Player Matchup

Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
JayMonster1597
Tiamat
Level 108
God Stats
150W - 167L
1,473 SR
Queue Stats
164W - 196L
1,409 Elo+
Solo
Loki
Loki
MemeAuthority
Loki
Level 29
God Stats
3W - 0L
1,935 SR
Queue Stats
15W - 6L
1,693 Elo+
Solo
Ishtar
Ishtar
Trånce
Ishtar
Level 158
God Stats
47W - 50L
1,528 SR
Queue Stats
969W - 979L
1,579 Elo+
Solo
Bellona
Bellona
YOKOUL
Bellona
Level 68
God Stats
140W - 116L
1,554 SR
Queue Stats
611W - 651L
1,438 Elo+
Solo
Team Averages
Level 102
1,598 SR
1,524 Elo+

VS

Team Averages
Level 72
1,491 SR
1,400 Elo+
Cerberus
Cerberus
 
Cerberus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
AresFlow
Amaterasu
Level 72
God Stats
0W - 2L
1,397 SR
Queue Stats
19W - 29L
1,382 Elo+
Solo
Shiva
Shiva
Friskeybadger23
Shiva
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,351 Elo+
Solo
Thanatos
Thanatos
Omidus
Thanatos
Level 126
God Stats
31W - 34L
1,556 SR
Queue Stats
313W - 315L
1,553 Elo+
Solo
Sol
Sol
aaron_long_pa
Sol
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 139L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 0 / 2
4,868
974
3,180
5,696
4,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 0
5,115
1,023
3,122
3,885
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
2 / 0 / 2
4,907
981
4,393
3,564
1,178
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Trånce
Ishtar
11
0 / 0 / 2
5,117
1,023
2,514
3,839
1,484
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
YOKOUL
Bellona
8
0 / 2 / 2
4,343
869
3,813
6,460
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 2 / 1
4,379
876
1,656
4,121
2,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
AresFlow
Amaterasu
10
2 / 1 / 0
4,864
973
3,876
6,126
4,031
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

9
0 / 2 / 2
4,630
926
4,858
6,201
2,850
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Omidus
Thanatos
9
1 / 0 / 2
4,558
912
4,619
5,157
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 0 / 1
4,487
897
2,424
3,050
995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
5
Kills
3
3
Deaths
5
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
2
2
L
Cerberus
 
Cerberus
0
2
1
0.25
L
Amaterasu
AresFlow
Amaterasu
2
1
0
2
L
0
2
2
0.5
W
2
1
0
2
W
2
0
2
3
L
Thanatos
Omidus
Thanatos
1
0
2
2
W
Ishtar
Trånce
Ishtar
0
0
2
1
W
Bellona
YOKOUL
Bellona
0
2
2
0.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,022
Damage
17,433
23,444
Taken
24,655
12,497
Mitigated
12,517
7,729
Healing
7,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,180
404
0
3,364
5,696
4,690
217
1,418
4,278
8,563
0
L
Cerberus
 
Cerberus
1,656
26
0
684
4,121
2,230
0
231
3,888
6,478
0
L
Amaterasu
AresFlow
Amaterasu
3,876
1,529
0
1,849
6,126
4,031
0
1,744
4,313
0
10,463
L
4,858
1,251
49
905
6,201
2,850
0
2,100
3,978
0
13,337
W
3,122
272
392
1,339
3,885
1,773
0
310
3,575
13,647
0
W
4,393
1,257
0
926
3,564
1,178
0
1,174
2,390
32
11,686
L
Thanatos
Omidus
Thanatos
4,619
739
0
3,409
5,157
2,411
0
1,360
3,663
0
11,160
W
Ishtar
Trånce
Ishtar
2,514
1,782
0
1,019
3,839
1,484
1,080
312
3,527
0
19,956
W
Bellona
YOKOUL
Bellona
3,813
1,090
48
641
6,460
3,372
402
866
5,594
0
5,512
L
2,424
1,437
0
621
3,050
995
0
563
2,479
9,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,350
Gold Earned
22,918
108
Minions Killed
101
0
Camps Cleared
0
669,294
Distance Traveled
587,148
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,868
974
14
3
0
137,661
1
L
Cerberus
4,379
876
23
5
0
72,049
1
L
Amaterasu
4,864
973
17
3
0
136,425
2
L
Shiva
4,630
926
21
4
0
128,409
0
W
Tiamat
5,115
1,023
24
5
0
126,451
1
W
Loki
4,907
981
19
4
0
141,754
0
L
Thanatos
4,558
912
16
3
0
135,882
3
W
Ishtar
5,117
1,023
44
9
0
132,757
0
W
Bellona
4,343
869
7
1
0
130,671
1
L
Sol
4,487
897
24
5
0
114,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role