Player Matchup

Hel
Hel
DeltaBlackHearts
Hel
Level 152
God Stats
5W - 0L
1,710 SR
Queue Stats
239W - 250L
1,405 Elo+
Party 1
Sol
Sol
LeDrank--
Sol
Level 83
God Stats
13W - 17L
1,509 SR
Queue Stats
602W - 685L
1,370 Elo+
Party 2
Hou Yi
Hou Yi
SAYMYNAME2K08
Hou Yi
Level 68
God Stats
6W - 10L
1,195 SR
Queue Stats
322W - 365L
1,395 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SavageKlampz-_-
Cu Chulainn
Level 105
God Stats
26W - 23L
1,546 SR
Queue Stats
926W - 985L
1,389 Elo+
Party 2
Izanami
Izanami
krystaldigsyou
Izanami
Level 142
God Stats
5W - 10L
1,339 SR
Queue Stats
807W - 893L
1,352 Elo+
Party 1
Team Averages
Level 110
1,460 SR
1,382 Elo+

VS

Team Averages
Level 117
1,322 SR
1,367 Elo+
Merlin
Merlin
TwIzTiD KrYpTiK
Merlin
Level 156
God Stats
0W - 1L
1,370 SR
Queue Stats
26W - 47L
1,349 Elo+
Solo
Nu Wa
Nu Wa
cupquake528
Nu Wa
Level 108
God Stats
9W - 9L
1,395 SR
Queue Stats
270W - 307L
1,375 Elo+
Solo
Zeus
Zeus
hunterwiclef
Zeus
Level 68
God Stats
0W - 1L
1,191 SR
Queue Stats
0W - 2L
1,292 Elo+
Solo
Hel
Hel
raheemcamp92886
Hel
Level 146
God Stats
0W - 4L
1,100 SR
Queue Stats
661W - 691L
1,423 Elo+
Solo
Hades
Hades
szyderca15243
Hades
Level 109
God Stats
7W - 6L
1,553 SR
Queue Stats
252W - 265L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 11
9,679
880
7,539
11,675
13,374
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
5 / 1 / 12
8,725
793
11,806
10,485
5,190
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
2 / 2 / 16
8,502
773
11,492
11,073
4,992
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
SavageKlampz-_-
Cu Chulainn
15
5 / 2 / 15
8,737
794
12,465
25,797
19,745
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
3 / 3 / 12
8,443
768
6,922
9,775
4,679
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
8,231
748
12,520
6,758
3,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
1 / 5 / 5
7,834
712
12,639
11,196
4,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 4
7,913
719
5,732
8,180
3,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
2 / 4 / 5
8,252
750
10,033
10,958
5,435
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 6 / 4
8,267
752
15,135
16,937
12,913
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
28
22
Kills
8
8
Deaths
22
66
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
0
11
12.5
W
5
1
12
11
W
2
2
16
5
W
Cu Chulainn
SavageKlampz-_-
Cu Chulainn
5
2
15
6.25
L
1
2
2
1
L
1
5
5
0.7
L
2
5
4
0.8
W
3
3
12
3
L
2
4
5
1.13
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,224
Damage
56,059
68,805
Taken
54,029
47,980
Mitigated
29,797
41,877
Healing
17,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,539
68
14,133
9,935
11,675
13,374
186
10,406
1,007
25,177
0
W
11,806
2,649
1,790
3,334
10,485
5,190
341
9,265
966
19,260
0
W
11,492
3,767
521
1,810
11,073
4,992
345
10,014
759
0
26,115
W
Cu Chulainn
SavageKlampz-_-
Cu Chulainn
12,465
2,984
1,602
8,110
25,797
19,745
346
17,882
7,423
0
23,490
L
12,520
95
1,054
2,076
6,758
3,016
0
2,453
4,305
22,104
0
L
12,639
3,616
1,128
1,189
11,196
4,624
0
3,327
7,869
20,092
0
L
5,732
817
0
395
8,180
3,809
0
2,344
5,836
11,337
0
W
6,922
2,951
112
530
9,775
4,679
543
6,882
2,591
0
23,595
L
10,033
173
2,042
4,299
10,958
5,435
0
5,684
5,274
22,514
0
L
15,135
876
1,271
4,219
16,937
12,913
0
5,537
11,400
28,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,086
Gold Earned
40,497
134
Minions Killed
128
0
Camps Cleared
0
1,045,804
Distance Traveled
1,030,522
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,679
880
47
4
0
254,194
0
W
Sol
8,725
793
10
1
0
224,671
0
W
Hou Yi
8,502
773
25
2
0
169,837
3
W
Cu Chulainn
8,737
794
25
2
0
223,262
3
L
Merlin
8,231
748
29
3
0
249,287
0
L
Nu Wa
7,834
712
21
2
0
181,041
2
L
Zeus
7,913
719
17
2
0
197,005
3
W
Izanami
8,443
768
27
2
0
173,840
0
L
Hel
8,252
750
31
3
0
202,321
0
L
Hades
8,267
752
30
3
0
200,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role