Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
FluffyTuffy
Hel
Level 28
God Stats
4W - 3L
1,543 SR
Queue Stats
64W - 79L
1,394 Elo+
Solo
Awilix
Awilix
MkDBryant
Awilix
Level 119
God Stats
1W - 1L
1,295 SR
Queue Stats
124W - 99L
1,555 Elo+
Solo
Gilgamesh
Gilgamesh
mikolaj562
Gilgamesh
Level 148
God Stats
8W - 5L
1,456 SR
Queue Stats
445W - 488L
1,495 Elo+
Solo
Team Averages
Level 102
1,459 SR
1,489 Elo+

VS

Team Averages
Level 35
1,500 SR
1,502 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
FüzeSevket
Chiron
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,769 Elo+
Solo
Thoth
Thoth
InfectedUKK
Thoth
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,422 Elo+
Solo
Chernobog
Chernobog
TwistFireStarter
Chernobog
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 29L
1,304 Elo+
Solo
Aphrodite
Aphrodite
ТанкЕванс
Aphrodite
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 237L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
6 / 2 / 12
9,583
958
6,763
17,422
26,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
 
Discordia
16
1 / 1 / 16
9,098
910
21,115
8,480
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
6 / 1 / 11
9,014
901
6,639
10,285
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
MkDBryant
Awilix
15
3 / 2 / 10
8,380
838
6,152
9,648
6,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
mikolaj562
Gilgamesh
15
4 / 2 / 13
9,679
968
6,569
16,721
14,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 6 / 2
7,811
781
7,160
10,662
5,353
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
12
0 / 4 / 5
6,849
685
12,320
10,446
4,303
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 3
6,874
687
11,241
9,392
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
16
5 / 4 / 3
9,166
917
10,711
10,562
5,252
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 2 / 1
6,565
657
3,322
8,123
4,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
22
20
Kills
8
8
Deaths
20
62
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
6
2
12
6
W
Discordia
 
Discordia
1
1
16
9
L
Ne Zha
 
Ne Zha
3
6
2
0.67
W
6
1
11
11.5
L
Chiron
0
4
5
0.63
L
0
4
3
0.38
W
Awilix
MkDBryant
Awilix
3
2
10
4
L
Chernobog
5
4
3
1.63
W
Gilgamesh
mikolaj562
Gilgamesh
4
2
13
5.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,238
Damage
44,754
62,556
Taken
49,185
55,453
Mitigated
23,618
36,338
Healing
16,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,763
2,938
212
3,823
17,422
26,340
216
3,828
13,594
10,832
0
W
Discordia
 
Discordia
21,115
645
398
600
8,480
3,725
2,418
1,610
6,870
43,488
0
L
Ne Zha
 
Ne Zha
7,160
1,137
0
458
10,662
5,353
0
7,102
3,560
0
9,684
W
6,639
1,119
14,855
6,936
10,285
4,474
1,079
1,739
8,546
11,251
0
L
Chiron
12,320
1,933
1,425
1,891
10,446
4,303
0
7,276
3,141
0
22,950
L
11,241
720
0
593
9,392
3,819
0
7,130
2,262
19,733
0
W
Awilix
MkDBryant
Awilix
6,152
1,569
746
847
9,648
6,092
1,941
2,841
6,807
0
10,204
L
Chernobog
10,711
4,964
871
2,038
10,562
5,252
0
7,162
3,400
0
24,877
W
Gilgamesh
mikolaj562
Gilgamesh
6,569
1,168
4,608
3,313
16,721
14,822
1,061
4,545
12,176
0
15,543
L
3,322
192
5,557
4,163
8,123
4,891
0
5,818
2,305
5,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,754
Gold Earned
37,265
103
Minions Killed
81
0
Camps Cleared
0
1,076,744
Distance Traveled
934,814
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,583
958
5
1
0
211,801
0
W
Discordia
9,098
910
58
6
0
197,028
2
L
Ne Zha
7,811
781
10
1
0
158,197
2
W
Hel
9,014
901
6
1
0
225,317
2
L
Chiron
6,849
685
18
2
0
179,011
1
L
Thoth
6,874
687
9
1
0
204,739
0
W
Awilix
8,380
838
19
2
0
212,481
0
L
Chernobog
9,166
917
38
4
0
181,873
0
W
Gilgamesh
9,679
968
15
2
0
230,117
0
L
Aphrodite
6,565
657
6
1
0
210,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role