus
11,560
826
66
5
3
253,076
0
L
Nu Wa
9,235
660
64
5
3
182,709
0
L
Osiris
8,124
580
20
1
0
249,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role