Player Matchup

Fenrir
Fenrir
Dr_Nastex
Fenrir
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,501 Elo+
Party 2
Ra
Ra
WillyThe_Pooh
Ra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,470 Elo+
Party 2
Vamana
Vamana
uP Turtle
Vamana
Level 80
God Stats
10W - 14L
1,559 SR
Queue Stats
306W - 332L
1,560 Elo+
Solo
Team Averages
Level 108
1,520 SR
1,510 Elo+

VS

Team Averages
Level 94
1,545 SR
1,543 Elo+
Bakasura
Bakasura
TheBlueRex
Bakasura
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 97L
1,536 Elo+
Solo
Nox
Nox
TheVorpalZando
Nox
Level 84
God Stats
2W - 4L
1,487 SR
Queue Stats
150W - 152L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
ZigNoff
Cthulhu
Level 77
God Stats
28W - 18L
1,646 SR
Queue Stats
149W - 153L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dr_Nastex
Fenrir
15
3 / 8 / 2
11,482
604
12,720
21,541
10,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
1 / 6 / 3
11,840
623
10,178
17,047
10,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
uP Turtle
Vamana
17
3 / 3 / 4
12,136
639
17,253
23,477
24,401
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
TheBlueRex
Bakasura
16
2 / 6 / 11
12,300
647
14,727
20,499
12,513
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
9 / 0 / 7
14,194
747
21,266
12,080
7,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ZigNoff
Cthulhu
18
6 / 1 / 10
13,280
699
16,208
18,308
27,105
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
7
Kills
17
17
Deaths
7
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dr_Nastex
Fenrir
3
8
2
0.5
W
Bakasura
TheBlueRex
Bakasura
2
6
11
1.25
W
9
0
7
12.5
L
1
6
3
0.42
W
Cthulhu
ZigNoff
Cthulhu
6
1
10
11
L
Vamana
uP Turtle
Vamana
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,151
Damage
52,201
62,065
Taken
50,887
44,959
Mitigated
47,134
17,514
Healing
8,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dr_Nastex
Fenrir
12,720
3,317
0
2,250
21,541
10,227
41
13,675
7,436
0
27,655
W
Bakasura
TheBlueRex
Bakasura
14,727
10,760
0
3,524
20,499
12,513
1,643
5,705
14,794
0
30,471
W
21,266
2,258
233
1,783
12,080
7,516
963
1,121
10,959
74,807
0
L
10,178
803
2,577
7,362
17,047
10,331
0
10,727
6,045
76,607
0
W
Cthulhu
ZigNoff
Cthulhu
16,208
982
1,846
1,351
18,308
27,105
35
3,726
14,582
52,970
0
L
Vamana
uP Turtle
Vamana
17,253
6,218
0
5,325
23,477
24,401
64
13,537
8,227
0
59,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,458
Gold Earned
39,774
242
Minions Killed
245
6
Camps Cleared
12
968,371
Distance Traveled
1,114,176
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,482
604
42
2
0
293,541
4
W
Bakasura
12,300
647
53
3
5
372,023
4
W
Nox
14,194
747
120
6
5
373,168
3
L
Ra
11,840
623
140
7
6
314,304
2
W
Cthulhu
13,280
699
72
4
2
368,985
1
L
Vamana
12,136
639
60
3
0
360,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role