Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold I
Bastet_divina
Ah Muzen Cab
Gold I
Level 46
God Stats
14W - 3L
1,729 SR
Queue Stats
96W - 80L
1,635 MMR
Party 1
Bacchus
Bacchus
Gold IV
EviLGarceS
Bacchus
Gold IV
Level 68
God Stats
1W - 1L
1,418 SR
Queue Stats
49W - 69L
1,504 MMR
Party 1
Bastet
Bastet
Platinum IV
precio-desusado
Bastet
Platinum IV
Level 39
God Stats
3W - 1L
1,769 SR
Queue Stats
49W - 55L
1,817 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 51
1,639 SR
1,652 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,573 SR
1,545 MMR
Chiron
Chiron
Platinum IV
 
Chiron
Platinum IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold I
PapiTyrel
Neith
Gold I
Level 121
God Stats
3W - 4L
1,612 SR
Queue Stats
141W - 160L
1,638 MMR
Solo
Kukulkan
Kukulkan
Gold II
VanguardGhost
Kukulkan
Gold II
Level 146
God Stats
368W - 346L
1,605 SR
Queue Stats
449W - 505L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bastet_divina
Ah Muzen Cab
19
8 / 2 / 3
13,406
706
20,741
22,046
15,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
EviLGarceS
Bacchus
17
0 / 1 / 10
12,999
684
10,341
21,510
43,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 1 / 3
12,860
677
19,275
25,801
23,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AchillesGilgameshAresAtlasPersephone

VS

Bans
Baron SamediGaneshaHorusArtioCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
1 / 8 / 3
10,785
568
11,590
25,206
8,287
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
PapiTyrel
Neith
18
2 / 1 / 2
12,307
648
20,644
14,049
5,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
VanguardGhost
Kukulkan
17
1 / 2 / 1
11,074
583
20,174
16,114
7,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
11
Kills
4
4
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
8
3
0.31
W
Ah Muzen Cab
Bastet_divina
Ah Muzen Cab
8
2
3
4.75
W
Bacchus
EviLGarceS
Bacchus
0
1
10
5
L
Neith
PapiTyrel
Neith
2
1
2
3
L
Kukulkan
VanguardGhost
Kukulkan
1
2
1
0.75
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,357
Damage
52,408
69,357
Taken
55,369
82,282
Mitigated
21,243
25,063
Healing
10,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
11,590
5,129
335
2,426
25,206
8,287
0
5,107
20,099
0
21,631
W
Ah Muzen Cab
Bastet_divina
Ah Muzen Cab
20,741
6,033
0
7,102
22,046
15,915
2,672
6,126
15,920
0
86,266
W
Bacchus
EviLGarceS
Bacchus
10,341
839
635
6,248
21,510
43,283
200
7,953
13,557
24,466
0
L
Neith
PapiTyrel
Neith
20,644
10,592
0
3,705
14,049
5,789
0
2,998
11,051
0
64,315
L
Kukulkan
VanguardGhost
Kukulkan
20,174
1,701
0
3,912
16,114
7,167
33
2,943
13,171
61,321
0
W
19,275
2,749
0
11,078
25,801
23,084
664
6,757
19,044
0
50,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,265
Gold Earned
34,166
206
Minions Killed
265
8
Camps Cleared
7
1,141,891
Distance Traveled
972,484
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,785
568
41
2
1
283,496
4
W
Ah Muzen Cab
13,406
706
140
7
6
347,259
4
W
Bacchus
12,999
684
19
1
0
368,574
3
L
Neith
12,307
648
128
7
1
339,382
7
L
Kukulkan
11,074
583
96
5
5
349,606
5
W
Bastet
12,860
677
47
2
2
426,058
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role