Player Matchup

Chiron
Chiron
Lirge4090
Chiron
Level 147
God Stats
1W - 2L
1,560 SR
Queue Stats
625W - 584L
1,509 Elo+
Solo
Poseidon
Poseidon
Picquito
Poseidon
Level 129
God Stats
12W - 13L
1,450 SR
Queue Stats
372W - 429L
1,491 Elo+
Solo
Sylvanus
Sylvanus
ROKUSHOFREAK
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,393 Elo+
Solo
Baba Yaga
Baba Yaga
Rondog4947
Baba Yaga
Level 8
God Stats
0W - 2L
1,217 SR
Queue Stats
6W - 5L
1,572 Elo+
Party 1
Horus
Horus
tovarthegreat56
Horus
Level 139
God Stats
7W - 6L
1,412 SR
Queue Stats
170W - 201L
1,509 Elo+
Party 1
Team Averages
Level 88
1,428 SR
1,495 Elo+

VS

Team Averages
Level 137
1,528 SR
1,526 Elo+
Neith
Neith
 
Neith
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
HeroAbsoluteZer0
Thanatos
Level 160
God Stats
21W - 23L
1,536 SR
Queue Stats
539W - 504L
1,561 Elo+
Solo
Nu Wa
Nu Wa
Roccocó
Nu Wa
Level 139
God Stats
62W - 49L
1,491 SR
Queue Stats
279W - 304L
1,534 Elo+
Solo
Ymir
Ymir
Stingraystudio
Ymir
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,505 Elo+
Solo
Tyr
Tyr
freshnand
Tyr
Level 151
God Stats
14W - 8L
1,614 SR
Queue Stats
103W - 110L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Lirge4090
Chiron
16
0 / 6 / 6
9,793
653
10,408
20,316
8,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Poseidon
Picquito
Poseidon
16
2 / 4 / 3
9,751
650
7,274
10,592
4,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
ROKUSHOFREAK
Sylvanus
17
3 / 1 / 3
10,841
723
9,551
18,963
19,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baba Yaga
Rondog4947
Baba Yaga
15
0 / 6 / 5
9,067
604
7,105
14,283
5,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 1 / 3
9,765
651
9,154
14,494
17,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
4 / 0 / 6
11,739
783
15,668
8,045
4,119
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 3 / 6
11,485
766
21,586
18,755
10,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
Roccocó
Nu Wa
17
1 / 1 / 10
10,623
708
11,772
5,204
2,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
1 / 1 / 9
11,275
752
6,283
14,798
17,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 2 / 6
10,585
706
12,801
15,638
15,326
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
7
Kills
18
18
Deaths
7
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
6
7
W
8
3
6
3.67
L
Chiron
Lirge4090
Chiron
0
6
6
0.5
L
Poseidon
Picquito
Poseidon
2
4
3
0.88
L
Sylvanus
ROKUSHOFREAK
Sylvanus
3
1
3
4.5
W
Nu Wa
Roccocó
Nu Wa
1
1
10
6
L
Baba Yaga
Rondog4947
Baba Yaga
0
6
5
0.42
W
1
1
9
5.5
W
4
2
6
3.5
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,492
Damage
68,110
78,648
Taken
62,440
54,883
Mitigated
49,191
24,948
Healing
19,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,668
2,823
0
2,337
8,045
4,119
2,870
2,879
5,080
0
63,225
W
21,586
4,521
0
10,891
18,755
10,076
0
6,924
11,317
0
40,849
L
Chiron
Lirge4090
Chiron
10,408
2,485
921
3,514
20,316
8,136
0
2,245
18,051
0
49,930
L
Poseidon
Picquito
Poseidon
7,274
846
0
279
10,592
4,342
0
3,317
7,275
37,177
0
L
Sylvanus
ROKUSHOFREAK
Sylvanus
9,551
1,828
4,286
9,551
18,963
19,251
29
6,325
12,638
27,825
0
W
Nu Wa
Roccocó
Nu Wa
11,772
4,960
0
1,153
5,204
2,344
5,915
2,015
3,049
45,672
0
L
Baba Yaga
Rondog4947
Baba Yaga
7,105
183
0
473
14,283
5,817
0
2,451
11,832
29,550
0
W
6,283
948
0
1,847
14,798
17,326
701
6,829
7,770
27,646
0
W
12,801
1,737
0
3,605
15,638
15,326
747
5,283
10,095
0
42,606
L
9,154
3,418
1,571
4,353
14,494
17,337
0
3,717
10,777
0
26,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,217
Gold Earned
55,707
267
Minions Killed
316
0
Camps Cleared
0
1,310,707
Distance Traveled
1,535,689
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,739
783
111
7
0
311,893
7
W
Thanatos
11,485
766
40
3
0
338,683
3
L
Chiron
9,793
653
89
6
0
248,053
3
L
Poseidon
9,751
650
64
4
0
281,143
1
L
Sylvanus
10,841
723
39
3
0
265,285
4
W
Nu Wa
10,623
708
74
5
0
290,288
0
L
Baba Yaga
9,067
604
41
3
0
204,253
0
W
Ymir
11,275
752
45
3
0
284,607
2
W
Tyr
10,585
706
46
3
0
310,218
2
L
Horus
9,765
651
34
2
0
311,973
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role