Player Matchup

Fafnir
Fafnir
BloodyV3
Fafnir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,500 Elo+
Solo
Tiamat
Tiamat
Idonotnohow
Tiamat
Level 96
God Stats
3W - 4L
1,150 SR
Queue Stats
114W - 105L
1,522 Elo+
Solo
Neith
Neith
IsTie_Jason
Neith
Level 128
God Stats
1W - 1L
1,545 SR
Queue Stats
39W - 35L
1,560 Elo+
Party 1
Anhur
Anhur
LedhnaR
Anhur
Level 117
God Stats
3W - 1L
1,919 SR
Queue Stats
241W - 246L
1,436 Elo+
Solo
Pele
Pele
RDR_11_
Pele
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 41L
1,496 Elo+
Party 1
Team Averages
Level 114
1,523 SR
1,503 Elo+

VS

Team Averages
Level 128
1,477 SR
1,498 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
 
Chronos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Bethrezhen
Poseidon
Level 122
God Stats
2W - 1L
1,264 SR
Queue Stats
168W - 166L
1,474 Elo+
Solo
King Arthur
King Arthur
CarnivaLNobiLitY
King Arthur
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,524 Elo+
Solo
Khepri
Khepri
Walkingfire
Khepri
Level 124
God Stats
19W - 11L
1,622 SR
Queue Stats
467W - 465L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BloodyV3
Fafnir
17
0 / 2 / 13
10,030
772
5,937
30,466
26,464
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
16
5 / 5 / 5
9,093
699
13,474
14,638
12,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 4 / 7
9,104
700
19,427
15,338
7,602
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
LedhnaR
Anhur
17
3 / 6 / 8
9,788
753
14,349
16,320
8,744
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
RDR_11_
Pele
15
4 / 6 / 8
9,345
719
8,455
16,977
13,258
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
9 / 2 / 13
11,433
879
22,971
14,263
11,694
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
 
Chronos
18
4 / 3 / 16
10,495
807
19,298
12,126
6,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Poseidon
Bethrezhen
Poseidon
17
5 / 4 / 14
10,547
811
25,972
10,717
4,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
CarnivaLNobiLitY
King Arthur
15
1 / 6 / 14
9,898
761
9,976
20,523
26,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
17
4 / 3 / 14
11,057
851
7,827
22,174
27,469
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
94
17
Kills
23
23
Deaths
18
41
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
2
13
7.75
W
Chronos
 
Chronos
4
3
16
4
W
Poseidon
Bethrezhen
Poseidon
5
4
14
3
L
Fafnir
BloodyV3
Fafnir
0
2
13
3.25
W
King Arthur
CarnivaLNobiLitY
King Arthur
1
6
14
1.33
L
Tiamat
5
5
5
1.5
L
5
4
7
2.13
L
Anhur
LedhnaR
Anhur
3
6
8
1.17
L
Pele
RDR_11_
Pele
4
6
8
1.33
W
Khepri
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,642
Damage
86,044
93,739
Taken
79,803
68,423
Mitigated
77,158
40,735
Healing
27,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
22,971
2,905
3,529
6,662
14,263
11,694
2,270
3,865
10,398
39,524
0
W
Chronos
 
Chronos
19,298
6,110
1,681
2,473
12,126
6,688
4,229
1,970
10,156
42,586
0
W
Poseidon
Bethrezhen
Poseidon
25,972
3,503
1,844
986
10,717
4,448
1,674
2,754
7,963
46,721
0
L
Fafnir
BloodyV3
Fafnir
5,937
1,860
1,717
17,409
30,466
26,464
0
26,157
4,309
12,997
0
W
King Arthur
CarnivaLNobiLitY
King Arthur
9,976
1,153
1,252
2,633
20,523
26,859
165
6,128
14,395
266
15,899
L
Tiamat
13,474
2,054
2,012
3,650
14,638
12,355
0
11,312
3,326
23,339
0
L
19,427
9,915
922
5,801
15,338
7,602
231
12,504
2,834
0
32,742
L
Anhur
LedhnaR
Anhur
14,349
8,018
1,792
3,459
16,320
8,744
0
12,804
3,516
0
31,826
L
Pele
RDR_11_
Pele
8,455
1,803
1,271
2,702
16,977
13,258
0
13,537
3,440
0
15,062
W
Khepri
7,827
157
1,499
5,080
22,174
27,469
0
4,694
17,480
15,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,360
Gold Earned
53,430
114
Minions Killed
149
0
Camps Cleared
0
1,148,714
Distance Traveled
1,162,981
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,433
879
35
3
0
224,364
0
W
Chronos
10,495
807
41
3
0
237,780
1
W
Poseidon
10,547
811
54
4
0
220,308
0
L
Fafnir
10,030
772
4
0
0
249,889
2
W
King Arthur
9,898
761
9
1
0
255,922
0
L
Tiamat
9,093
699
20
2
0
232,380
2
L
Neith
9,104
700
33
3
0
231,627
0
L
Anhur
9,788
753
44
3
0
211,665
3
L
Pele
9,345
719
13
1
0
223,153
1
W
Khepri
11,057
851
10
1
0
224,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role