Player Matchup

Ra
Ra
 
Ra
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
SmeaGoldMan
Hercules
Level 160
God Stats
7W - 9L
1,313 SR
Queue Stats
644W - 663L
1,348 Elo+
Party 1
Fenrir
Fenrir
THs Vidarr
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,078 Elo+
Party 1
Nemesis
Nemesis
uzb_naikman
Nemesis
Level 89
God Stats
4W - 4L
1,593 SR
Queue Stats
399W - 377L
1,419 Elo+
Solo
Team Averages
Level 103
1,481 SR
1,369 Elo+

VS

Team Averages
Level 74
1,551 SR
1,384 Elo+
Guan Yu
Guan Yu
FRIDAY4life
Guan Yu
Level 149
God Stats
9W - 9L
1,527 SR
Queue Stats
377W - 408L
1,357 Elo+
Solo
Ao Kuang
Ao Kuang
SOPHIAVeLgas
Ao Kuang
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 42L
1,326 Elo+
Solo
Sol
Sol
TrollKrigar
Sol
Level 60
God Stats
4W - 3L
1,516 SR
Queue Stats
175W - 228L
1,410 Elo+
Solo
Mercury
Mercury
gandjeto
Mercury
Level 69
God Stats
2W - 2L
1,687 SR
Queue Stats
441W - 477L
1,413 Elo+
Solo
Poseidon
Poseidon
urbunnywrote
Poseidon
Level 69
God Stats
3W - 2L
1,527 SR
Queue Stats
273W - 279L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
9 / 7 / 15
14,852
743
36,280
25,160
17,471
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
 
Khepri
19
1 / 4 / 18
11,795
590
6,015
29,674
37,362
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
SmeaGoldMan
Hercules
20
8 / 3 / 14
14,696
735
16,752
41,567
59,785
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
THs Vidarr
Fenrir
20
8 / 7 / 8
13,155
658
21,176
24,750
15,550
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
uzb_naikman
Nemesis
19
3 / 7 / 14
12,477
624
15,748
25,915
28,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
FRIDAY4life
Guan Yu
20
5 / 5 / 19
14,454
723
27,893
33,303
51,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ao Kuang
SOPHIAVeLgas
Ao Kuang
19
4 / 6 / 16
13,897
695
11,152
28,284
20,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
0 / 10 / 16
11,534
577
17,543
24,088
10,449
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
gandjeto
Mercury
20
7 / 8 / 13
13,990
700
23,792
22,993
11,558
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
urbunnywrote
Poseidon
20
12 / 3 / 14
16,147
807
50,026
14,602
7,929
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
106
29
Kills
28
28
Deaths
32
69
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
9
7
15
2.36
L
Khepri
 
Khepri
1
4
18
2.5
W
Guan Yu
FRIDAY4life
Guan Yu
5
5
19
2.9
W
Ao Kuang
SOPHIAVeLgas
Ao Kuang
4
6
16
2
L
Hercules
SmeaGoldMan
Hercules
8
3
14
5
L
Fenrir
THs Vidarr
Fenrir
8
7
8
1.71
W
0
10
16
0.8
W
Mercury
gandjeto
Mercury
7
8
13
1.69
W
Poseidon
urbunnywrote
Poseidon
12
3
14
6.33
L
Nemesis
uzb_naikman
Nemesis
3
7
14
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,971
Damage
130,406
147,066
Taken
123,270
159,020
Mitigated
102,191
63,480
Healing
51,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
36,280
5,855
13,992
7,815
25,160
17,471
776
13,352
11,808
78,099
0
L
Khepri
 
Khepri
6,015
209
296
2,763
29,674
37,362
475
16,683
12,991
12,217
0
W
Guan Yu
FRIDAY4life
Guan Yu
27,893
3,355
11,446
14,901
33,303
51,381
1,022
9,098
24,205
0
56,368
W
Ao Kuang
SOPHIAVeLgas
Ao Kuang
11,152
4,572
3,861
7,038
28,284
20,874
1,190
11,634
16,650
18,285
0
L
Hercules
SmeaGoldMan
Hercules
16,752
4,751
3,308
19,680
41,567
59,785
1,277
19,854
21,713
0
46,282
L
Fenrir
THs Vidarr
Fenrir
21,176
6,328
2,932
4,537
24,750
15,550
2,006
14,282
10,468
0
35,607
W
17,543
6,571
2,503
5,108
24,088
10,449
2,934
8,602
15,486
30,371
0
W
Mercury
gandjeto
Mercury
23,792
13,337
702
2,011
22,993
11,558
2,206
11,382
11,611
0
36,139
W
Poseidon
urbunnywrote
Poseidon
50,026
6,864
1,569
2,832
14,602
7,929
3,238
5,821
8,781
101,195
0
L
Nemesis
uzb_naikman
Nemesis
15,748
4,221
1,541
6,616
25,915
28,852
0
14,550
11,365
8,078
16,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,975
Gold Earned
70,022
203
Minions Killed
203
0
Camps Cleared
0
1,685,784
Distance Traveled
1,770,618
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
14,852
743
94
5
0
297,426
0
L
Khepri
11,795
590
17
1
0
338,295
0
W
Guan Yu
14,454
723
38
2
0
388,857
1
W
Ao Kuang
13,897
695
12
1
0
336,970
0
L
Hercules
14,696
735
53
3
0
388,380
0
L
Fenrir
13,155
658
30
2
0
368,134
0
W
Sol
11,534
577
23
1
0
299,300
0
W
Mercury
13,990
700
19
1
0
395,415
0
W
Poseidon
16,147
807
111
6
0
350,076
4
L
Nemesis
12,477
624
9
0
0
293,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role