Player Matchup

Cerberus
Cerberus
InfantsWorld
Cerberus
Level 23
God Stats
1W - 1L
1,572 SR
Queue Stats
7W - 6L
1,597 Elo+
Party 3
Neith
Neith
WorldLegacyy
Neith
Level 124
God Stats
2W - 1L
1,451 SR
Queue Stats
67W - 55L
1,596 Elo+
Party 3
Pele
Pele
jimmyweava23
Pele
Level 119
God Stats
7W - 5L
1,553 SR
Queue Stats
389W - 355L
1,527 Elo+
Party 1
Fenrir
Fenrir
spumaliscious
Fenrir
Level 74
God Stats
4W - 3L
1,647 SR
Queue Stats
195W - 152L
1,542 Elo+
Party 1
Thoth
Thoth
spumkoland
Thoth
Level 16
God Stats
1W - 3L
1,379 SR
Queue Stats
14W - 14L
1,489 Elo+
Party 1
Team Averages
Level 71
1,520 SR
1,550 Elo+

VS

Team Averages
Level 72
1,562 SR
1,480 Elo+
Cernunnos
Cernunnos
HolyDemon131
Cernunnos
Level 117
God Stats
9W - 11L
1,508 SR
Queue Stats
323W - 327L
1,508 Elo+
Party 2
Bellona
Bellona
Mindsetmadness
Bellona
Level 44
God Stats
43W - 39L
1,478 SR
Queue Stats
133W - 136L
1,427 Elo+
Solo
Sylvanus
Sylvanus
SusaWusa
Sylvanus
Level 46
God Stats
5W - 0L
1,866 SR
Queue Stats
71W - 71L
1,465 Elo+
Party 2
Hades
Hades
The Coch
Hades
Level 61
God Stats
1W - 0L
1,298 SR
Queue Stats
35W - 34L
1,521 Elo+
Solo
Hun Batz
Hun Batz
TheDon620
Hun Batz
Level 93
God Stats
3W - 1L
1,663 SR
Queue Stats
284W - 233L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
InfantsWorld
Cerberus
13
0 / 7 / 7
8,738
416
5,708
24,538
23,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
6 / 4 / 3
10,444
497
16,399
15,332
7,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 3 / 3
11,061
527
16,083
23,310
19,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
0 / 5 / 6
9,074
432
7,025
19,964
12,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
16
2 / 1 / 5
10,025
477
9,893
5,309
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HolyDemon131
Cernunnos
19
4 / 2 / 3
12,127
577
10,586
13,651
6,150
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 3 / 7
12,406
591
18,579
20,971
22,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
SusaWusa
Sylvanus
14
1 / 4 / 13
10,172
484
7,232
18,679
21,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
The Coch
Hades
20
6 / 1 / 8
12,628
601
16,732
14,172
10,233
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
TheDon620
Hun Batz
17
5 / 3 / 6
11,203
533
11,955
17,171
9,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
57
13
Kills
20
20
Deaths
13
24
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
HolyDemon131
Cernunnos
4
2
3
2.75
L
Cerberus
InfantsWorld
Cerberus
0
7
7
0.5
W
4
3
7
2.5
W
Sylvanus
SusaWusa
Sylvanus
1
4
13
1.88
W
Hades
The Coch
Hades
6
1
8
10
W
Hun Batz
TheDon620
Hun Batz
5
3
6
2.67
L
6
4
3
1.88
L
5
3
3
2.17
L
0
5
6
0.6
L
Thoth
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,108
Damage
65,084
88,453
Taken
84,644
66,365
Mitigated
69,651
24,689
Healing
36,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
HolyDemon131
Cernunnos
10,586
5,493
0
6,726
13,651
6,150
3,900
1,375
12,276
0
115,169
L
Cerberus
InfantsWorld
Cerberus
5,708
713
0
4,522
24,538
23,975
0
7,626
16,912
29,526
0
W
18,579
9,355
0
7,518
20,971
22,055
1,781
3,460
17,511
157
98,506
W
Sylvanus
SusaWusa
Sylvanus
7,232
2,287
1,595
4,086
18,679
21,967
70
4,250
14,429
22,808
4,524
W
Hades
The Coch
Hades
16,732
1,361
1,287
8,686
14,172
10,233
1,899
5,021
9,151
102,034
0
W
Hun Batz
TheDon620
Hun Batz
11,955
4,033
0
6,344
17,171
9,246
0
1,938
15,233
0
99,871
L
16,399
5,524
0
5,356
15,332
7,805
1,380
3,676
11,656
0
89,321
L
16,083
3,837
0
9,682
23,310
19,979
0
6,164
17,146
93
95,211
L
7,025
1,089
0
3,259
19,964
12,600
0
4,593
15,371
35
72,907
L
Thoth
9,893
357
0
1,870
5,309
2,006
0
1,236
4,073
78,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,342
Gold Earned
58,536
593
Minions Killed
709
0
Camps Cleared
0
2,033,505
Distance Traveled
2,008,570
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,127
577
167
8
0
379,308
6
L
Cerberus
8,738
416
61
3
0
417,175
3
W
Bellona
12,406
591
187
9
0
396,252
0
W
Sylvanus
10,172
484
39
2
0
366,133
3
W
Hades
12,628
601
186
9
0
410,934
1
W
Hun Batz
11,203
533
130
6
0
455,943
7
L
Neith
10,444
497
138
7
0
377,618
3
L
Pele
11,061
527
160
8
0
390,977
4
L
Fenrir
9,074
432
104
5
0
440,697
6
L
Thoth
10,025
477
130
6
0
407,038
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role