Player Matchup

Sun Wukong
Sun Wukong
F3RULLO8
Sun Wukong
Level 145
God Stats
14W - 9L
1,512 SR
Queue Stats
201W - 201L
1,583 Elo+
Solo
Cthulhu
Cthulhu
J1nxo
Cthulhu
Level 79
God Stats
15W - 9L
1,650 SR
Queue Stats
57W - 67L
1,492 Elo+
Solo
Susano
Susano
J3 SHIESTY
Susano
Level 136
God Stats
1W - 1L
1,599 SR
Queue Stats
151W - 140L
1,592 Elo+
Solo
Chang'e
Chang'e
McBudzy
Chang'e
Level 117
God Stats
3W - 3L
1,759 SR
Queue Stats
457W - 436L
1,544 Elo+
Solo
Shiva
Shiva
RichiEZclapz
Shiva
Level 160
God Stats
4W - 5L
1,464 SR
Queue Stats
122W - 126L
1,544 Elo+
Solo
Team Averages
Level 127
1,597 SR
1,551 Elo+

VS

Team Averages
Level 139
1,501 SR
1,587 Elo+
Atlas
Atlas
AsceV
Atlas
Level 157
God Stats
8W - 5L
1,600 SR
Queue Stats
105W - 82L
1,627 Elo+
Party 1
Ratatoskr
Ratatoskr
Hopelessmean7
Ratatoskr
Level 159
God Stats
1W - 3L
1,335 SR
Queue Stats
50W - 45L
1,597 Elo+
Party 1
Vulcan
Vulcan
Mendal09
Vulcan
Level 157
God Stats
14W - 15L
1,505 SR
Queue Stats
238W - 243L
1,600 Elo+
Solo
Odin
Odin
Omidus
Odin
Level 126
God Stats
12W - 7L
1,679 SR
Queue Stats
313W - 315L
1,542 Elo+
Solo
Neith
Neith
VictorGtz97
Neith
Level 98
God Stats
4W - 4L
1,385 SR
Queue Stats
83W - 70L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
F3RULLO8
Sun Wukong
17
4 / 1 / 5
10,471
698
15,039
21,841
20,077
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu
J1nxo
Cthulhu
16
1 / 3 / 7
9,551
637
13,468
15,424
13,929
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
J3 SHIESTY
Susano
17
2 / 5 / 7
10,152
677
16,463
17,103
7,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
McBudzy
Chang'e
16
3 / 4 / 4
10,127
675
16,823
18,416
7,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 4 / 6
10,483
699
17,827
18,228
15,919
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AsceV
Atlas
17
2 / 0 / 11
10,800
720
14,335
35,541
30,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ratatoskr
Hopelessmean7
Ratatoskr
18
4 / 5 / 7
10,794
720
9,695
17,516
8,373
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
Mendal09
Vulcan
18
3 / 3 / 7
10,988
733
21,370
11,194
5,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Odin
Omidus
Odin
18
6 / 2 / 9
11,388
759
10,640
22,181
25,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
2 / 3 / 9
10,393
693
13,783
12,053
6,310
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
60
13
Kills
17
17
Deaths
13
29
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Atlas
AsceV
Atlas
2
0
11
7.5
L
Sun Wukong
F3RULLO8
Sun Wukong
4
1
5
6.5
W
Ratatoskr
Hopelessmean7
Ratatoskr
4
5
7
1.5
L
Cthulhu
J1nxo
Cthulhu
1
3
7
1.5
L
Susano
J3 SHIESTY
Susano
2
5
7
1.1
L
Chang'e
McBudzy
Chang'e
3
4
4
1.25
W
Vulcan
Mendal09
Vulcan
3
3
7
2.17
W
Odin
Omidus
Odin
6
2
9
5.25
L
3
4
6
1.5
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,620
Damage
69,823
91,012
Taken
98,485
64,994
Mitigated
76,449
20,491
Healing
24,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
AsceV
Atlas
14,335
4,520
4,073
16,079
35,541
30,821
20
13,749
21,792
22,088
0
L
Sun Wukong
F3RULLO8
Sun Wukong
15,039
2,201
0
5,007
21,841
20,077
207
9,307
12,454
85
40,520
W
Ratatoskr
Hopelessmean7
Ratatoskr
9,695
640
0
145
17,516
8,373
0
6,102
11,414
0
33,221
L
Cthulhu
J1nxo
Cthulhu
13,468
1,306
1,483
1,610
15,424
13,929
261
6,005
9,143
27,475
0
L
Susano
J3 SHIESTY
Susano
16,463
4,130
0
476
17,103
7,200
87
5,833
10,945
0
44,101
L
Chang'e
McBudzy
Chang'e
16,823
585
4,827
6,539
18,416
7,869
132
6,660
11,344
45,758
0
W
Vulcan
Mendal09
Vulcan
21,370
8,907
0
475
11,194
5,585
468
2,466
8,728
73,776
0
W
Odin
Omidus
Odin
10,640
2,186
0
1,764
22,181
25,360
0
4,984
17,197
123
35,842
L
17,827
875
0
549
18,228
15,919
0
8,023
9,985
356
44,216
W
13,783
2,671
0
1,893
12,053
6,310
1,638
3,431
8,622
0
46,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,784
Gold Earned
54,363
263
Minions Killed
294
0
Camps Cleared
0
1,516,234
Distance Traveled
1,641,392
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,800
720
8
1
0
346,457
0
L
Sun Wukong
10,471
698
50
3
0
333,600
4
W
Ratatoskr
10,794
720
54
4
0
357,902
0
L
Cthulhu
9,551
637
31
2
0
317,869
0
L
Susano
10,152
677
56
4
0
288,159
1
L
Chang'e
10,127
675
62
4
0
293,339
4
W
Vulcan
10,988
733
87
6
0
329,895
3
W
Odin
11,388
759
68
5
0
321,707
3
L
Shiva
10,483
699
64
4
0
283,267
2
W
Neith
10,393
693
77
5
0
285,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role