Player Matchup

Apollo
Apollo
AllThatI5Man
Apollo
Level 109
God Stats
6W - 3L
1,769 SR
Queue Stats
364W - 458L
1,361 Elo+
Solo
Sun Wukong
Sun Wukong
Boogyman013
Sun Wukong
Level 106
God Stats
1W - 4L
1,296 SR
Queue Stats
242W - 248L
1,530 Elo+
Party 2
Izanami
Izanami
Rigzly
Izanami
Level 83
God Stats
10W - 0L
1,670 SR
Queue Stats
210W - 204L
1,441 Elo+
Party 3
Geb
Geb
Tyrborn
Geb
Level 109
God Stats
6W - 1L
1,927 SR
Queue Stats
318W - 309L
1,458 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
VolatileHEMI
Morgan Le Fay
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 132L
1,347 Elo+
Party 3
Team Averages
Level 87
1,632 SR
1,428 Elo+

VS

Team Averages
Level 102
1,370 SR
1,322 Elo+
He Bo
He Bo
Alex28_0891
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,172 Elo+
Party 1
Thoth
Thoth
AncoraImparo420
Thoth
Level 158
God Stats
0W - 2L
1,266 SR
Queue Stats
67W - 67L
1,383 Elo+
Solo
Serqet
Serqet
Benjaniel
Serqet
Level 149
God Stats
4W - 5L
1,190 SR
Queue Stats
181W - 197L
1,393 Elo+
Solo
Ullr
Ullr
dennyseno
Ullr
Level 148
God Stats
2W - 5L
1,395 SR
Queue Stats
416W - 441L
1,509 Elo+
Solo
Fafnir
Fafnir
novo1235
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,151 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
4 / 4 / 13
10,866
724
11,114
13,356
6,134
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Boogyman013
Sun Wukong
19
7 / 4 / 19
11,778
785
22,550
21,980
16,170
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Rigzly
Izanami
19
7 / 3 / 19
11,935
796
23,904
11,665
5,520
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
19
4 / 1 / 20
12,138
809
8,722
14,288
14,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
VolatileHEMI
Morgan Le Fay
19
10 / 3 / 14
12,182
812
16,572
9,869
4,738
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 5
9,297
620
7,607
14,464
5,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 5 / 6
10,959
731
15,620
17,765
7,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
Benjaniel
Serqet
16
4 / 10 / 5
10,539
703
10,405
15,714
9,369
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ullr
16
1 / 3 / 12
9,759
651
9,149
12,346
6,068
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
novo1235
Fafnir
19
1 / 5 / 8
10,134
676
6,418
30,635
30,935
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
48
32
Kills
12
15
Deaths
32
85
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
9
5
0.5
W
Apollo
4
4
13
2.63
L
4
5
6
1.4
L
Serqet
Benjaniel
Serqet
4
10
5
0.65
W
Sun Wukong
Boogyman013
Sun Wukong
7
4
19
4.13
W
Izanami
Rigzly
Izanami
7
3
19
5.5
W
Geb
4
1
20
14
W
Morgan Le Fay
VolatileHEMI
Morgan Le Fay
10
3
14
5.67
L
Ullr
1
3
12
2.33
L
Fafnir
novo1235
Fafnir
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,862
Damage
49,199
71,158
Taken
90,924
47,191
Mitigated
59,672
30,177
Healing
29,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,607
865
0
1,342
14,464
5,658
0
4,210
10,254
11,412
0
W
Apollo
11,114
5,943
2,898
3,683
13,356
6,134
1,096
7,411
5,321
0
23,751
L
15,620
1,159
1,405
4,766
17,765
7,642
0
6,495
11,270
40,998
0
L
Serqet
Benjaniel
Serqet
10,405
1,782
1,389
2,294
15,714
9,369
0
3,809
11,905
0
12,922
W
Sun Wukong
Boogyman013
Sun Wukong
22,550
3,642
3,182
7,632
21,980
16,170
541
8,207
10,608
0
36,837
W
Izanami
Rigzly
Izanami
23,904
18,903
1,483
1,753
11,665
5,520
4,431
3,176
7,933
0
49,950
W
Geb
8,722
517
1,766
5,051
14,288
14,629
60
5,719
7,750
13,059
0
W
Morgan Le Fay
VolatileHEMI
Morgan Le Fay
16,572
3,460
1,593
1,136
9,869
4,738
2,482
5,132
4,364
35,521
0
L
Ullr
9,149
3,787
2,433
2,528
12,346
6,068
0
2,116
10,230
0
20,720
L
Fafnir
novo1235
Fafnir
6,418
1,433
2,115
11,514
30,635
30,935
0
8,664
21,971
20,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,899
Gold Earned
50,688
143
Minions Killed
134
0
Camps Cleared
0
1,394,336
Distance Traveled
1,191,566
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,297
620
8
1
0
209,322
0
W
Apollo
10,866
724
32
2
0
293,926
0
L
Thoth
10,959
731
69
5
0
243,894
0
L
Serqet
10,539
703
6
0
0
252,027
6
W
Sun Wukong
11,778
785
26
2
0
279,412
0
W
Izanami
11,935
796
49
3
0
259,764
0
W
Geb
12,138
809
4
0
0
288,784
0
W
Morgan Le Fay
12,182
812
32
2
0
272,450
1
L
Ullr
9,759
651
27
2
0
219,920
0
L
Fafnir
10,134
676
24
2
0
266,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role