Player Matchup

King Arthur
King Arthur
TrueUdo
King Arthur
Level 126
God Stats
1W - 3L
1,167 SR
Queue Stats
78W - 50L
1,612 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
YoungOso
Morgan Le Fay
Level 69
God Stats
3W - 10L
1,454 SR
Queue Stats
62W - 50L
1,571 Elo+
Party 2
Fenrir
Fenrir
dubblub
Fenrir
Level 119
God Stats
3W - 2L
1,566 SR
Queue Stats
44W - 34L
1,630 Elo+
Solo
Team Averages
Level 105
1,396 SR
1,604 Elo+

VS

Team Averages
Level 105
1,598 SR
1,619 Elo+
Camazotz
Camazotz
MrFuzzUSA
Camazotz
Level 124
God Stats
3W - 1L
1,634 SR
Queue Stats
101W - 71L
1,593 Elo+
Party 1
Bacchus
Bacchus
SoupDownloader
Bacchus
Level 45
God Stats
6W - 3L
1,660 SR
Queue Stats
88W - 53L
1,663 Elo+
Party 1
Ra
Ra
Wøos
Ra
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
TrueUdo
King Arthur
11
1 / 5 / 3
7,737
595
11,678
16,391
13,006
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
YoungOso
Morgan Le Fay
12
1 / 3 / 3
8,135
626
14,652
12,782
5,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
dubblub
Fenrir
12
2 / 3 / 1
9,075
698
6,040
15,895
15,072
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
MrFuzzUSA
Camazotz
14
5 / 2 / 6
9,510
732
15,964
16,885
8,905
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
2 / 0 / 8
10,046
773
8,255
15,564
27,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
15
4 / 2 / 6
9,874
760
14,475
10,307
5,439
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
11
11
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Camazotz
MrFuzzUSA
Camazotz
5
2
6
4
W
2
0
8
6
L
King Arthur
TrueUdo
King Arthur
1
5
3
0.5
W
Ra
4
2
6
3.5
L
Morgan Le Fay
YoungOso
Morgan Le Fay
1
3
3
0.83
L
Fenrir
dubblub
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,370
Damage
38,694
45,068
Taken
42,756
33,684
Mitigated
41,716
4,260
Healing
20,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
MrFuzzUSA
Camazotz
15,964
4,971
0
8,682
16,885
8,905
1,316
7,295
9,590
0
36,993
W
8,255
1,726
686
3,207
15,564
27,372
332
4,290
11,274
10,687
0
L
King Arthur
TrueUdo
King Arthur
11,678
1,239
0
275
16,391
13,006
0
8,237
7,793
0
21,963
W
Ra
14,475
2,152
4,099
3,455
10,307
5,439
1,049
4,052
6,255
68,774
0
L
Morgan Le Fay
YoungOso
Morgan Le Fay
14,652
2,492
9
2,051
12,782
5,606
0
6,735
5,825
46,066
0
L
Fenrir
dubblub
Fenrir
6,040
1,586
0
1,925
15,895
15,072
0
6,917
8,654
0
10,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,947
Gold Earned
29,430
112
Minions Killed
174
2
Camps Cleared
8
705,582
Distance Traveled
731,238
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
9,510
732
38
3
2
239,552
1
W
Bacchus
10,046
773
5
0
0
247,602
4
L
King Arthur
7,737
595
17
1
0
246,328
5
W
Ra
9,874
760
131
10
6
244,084
2
L
Morgan Le Fay
8,135
626
83
6
0
214,557
1
L
Fenrir
9,075
698
12
1
2
244,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role