Player Matchup

Vulcan
Vulcan
Daddyjarv
Vulcan
Level 80
God Stats
2W - 3L
1,202 SR
Queue Stats
67W - 81L
1,328 Elo+
Solo
Bacchus
Bacchus
KraaSh-_-GaMeRZz
Bacchus
Level 29
God Stats
3W - 6L
1,295 SR
Queue Stats
30W - 39L
1,276 Elo+
Party 2
Loki
Loki
XoumA_0
Loki
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 49L
1,295 Elo+
Party 2
Team Averages
Level 64
1,332 SR
1,300 Elo+

VS

Team Averages
Level 43
1,554 SR
1,465 Elo+
Heimdallr
Heimdallr
Jenfoura62
Heimdallr
Level 53
God Stats
3W - 6L
1,285 SR
Queue Stats
18W - 35L
1,263 Elo+
Solo
Tyr
Tyr
akuumuu_
Tyr
Level 28
God Stats
7W - 1L
1,876 SR
Queue Stats
37W - 16L
1,614 Elo+
Party 1
Anubis
Anubis
junius-33
Anubis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Daddyjarv
Vulcan
19
5 / 6 / 7
14,211
711
28,024
20,630
10,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 6 / 7
14,242
712
7,912
32,311
46,636
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Loki
XoumA_0
Loki
18
4 / 8 / 6
13,213
661
10,005
18,440
6,844
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jenfoura62
Heimdallr
18
3 / 6 / 16
13,746
687
15,443
18,552
8,134
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
10 / 4 / 9
14,658
733
23,663
25,717
28,945
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
junius-33
Anubis
20
7 / 3 / 13
14,937
747
21,508
18,738
10,889
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
58
13
Kills
20
20
Deaths
13
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Daddyjarv
Vulcan
5
6
7
1.42
W
Heimdallr
Jenfoura62
Heimdallr
3
6
16
1.83
L
4
6
7
1.25
L
Loki
XoumA_0
Loki
4
8
6
0.88
W
10
4
9
3.63
W
Anubis
junius-33
Anubis
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,941
Damage
60,614
71,381
Taken
63,007
63,499
Mitigated
47,968
10,100
Healing
18,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Daddyjarv
Vulcan
28,024
7,958
138
4,127
20,630
10,019
504
4,946
15,684
69,074
0
W
Heimdallr
Jenfoura62
Heimdallr
15,443
8,260
0
4,106
18,552
8,134
1,821
13,920
4,632
0
51,994
L
7,912
930
228
4,416
32,311
46,636
66
9,820
22,491
18,758
0
L
Loki
XoumA_0
Loki
10,005
1,970
0
1,191
18,440
6,844
1,109
7,104
11,336
0
45,709
W
23,663
4,459
0
5,140
25,717
28,945
444
11,169
14,548
169
47,392
W
Anubis
junius-33
Anubis
21,508
694
0
8,866
18,738
10,889
320
11,533
7,205
72,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,666
Gold Earned
43,341
169
Minions Killed
227
10
Camps Cleared
7
1,049,007
Distance Traveled
1,059,842
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
14,211
711
97
5
3
327,891
4
W
Heimdallr
13,746
687
80
4
1
353,316
3
L
Bacchus
14,242
712
23
1
2
375,552
2
L
Loki
13,213
661
49
2
5
345,564
2
W
Tyr
14,658
733
35
2
0
373,316
4
W
Anubis
14,937
747
112
6
6
333,210
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role